Thanks for your feedback! No need to be apologetic about pointing things out - I appreciate it
- The Wasp drones - the fighters without crew - do not seem to be repaired. I figure this is a bug related to them using zero crew, is this right?
Oops, that's exactly what it is. Fixed.
- It would be really helpful if, in the refit screen, you could see some kind of overview of the weapons installed using a mouse-over, right-click or some other such function. It would be downright great if, selecting a weapon slot, you could see the stats of the currently equipped weapon as well as the weapon you mouse-over so you could easily compare them.
Right, yes. Need to do that. And a few other things to make that screen more friendly/nicer looking.
- There seems to be some sort of bug relating to the cargo capacity - I noticed that even offloading all supplies and having no weapons in the cargo, the game marked me as using a few points (2, I believe) of my fleet's cargo capacity.
Marines use a bit of cargo space for their weapons and armor.
- Based on the way the game goes in the system we can play around in, the Tri-Tachyon overpowers the Hegemony massively - they tend to easily wipe out any Hegemony fleets they come across and eventually control the system. Is this working as intended?
Hmm. Maybe? Since they both respawn, and Tri-Tachyon is the strongest opponent, with the best ships you can capture, that's probably alright.
- Could empty slots on the refit screen be emphasised somehow and/or there be some kind of message when some of your weapons get destroyed? I was surprised to find a Lasher of mine to be minus one light assault gun - I only found this out by accident. (I assume you can only lose weapons if the ships get disabled.
Ahh, yeah. That should only happen to captured ships (or possibly also ones that were disabled + repaired, don't remember off the top of my head). But yeah, I can see how that'd be a bit annoying.
- Could the text links that control how you're going to approach the battle (communicate, attack, leave and control yourself, let second in command do it etc.) be made into some kind of buttons rather than just floating text, along with some physical separation on the screen? It'd look a bit better and clearer.
I actually kind of like that menu, though it doesn't really mesh style-wise with the rest of the game. Ah, well, if there's one thing that's always safe to say is that the UI is going to evolve.