MissionsK1-K7 now has mission rewards (however K5, K6, and K7 are only Nexerlin-exclusive).
K1-K7 has Content Unlocking Mission integration (with attached officers).
K6 has been revamped to not be impossible to complete.
Bugfix+ Fixed a bug where Matyr's Blessing wasn't applied properly (This means all Kadur ships gain speed/flux buffs the lower their hull got)
+ Fixed Caliph not providing extra bays and reduced OP cost for kadur wings
Qamar Insurgency+ On a rare blue moon, the Prophet will return.
Kadur Guardian IFF Relay+ +5% increased combat performance (speed, damage taken, damage reduced) for fighters
+ S-mod bonus is doubled its bonuses.
+ Can be installed on Capital.
Seraph* Fixed rare bug where Seraph ship system can affect enemy wings launched by Seraph.
+ Seraph now has Guardian IFF Relay as a built-in.
Jahannam Siege Cannon * Name renamed to Jahannam Fission Siege Cannon
+ Reload size increased from 7 to 10 (so it reloads fully with Expanded Magazines)
+ Reduced OP from 30 to 27.
Impulse PD Oscillator+ OP cost reduced from 6 to 5.
+ Flux/sec reduced from 100 to 75.
Sling ADS Pod+ OP Cost reduced from 4 to 3.
Capacitive Rod Launcher+ OP cost reduced from 16 to 15.
+ Flux/shot reduced from 1000 to 900.
+ Effect radius increased from 100 su to 150 su.
Jerboa Microspike Launcher+ Ammo increased from 20 to 24.
Jezebel Spike Torp+ Increased damage to match its medium counterpart.
Burst Fission CIWS+ OP cost reduced from 7 to 6.
Frag Splintergun+ OP cost reduced from 7 to 5.
Light Chemrail+ Damage/shot: 175 increased to 200
Chemical Rail Cannon+ Damage/shot: 175 increased to 200
Ultracaliber Heavy Chemrail+ Damage/shot: 400 increased to 425
Gyrojet Driver+ Min spread reduced from 4 to 0.
+ Max spread reduced from 12 to 10.
- Spread/shot increased from 4 to 5.
Fission Strike Rifle+ Reload size increased from 1 to 2.
Capacitive Cannister Gun/Shockweb Cannister Battery* Encouraged its autofiring AI to fire more often.
Multirail Assault Splintergun+ Flux/shot reduced from 80 to 70.
+ Reload size increased from 10 to 20.
- Reload seconds increased from 4 to 6.
Crystalline Resonance Splintergun- Missile top speed: 500 decreased to 400
- Fixed bug where it was applying 100% HE as its secondary damage instead of 50% HE
+ Increased HE secondary damage to 75%
+ Flux/shot: 120 -> 105
* Changed weapon type to Composite (Ballistic) from Ballistic
+ Maybe fixed a bug where weapon permanently jammed? (
https://fractalsoftworks.com/forum/index.php?topic=25448.msg379386#msg379386)
* No debris when shot down (didn't look like crystal debris anyway and will improve performance)
Crystalline Splinter Torp+ Primary Missile hitpoints: 75 -> 200
+ Ammo increased from 1 to 2.
- Refire delay increased from 5 to 10.
- Fixed bug where it was applying 100% HE as its secondary damage instead of 50% HE
+ Increased HE secondary damage to 75%
* No debris when shot down (didn't look like crystal debris anyway and will improve performance)
Jezebel Spike Torp+ Refire delay reduced from 5 to 1.
+ OP cost reduced from 2 to 1.
Jezebel Spike Torpedo Launcher+ Fixed rendering bug
Jerboa Microspike Launcher+ Ammo increased from 20 to 24.
+ Refire delay decreased from 8.3 to 5.
Joshua AA-MMLS+ OP cost reduced from 12 to 9.
Jacana Spike Pod+ Reduced refire delay from 5.3 to 5.
* Reduced debris
Jacana Spike Battery+ Ammo increased from 24 to 32.
+ Reduced burst delay from 0.3 to 0.25.
* Reduced debris
All Jaya missiles* Reduced debris
Jinn-class LRT Launcher+ Reload timer decreased from 60 to 45.
Immortal Assault Corvette+ Replacement time decreased from 45 to 30.
Dervish Interceptor+ Replacement time decreased from 8 to 6.
+ Joshua AAM Pod now reloads 1 missile every 5 seconds instead of 2 missiles every 10 seconds.
+ OP cost decreased from 5 to 4.
Martyr Assault Drone+ May be installed on carriers with Automated Ship hullmod.
Termite Kinetic Drone+ OP cost decreased from 3 to 1.
+ Replacement time decreased from 6 to 5.
+ May be installed on carriers with Automated Ship hullmod.