The problem with this release is hte fact there is still zilch to do other than bashing heads.
CR is supposed to simulate the slow degradation of equippement when the crew is too strained to perform routing diagnostics and repairs.
It would work great if more of the game was ready alongside it like trading (to get credits without bashing heads), diplomacy ETC because cutting supply routes to an outpost would be simulated by lowered CR of its garrison (planetary morale?).
Right now CR is just a feature that hinders the games only... well... gameplay.
Whilst your post does have some truth in it, its rather like complaining that the foundations of a building don't keep the rain off.
Its completely true, but its missing the point. Cr needs to go in at some point, and like foundations, the sooner they go in, the easier it is to handle flaws and the more stable the final construction will be.
Yes, the addition of new features is more exciting, and it would be great to have trading, and economy, and so forth, but Alex is employing a very methodical approach of getting existing stuff right, before adding a dozen new things all at once and then failing to properly balance, integrate and flesh them all out. (which is often the ruin of many an otherwise promising project)
Personally I feel this is the best approach, and whilst I would love very much to see the final work right now, I think it will be all the better for our continued patience.