Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); In-development patch notes for Starsector 0.98a (2/8/25)

Author Topic: Auto-defeating enemy fleets with uncrewed zero CR tanker.  (Read 1793 times)

zakastra

  • Commander
  • ***
  • Posts: 216
    • View Profile
Auto-defeating enemy fleets with uncrewed zero CR tanker.
« on: October 08, 2013, 10:43:32 AM »

So I lost my ship, got given a tanker and dumped the drips of supplies and fuel and the small crew onto an abandoned station and went looking for something to kill me. Fleets will attack as normal, but as soon as they pursue me, they realize that I am, in fact the most threatening thing in the entire multiverse, and resign without deploying anything. after which I am congratulated on turning my rout into a victory and carry on...

running a bunch of the 0.6a compatible mods at the moment, if you can't replicate this in vanilla I can provide a list if needed.
Logged
Oh DRM, bane of the carrier captain...

Alex

  • Administrator
  • Admiral
  • *****
  • Posts: 25145
    • View Profile
Re: Auto-defeating enemy fleets with uncrewed zero CR tanker.
« Reply #1 on: October 08, 2013, 11:01:11 AM »

Thanks for the report; fixed!
Logged