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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.95a] Kadur Remnant 3.2.3 - life support 2021-03-27  (Read 695008 times)

KailaRaZhu

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Re: [0.9.1a] Vayra's Sector (Dev build v.2.4.3 available 2019-07-02)
« Reply #390 on: July 17, 2019, 05:19:24 AM »

My other question also stands: Does anyone know how to get a previous, stable download of this mod? Because it looks -fantastic- and I'd really like to try it out without getting *** by my own faction each new game.

If there is an archive of ye olde versions, You'd be best just asking Vayra directly on the discord for something like that.
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Hrothgar

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Re: [0.9.1a] Vayra's Sector (Dev build v.2.4.3 available 2019-07-02)
« Reply #391 on: July 17, 2019, 01:24:32 PM »

*Hear one of best version of anthem in revolutionary council base*
-Dies.
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Shad

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Re: [0.9.1a] Vayra's Sector (Dev build v.2.4.3 available 2019-07-02)
« Reply #392 on: July 17, 2019, 01:47:27 PM »

I'm torn between doing 2 things:

1. Disable the faction altogether (since the space station appears indestructible and that theme is something my brain can not handle too often).

2. Replace theme music with real anthem and do an RG playthrough.
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Dostya

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Re: [0.9.1a] Vayra's Sector (Dev build v.2.4.3 available 2019-07-02)
« Reply #393 on: July 19, 2019, 04:02:02 PM »

Since I'm using an old save I want to check, was there a bug that got fixed that when after you got rid of a faction and the end-raider bases script was turned on that the game would continually spawn normal space stations for that faction in various star systems? Example screenshot below, this is what a bunch of systems look like.

« Last Edit: July 19, 2019, 04:04:28 PM by Dostya »
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Selbin

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Re: [0.9.1a] Vayra's Sector (Dev build v.2.4.3 available 2019-07-02)
« Reply #394 on: July 24, 2019, 06:07:31 AM »

My other question also stands: Does anyone know how to get a previous, stable download of this mod? Because it looks -fantastic- and I'd really like to try it out without getting *** by my own faction each new game.

If there is an archive of ye olde versions, You'd be best just asking Vayra directly on the discord for something like that.

And what's the Discord server's info? I cannot seem to find it anywhere, including a variety of searches on Discord itself.
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KailaRaZhu

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Re: [0.9.1a] Vayra's Sector (Dev build v.2.4.3 available 2019-07-02)
« Reply #395 on: July 25, 2019, 03:57:31 AM »

My other question also stands: Does anyone know how to get a previous, stable download of this mod? Because it looks -fantastic- and I'd really like to try it out without getting *** by my own faction each new game.

If there is an archive of ye olde versions, You'd be best just asking Vayra directly on the discord for something like that.

And what's the Discord server's info? I cannot seem to find it anywhere, including a variety of searches on Discord itself.

Tartiflette's Post ~ Discord Thread

Found via sticky in General Discussion
« Last Edit: July 25, 2019, 04:05:35 AM by KailaRaZhu »
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Vayra

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Re: [0.9.1a] Vayra's Sector (Dev build v.2.4.3 available 2019-07-02)
« Reply #396 on: July 25, 2019, 12:28:22 PM »

Hey all, sorry I haven't been around for a little bit - got busy with IRL stuff, can't work on the mod 24/7 no matter how much I want to.  ;)

My other question also stands: Does anyone know how to get a previous, stable download of this mod? Because it looks -fantastic- and I'd really like to try it out without getting *** by my own faction each new game.

Apologies for the language, and thanks to Mendonica for correcting it. It was late and I was tired, but that's hardly an excuse.

There is no "stable version", unfortunately - it's a work in progress. I do have some archived old versions, but all have their own issues so I'd really rather not post them. Once I deem the mod stable, I'll remove the "Dev" line from the title and update the OP as such. :)

Since I'm using an old save I want to check, was there a bug that got fixed that when after you got rid of a faction and the end-raider bases script was turned on that the game would continually spawn normal space stations for that faction in various star systems? Example screenshot below, this is what a bunch of systems look like.



Yep, should be fixed as of... *checks changelog* 2.4.0, 2.4.1, or 2.4.3.

