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Author Topic: win battles by capturing all objectives  (Read 2586 times)

PCCL

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win battles by capturing all objectives
« on: September 17, 2013, 07:27:31 PM »

I think we should do this, just so players can't hide a ship in the corner until judgement day

basically an instant win (or delayed with a timer counting down) after all objectives have been captured. And AI will go for that if no enemies are in sight
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xenoargh

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Re: win battles by capturing all objectives
« Reply #1 on: September 17, 2013, 08:20:06 PM »

I had something like this working (although the mechanic was more interesting than this) but until I can get the Battle Objective Plugin stuff I did working again, it's lost.
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sirboomalot

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Re: win battles by capturing all objectives
« Reply #2 on: September 17, 2013, 08:25:11 PM »

I'm not completely sure about this idea, frigate swarm users have to real reason to go for the objectives since they provide no bonus except command points and take time now limited away from the frigates that could otherwise be used to attack the enemy ships. It isn't just hiding in a corner that leaves the objectives uncaptured.
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PCCL

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Re: win battles by capturing all objectives
« Reply #3 on: September 17, 2013, 08:35:03 PM »

theoretically, and I'm not too sure since I don't frig swarm, this will force the AI to spread units out if they want to hold all points (all 3-5 of them).

If they don't, you pilot your frig to capture anyone of them, if they do, they'll have split their force at least 3 ways, allowing you to divide and conquer and gain an advantage that way
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sirboomalot

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Re: win battles by capturing all objectives
« Reply #4 on: September 17, 2013, 09:45:14 PM »

Erg, but once my fleet starts getting kinda up-there in size I usually don't pilot the flagship myself; I leave it under ai control like the rest of my ships so I can focus on retreating the wounded and making sure my ships are sticking together, usually by focusing them against the largest of the enemy ships.

With the time limit on frigates I have to force the enemy to retreat quickly by killing their larger ships, but with your suggestion I would have to also split my forces a bit to make sure I don't lose to the enemy fighter wings. Your suggestion complicates things in a way that I'm not sure is completely needed; if a player really wants to just hide from the inevitable, I don't see why not.
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Darloth

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Re: win battles by capturing all objectives
« Reply #5 on: September 18, 2013, 05:28:45 AM »

Perhaps a less abrupt solution would fit better:

When you are in possession of all of the capture points, the radius of vision that those capture points steadily increases until maybe 30 seconds to a minute after you've taken them all, you can see the entire map.

That removes the possibility of being able to hide in a corner without enforcing any abrupt battle end.

(For simpler, first-pass implementation, just have it reveal all view as soon as you capture them all, though I don't like that quite as much, it's still quite abrupt.  Would certainly give a nice benefit to having them all though.)
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Gothars

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Re: win battles by capturing all objectives
« Reply #6 on: September 18, 2013, 05:41:22 AM »

Perhaps a less abrupt solution would fit better:

When you are in possession of all of the capture points, the radius of vision that those capture points steadily increases until maybe 30 seconds to a minute after you've taken them all, you can see the entire map.

That removes the possibility of being able to hide in a corner without enforcing any abrupt battle end.

(For simpler, first-pass implementation, just have it reveal all view as soon as you capture them all, though I don't like that quite as much, it's still quite abrupt.  Would certainly give a nice benefit to having them all though.)

I like it! Wouldn't mind an almost instant reveal, by the time you hold all objectives you're probably dominant anyway.
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Re: win battles by capturing all objectives
« Reply #7 on: September 18, 2013, 06:42:05 AM »

Instantly revealing the entire battlefield is a better idea.
If you're flying around in a Paragon and the enemy has four wings of Talon, well, it'd be kind of strange to see the Talon possess all capturable entities and win the battle.
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rex

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Re: win battles by capturing all objectives
« Reply #8 on: September 18, 2013, 06:54:56 AM »

I imagine, or at least hope, that these sort of win conditions are going to be rolled into the eventual campaign mode to add support for mission/quest based combat scenarios. A must hold all objectives is an interesting idea for that, but every combat it might be a bit much.

I like the idea of capturing all getting rid of fog of war though. 

One idea,rather than being an all-in thing, maybe have each objective you capture increase the view radius of held objectives. A sort of synergistic effect where each objective lets you view a radius based on (the proportion of objectives you control in the map)*(largest map dimension). more or less, you'd want it slightly more involved than that to keep things sane.

yes...  we must synergize the objective paradigm. 

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SatchelCharge

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Re: win battles by capturing all objectives
« Reply #9 on: September 18, 2013, 07:21:33 PM »

...by the time you hold all objectives you're probably dominant anyway.

I think this is key, the mechanic may as well be added because it will have little to no effect on balance imo. Maybe, maybe you could abuse it with fast ships. But if you have to hold for a minute or two then I can't see how it will be unbalanced or weird in any way.
« Last Edit: September 18, 2013, 07:23:27 PM by SatchelCharge »
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