So i've just found this, given your quickness to update to .9a, and i have to say that if it weren't for how fuel-inefficient the kadur ships are i'd use them.
Love the badger tender though. also hate it because i've had my ships blown up by the hammer drones far too often
Thanks! The fuel inefficiency was originally intended to balance their super-high speed (in the first incarnation of the mod, back in 2013...) but now that I've reduced their speed to merely "fast" I suppose it could use a second look...
And yeah, the Badger is my pride and joy.
It makes an excellent early-game battle line ship -- it's too slow to get itself into trouble, and I think that's one of its greatest strengths.
Download this mod and I have to say that charging into an enemy ship while screaming looks pretty lucrative for a battle strategy :p (is it a system for one of your ships?)
Any plans for a capital ship?
How about weapons?
It's a system for several of them! The Kadur Falchion, Rukh, and Sphinx all have a jet system that propels them forwards while
increasing maneuverability, which can let you pull off some impressive rams and sideswipes. It also boosts their mass (for more ram weight) and reduces damage taken while the system is active... Just have to be careful you don't wind up way out of position with enemy ships closing in when the system runs out.
And then, well, there's the Dolphin. See if you can find one. It's an excellent little wrecking ball of a ship.
Re: weapons, there are already a couple in there and I do have plans for some large mounts, too. And if you check the earlier pages of the thread, you'll see that there were capitals once upon a time, heh. It's just that the sprites were
real bad and larger sprites take comparatively more work to redo or update. But yes, I am working on it.