CR mechanic is great, but one sugestion... cr cost to deploy should scale inversely to ship size, and CR restore/supply cost should scale too
ei.
class cr/deployment cr recovery supplies per cr%
frigate, ~40%cr to deploy, 40%cr/day, 1 supplies/%
destroyer, ~30%cr to deploy, 20%cr/day, 2 supplies/%
cruiser, ~20%cr to deploy, 10%cr/day, 4 supplies/%
capital, ~10%cr to deploy, 5%cr/day, 8 supplies/%
these are all aproximate values, not referanced to any specific ship*
this would make large ships more viable and usefull to form the backbone of a fleet
and its lore friendly:
-small ships are small
--very few redundunt systems/reinforcement
--just being in combat means their systems will need an overhault to make sure nothing broke
-big ships are big
--very many redundunt systems/reinforcement
--even if subsystem A1.44-6 broke A1.44-5, A1.44-4, and A1.44-3 are its redundunt backups so no biggie
old sugestion, oct 17th:
Spoiler
CR mechanic is great, but one sugestion... cr cost to deploy should scale inversly to ship size
ei.
frigate: ~40%cr to deploy
destroyer: ~30%cr to deploy
cruiser: ~20%cr to deploy
capital: ~10%cr to deploy
this would make large ships more viable and usefull to form the backbone of a fleet
and its lore friendly:
-small ships are small
--very few redundunt systems/reinforcement
--just being in combat means their systems will need an overhault to make sure nothing broke
-big ships are big
--very many redundunt systems/reinforcement
--even if subsystem A1.44-6 broke A1.44-5, A1.44-4, and A1.44-3 are its redundunt backups so no biggie