I'm wondering, as is right now, how is OOS (Out Of System) simulations handled? Are they being ran at full detail? What kind of resources are they taking up? 2 systems seem ok so far, and ironclad's 24-ish (?) works fine at least on my comp (albeit taxing on memory), but alex was talking about 1000 or at least 200-300 systems, is full detail simulation still gonna work at that point?
idk, it just came to me while playing X3 earlier today... not quite sure how things are gonna work or if plans are in place for things like this