Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Pages: 1 ... 11 12 [13] 14 15 ... 45

Author Topic: [0.95a] Kadur Remnant 3.2.3 - life support 2021-03-27  (Read 695940 times)

Morion

  • Ensign
  • *
  • Posts: 10
    • View Profile

And about this “save bug”. I also got it while plaing Exerelin with SHI, Junk Pirets and Blackrock mods. I had got error when tried to load save. After restarting, game loaded it without problem. After a while game started lagging and going unplaybale and won't load the save after restarting.
May be it helps, I also played Exerelin with Kadur and SHI, Kadur and Blackrock. With Blackrock I got same issue, but and didn't play with Blackrock alone yet.
 I'm running 32bit Java, going to enable 64bit.

Some logs:
Spoiler
24534972 [Thread-6] DEBUG com.fs.graphics.TextureLoader  - Loaded 523,69 MB of texture data so far
24534973 [Thread-6] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/backgrounds/background4.jpg (using cast)
24534974 [Thread-6] INFO  com.fs.starfarer.combat.CombatEngine  - FP1: 0, FP2: 2328, maxFP1: 80, maxFP2: 120
24534991 [Thread-6] DEBUG com.fs.graphics.TextureLoader  - Loading image graphics/backgrounds/background3.jpg into existing tex id 316
24535263 [Thread-6] DEBUG com.fs.graphics.TextureLoader  - Loaded 535,69 MB of texture data so far
24535264 [Thread-6] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/backgrounds/background3.jpg (using cast)
24748767 [Thread-6] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Saving to ..\\saves/save_Z2_860278598152936105...
24756371 [Thread-6] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Finished saving
24787087 [Thread-6] INFO  com.fs.starfarer.combat.CombatEngine  - FP1: 48, FP2: 73, maxFP1: 80, maxFP2: 120
25019139 [Thread-6] INFO  com.fs.starfarer.combat.CombatEngine  - FP1: 48, FP2: 15, maxFP1: 120, maxFP2: 80
25505510 [Thread-6] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Saving to ..\\saves/save_Z2_860278598152936105...
25514339 [Thread-6] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Finished saving
25519555 [Thread-6] INFO  com.fs.starfarer.combat.CombatEngine  - FP1: 44, FP2: 97, maxFP1: 80, maxFP2: 120
25590890 [Thread-6] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading ..\\saves/save_Z2_860278598152936105...
25631409 [Thread-6] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Error loading
25631410 [Thread-6] ERROR com.fs.starfarer.campaign.save.CampaignGameManager  - Java heap space
java.lang.OutOfMemoryError: Java heap space
   at java.util.Arrays.copyOfRange(Arrays.java:3209)
   at java.lang.String.<init>(String.java:215)
   at java.lang.StringBuffer.toString(StringBuffer.java:585)
   at com.thoughtworks.xstream.io.path.PathTracker.peekElement(PathTracker.java:133)
   at com.thoughtworks.xstream.io.path.PathTracker.getPath(PathTracker.java:169)
   at com.thoughtworks.xstream.core.ReferenceByXPathUnmarshaller.getReferenceKey(ReferenceByXPathUnmarshaller.java:37)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:55)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshallField(AbstractReflectionConverter.java:355)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doUn marshal(AbstractReflectionConverter.java:306)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshal(AbstractReflectionConverter.java:234)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:65)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshallField(AbstractReflectionConverter.java:355)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doUn marshal(AbstractReflectionConverter.java:306)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshal(AbstractReflectionConverter.java:234)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:65)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:50)
   at com.thoughtworks.xstream.converters.collections.AbstractCollectionConverter.rea dItem(AbstractCollectionConverter.java:71)
   at com.thoughtworks.xstream.converters.collections.CollectionConverter.addCurrentE lementToCollection(CollectionConverter.java:79)
   at com.thoughtworks.xstream.converters.collections.CollectionConverter.populateCol lection(CollectionConverter.java:72)
   at com.thoughtworks.xstream.converters.collections.CollectionConverter.populateCol lection(CollectionConverter.java:66)
   at com.thoughtworks.xstream.converters.collections.CollectionConverter.unmarshal(CollectionConverter.java:61)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:65)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshallField(AbstractReflectionConverter.java:355)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doUn marshal(AbstractReflectionConverter.java:306)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshal(AbstractReflectionConverter.java:234)
[close]

