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Starsector 0.97a is out! (02/02/24); New blog post: Anubis-class Cruiser (12/20/24)

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Author Topic: 0.5 feedback  (Read 61833 times)

Thana

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Re: 0.5 feedback
« Reply #180 on: February 24, 2012, 09:31:57 AM »

Thing is, you have same amount of command points, whether or not you control 1 or 20 ships (I think.. would need to check), so you run out of tactical options really quick, say you want a group of two fighters and a cruiser go for A, but two fighters and two cruisers to go for B, then you select a defence position near the middle point, so ur guys would move there after they cap. A, B.. and you send that one last fighter squadron to C (which you think is save, being on your half of the map). And you, in your coffin, confident that you played your cards will start to move towards the center of that map with ur escort.

Well, the assumption for how the player is supposed to act, as far as I can tell, is not telling each individual ship or fighter wing where to go but giving goals ("I need this location taken, anyone who's free, head for it!"). You can of course create assignments and manually assign ships to them, but that is expensive command point wise and I'm pretty sure it's that way by design. In effect, you're trading off tactical flexibility for precision of command. The more ships you have in your fleet, the less you're supposed to be worrying about what each individual space coffin of death is doing in favour of concentrating on the big picture.

Now, maybe Im playing it wrong, but these are the basic commands I think I should be able to give to my fleet. I do this at the start of the match and then Im in my coffin of death (lol, love that one...). But all of a sudden my fighters at C meet three enemy cruisers, I dont know how they got there, but what do my fighters do? They stick to the original plan, or attack the enemy, what should they do? Pull out, retreat.. what do they do? Die. And I dont have points, because I issued so many orders before - and I think I had to make these moves. So I lose a squadron... or any other one ship, that should have been safe, but wasnt.

Most of the time the AI ships are pretty good at not getting killed unless they get completely overwhelmed. I mean, obviously in fights ships get killed, but fighters in particular tend to be fairly tenacious so long as you have the carriers to repair the wings.

Posibly have more points, if you own a large fleet? (if that isnt already true, I really have a feeling it is not though - in which case, gimme more  :D  )

One thing that PC skills will include once they get included, according to Alex, is increasing command point totals, allowing you to control your fleet in greater detail if you choose to specialise that way. The system will be the same, but more command points is more command points.
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YAZF

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Re: 0.5 feedback
« Reply #181 on: February 25, 2012, 04:25:22 PM »

Not sure if this has been brought to your attention yet but if you bring a fighter fleet into combat with fewer than the max number of fighters (like 2 out of 6 wasp drones) and then have them repair at a carrier, their logo on the map won't update to show they are back at full strength.
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Dear Alex,
There should be a battlestation/star fortress fight in the main menu mission mode.  :)
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