- What if the likelihood of certain low-CR malfunctions was tied somewhat to the captain's skill allocation?
If you put a lot of points into Combat, you would have a lower chance of weapon malfunctions due to low CR. Lots of points into Leadership might slightly enhance the speed of recovery from malfunctions. If you put a lot into Technology, engine malfunctions due to low CR would be less prevalent.
- Maybe also tie in OP? A weapon that has high OP has a greater chance of malfunctioning than a basic vulcan cannon.
- As for CR as a whole, I think the biggest issue is people don't have a grasp of supply upkeep... maybe have a 3-part bar signifying supply use under normal, regaining CR, and repairing + regaining CR situations?