Spoiler
963355 [Thread-9] INFO  com.fs.starfarer.loading.scripts.ScriptStore  - Class [com.fs.starfarer.api.impl.combat.SensorArrayEffect] already loaded (perhaps from jar file, or due to a reference from another class), skipping compilation.
963574 [Thread-6] WARN  com.fs.starfarer.loading.SpecStore  - Description with id ms_neriadjets_SHIP_SYSTEM not found
963575 [Thread-6] WARN  com.fs.starfarer.loading.SpecStore  - Description with id ms_booster_SHIP_SYSTEM not found
963575 [Thread-6] WARN  com.fs.starfarer.loading.SpecStore  - Description with id burstjets_drone_SHIP_SYSTEM not found
963575 [Thread-6] WARN  com.fs.starfarer.loading.SpecStore  - Description with id shrimpsensor_SHIP_SYSTEM not found
963576 [Thread-6] WARN  com.fs.starfarer.loading.SpecStore  - Description with id ms_swflares_SHIP_SYSTEM not found
963576 [Thread-6] WARN  com.fs.starfarer.loading.SpecStore  - Description with id ms_drivecharger_SHIP_SYSTEM not found
963576 [Thread-6] WARN  com.fs.starfarer.loading.SpecStore  - Description with id ms_swacs_SHIP_SYSTEM not found
963576 [Thread-6] WARN  com.fs.starfarer.loading.SpecStore  - Description with id flarelauncher_fighter_SHIP_SYSTEM not found
963577 [Thread-6] WARN  com.fs.starfarer.loading.SpecStore  - Description with id traveldrive_SHIP_SYSTEM not found
963577 [Thread-6] WARN  com.fs.starfarer.loading.SpecStore  - Description with id ms_mimirskimmir_SHIP_SYSTEM not found
963577 [Thread-6] WARN  com.fs.starfarer.loading.SpecStore  - Description with id inferniuminjector_SHIP_SYSTEM not found
963577 [Thread-6] WARN  com.fs.starfarer.loading.SpecStore  - Description with id ms_phaseanchor_SHIP_SYSTEM not found
963577 [Thread-6] WARN  com.fs.starfarer.loading.SpecStore  - Description with id ms_phasemine_SHIP_SYSTEM not found
963578 [Thread-6] WARN  com.fs.starfarer.loading.SpecStore  - Description with id ms_displacer_SHIP_SYSTEM not found
963578 [Thread-6] WARN  com.fs.starfarer.loading.SpecStore  - Description with id skimmer_drone_SHIP_SYSTEM not found
963578 [Thread-6] WARN  com.fs.starfarer.loading.SpecStore  - Description with id ms_siegemode_SHIP_SYSTEM not found
963580 [Thread-6] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/particlealpha32sq.png] as texture with id [fs.common/graphics/particlealpha32sq.png]
963589 [Thread-6] DEBUG com.fs.graphics.TextureLoader  - Loaded 229,68 MB of texture data so far
963589 [Thread-6] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/particlealpha32sq.png (using cast)
963740 [Thread-6] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/backgrounds/background4.jpg] as texture with id [graphics/backgrounds/background4.jpg]
966180 [Thread-6] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading ..\\saves/save_Z2_860278598152936105...
1013229 [Thread-6] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Error loading
1013230 [Thread-6] ERROR com.fs.starfarer.campaign.save.CampaignGameManager  - Java heap space
java.lang.OutOfMemoryError: Java heap space
   at java.util.Arrays.copyOf(Arrays.java:2882)
   at java.lang.AbstractStringBuilder.expandCapacity(AbstractStringBuilder.java:100)
   at java.lang.AbstractStringBuilder.append(AbstractStringBuilder.java:390)
   at java.lang.StringBuilder.append(StringBuilder.java:119)
   at com.thoughtworks.xstream.XStreamException.<init>(XStreamException.java:65)
   at com.thoughtworks.xstream.converters.reflection.ObjectAccessException.<init>(ObjectAccessException.java:22)
   at com.thoughtworks.xstream.converters.reflection.SerializationMethodInvoker.callR eadResolve(SerializationMethodInvoker.java:71)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshal(AbstractReflectionConverter.java:235)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:65)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshallField(AbstractReflectionConverter.java:355)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doUn marshal(AbstractReflectionConverter.java:306)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshal(AbstractReflectionConverter.java:234)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:65)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshallField(AbstractReflectionConverter.java:355)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doUn marshal(AbstractReflectionConverter.java:306)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshal(AbstractReflectionConverter.java:234)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:65)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:50)
   at com.thoughtworks.xstream.converters.collections.AbstractCollectionConverter.rea dItem(AbstractCollectionConverter.java:71)
   at com.thoughtworks.xstream.converters.collections.CollectionConverter.addCurrentE lementToCollection(CollectionConverter.java:79)
   at com.thoughtworks.xstream.converters.collections.CollectionConverter.populateCol lection(CollectionConverter.java:72)
   at com.thoughtworks.xstream.converters.collections.CollectionConverter.populateCol lection(CollectionConverter.java:66)
   at com.thoughtworks.xstream.converters.collections.CollectionConverter.unmarshal(CollectionConverter.java:61)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:65)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
[close]
« Last Edit: October 17, 2013, 08:54:59 AM by Morion »
Logged

