Besides my whining about the death spiral, I think there are some positive aspects to cr & supplies as well, but the negative ones outnumber them at the moment. Here's a comparison:
The good:
- not being able to fight many battles with no rest in between is good.
- supplies mattering is a requirement for an economy that matters
Undecided:
- cr dropping after some time in battle.
The bad:
- The aforementioned death spiral, ie. ships not being able to fight at all with 0% CR. The AI suffers from it as well, I see lots of pirate ships at 0% CR flying around.
- Too easy to win against larger fleets.
- High tech ships take forever to recover cr, which makes them terrible. Low tech vs high tech should not be balanced in this way.
- If we are to micromanage supplies, then the UI should help us do so. ie. a checkbox that stops repairing if supplies drop past a certain threshold.
- Repairs eat a ridiculous amount of supplies. A Medusa costs 18000 credits, and takes 240 supplies to repair fully. 240 supplies cost 28800 credits. What?
- Constant pressure to acquire more supplies is annoying. Which is yet another sign that supplies are consumed too quickly. Also they're probably gained too quickly. Supply gain and expenditure should be both slowed down.