Stay tuned... Big things coming!  ;D
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Kadur Remnant: http://fractalsoftworks.com/forum/index.php?topic=6649
Vayra's Sector: http://fractalsoftworks.com/forum/index.php?topic=16058
Vayra's Ship Pack: http://fractalsoftworks.com/forum/index.php?topic=16059

im gonna push jangala into the sun i swear to god im gonna do it

Sinigr

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Re: [0.9.1a] Vayra's Sector (Dev build v.2.4.3 available 2019-07-02)
« Reply #397 on: July 27, 2019, 08:06:08 PM »

bounties expire two times faster, one day takes away two days of bounty timer.
used modes:
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"officerMaxLevel":29,
"officerAIMax":36,
"maxOfficersInAIFleet":36
"tier1StationOfficerLevel":29,
"tier2StationOfficerLevel":29,
"tier3StationOfficerLevel":29,
Try to hunt it! ;)
https://i.imgur.com/gXIAgGy.png

Clibanarius

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Re: [0.9.1a] Vayra's Sector (Dev build v.2.4.3 available 2019-07-02)
« Reply #398 on: July 28, 2019, 01:45:08 AM »

bounties expire two times faster, one day takes away two days of bounty timer.
Seeing the same issue on my end. Modlist:
Quote
Blackrock Drive Yards, Dassault-Mikoyan, Diable Avionics, the three mandatory libraries <3, Interstellar Imperium, Junk Pirates+ASP+PACK, Lightshow, Trailer Moments, SpeedUp, Starship Legends, Underworld, Vesperon, Tahlan, Sylphon, Ship and Weapon Pack, Shadowyards, SCY, ORA, Nexerelin, and, obviously, Vayra's Sector
edit: Aaaaaaaaand I disabled all the other mods and went ahead to check if Vayra alone would do the same thing, where you can start a new game, advance time by 5 days, and see 90-day timered bounties with 80ish remaining. Hopefully this helps!
« Last Edit: July 28, 2019, 01:52:11 AM by Clibanarius »
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Vayra

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Re: [0.9.1a] Vayra's Sector (Dev build v.2.4.3 available 2019-07-02)
« Reply #399 on: July 29, 2019, 10:00:00 AM »

Hmm, that's a weird one. Not as simple as I was hoping - but somehow they're getting advanced both on their own and by their event manager. Oops. Should have that cleaned up for the next release - thanks for the heads up.
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Kadur Remnant: http://fractalsoftworks.com/forum/index.php?topic=6649
Vayra's Sector: http://fractalsoftworks.com/forum/index.php?topic=16058
Vayra's Ship Pack: http://fractalsoftworks.com/forum/index.php?topic=16059

im gonna push jangala into the sun i swear to god im gonna do it

Zalpha

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Re: [0.9.1a] Vayra's Sector (Dev build v.2.4.3 available 2019-07-02)
« Reply #400 on: August 09, 2019, 10:40:52 AM »

Version Checker is telling me that version 3 is out but downloading the Dev build is still the old one. Has it yet to be linked here?
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Rohzdear

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Re: [0.9.1a] Vayra's Sector (Dev build v.2.4.3 available 2019-07-02)
« Reply #401 on: August 09, 2019, 02:02:05 PM »

Version Checker is telling me that version 3 is out but downloading the Dev build is still the old one. Has it yet to be linked here?

Same issue here. Version Checker telling me 3.0 is out but I don't see it.
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DDevil

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Re: [0.9.1a] Vayra's Sector (Dev build v.2.4.3 available 2019-07-02)
« Reply #402 on: August 09, 2019, 02:33:41 PM »

Version Checker is telling me that version 3 is out but downloading the Dev build is still the old one. Has it yet to be linked here?

Version checker uses changelog, as I believe. On top of changelog, there is a note:
"Changelog is updated "live", thus the topmost entry will usually be WIP/unreleased. The latest release will always be the one linked to from the OP."

So, that is why, I guess.
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Clibanarius

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Re: [0.9.1a] Vayra's Sector (Dev build v.2.4.3 available 2019-07-02)
« Reply #403 on: August 09, 2019, 03:11:19 PM »

Not to spoil anything, but some news regarding this is on the Discord.
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Mekkakak

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Re: [0.9.1a] Vayra's Sector (Dev build v.2.4.3 available 2019-07-02)
« Reply #404 on: August 11, 2019, 10:46:21 AM »

Spoiler
I installed quite a few mods, but was this the one that added the quest that begins with you sharing war stories with other pilots, then they tell you about a run down ship in a random system and it's called "a promise" or something?

Because if so, do you have an explanation for why it spawned in the center of a sun?
[close]
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It's official. I've made terrible lapses in judgement and got my fleet destroyed 1000 times now. In honor of this achievement I am now naming my band "Wayfarer and the Kite".
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