Hi there Vayra,
New to the forum, came to say I love your mod but also have a simple problem I've wondered if you've noticed... so first things first, I like the theme. The Kadur faction is incredibly difficult to play, which is actually quite fun. I like the themes and I also like the weapons, I also like how the blueprints are actually available. Thematically, it feels a lot like Israel, past or present I can't tell, but the struggle is real. I also like that the faction is Cruiser focused. The graphics for the weapons are fantastic, and I can't help but trying to put them on all my HiTech ships projectile slots.
Now, my issue is mostly with how the AI is handling the Kadur ships. Kadur comes with some of the longest range projectile weaponry in the game, yet even with Cautious captains, the Falchion and Sphinx are very, very prone to committing suicide. I think it's because the AI does not understand that their Mass Aug Ram Jets ability kills them, similar to how Burn Drive does, rather than being a proper defensive ability, and so while I've fit my ships with long range weaponry and officers to support them, they Ram Jet right into the face of any Onslaughts they see. Needless to say, this doesn't end well. They often even use the ability to ram me when I assign them to Heavy Escort, particularly in minor situations like when the AI would normally be using shields to avoid damage on collision. Since Kadur is a Cruiser-focused faction, I can't really perform well in campaign without being able to rely on the AI - right now I'm having to avoid using the Falchion and Sphinx in the campaign and focus on Eagles and Targe's instead, or use the Sphinx as a heavy flanker, which is a bit order intensive.
I have a few mods, but aside from Nexerelin they're all ship mods that shouldn't be messing with AI. Maybe you could let me know if you've had this experience?