Uomoz

  • Admiral
  • *****
  • Posts: 2663
  • 'womo'dz
    • View Profile

Hey Vayra! Any progress on the cleanup? I'm itching to add this hatred-filled bunch into UsS.

EDIT: Implemented, though I spotted some inconsistencies with the variants weapon groups, so the AI kind of sucks with some of them.
« Last Edit: November 05, 2013, 06:06:55 PM by Uomoz »
Logged

ValkyriaL

  • Admiral
  • *****
  • Posts: 2145
  • The Guru of Capital Ships.
    • View Profile

Did this mod die a horrible and gruesome death?
Logged

M Hoyt

  • Ensign
  • *
  • Posts: 12
    • View Profile

I don't really think fading away is gruesome.  Vayra hasn't been around and we've had a few patches to the main game since he was here.

Edit:  It doesn't seem to cause horrible crashes when I run it with the current version of starsector though.
« Last Edit: August 09, 2014, 01:44:44 PM by M Hoyt »
Logged

Taverius

  • Captain
  • ****
  • Posts: 471
  • Mistake not ...
    • View Profile

I don't really think fading away is gruesome.  Vayra hasn't been around and we've had a few patches to the main game since he was here.

Edit:  It doesn't seem to cause horrible crashes when I run it with the current version of starsector though.
It doesn't no, but it's not really balanced with vanilla very well, and it had a memory leak/save inflate bug which I'm not sure was ever fixed.

Shame, because it had an interesting ship archetype, even if it was hard to balance.
Logged
No faction is truly established without a themed Buffalo (TAG) variant.

Lord0Trade

  • Ensign
  • *
  • Posts: 15
    • View Profile

Damn, looks a lot like Davidoffs shiz. I'll download the archive just to keep the sprites and data and will gladly email to any mod creators who want to revive this.
Logged

NikolaiLev

  • Captain
  • ****
  • Posts: 325
    • View Profile

Man, I miss this mod.  Hope it comes back someday!
Logged


DefiasOne

  • Commander
  • ***
  • Posts: 205
    • View Profile

Anyone still have an archive of this mod ?
Logged

DefiasOne

  • Commander
  • ***
  • Posts: 205
    • View Profile

I have at least the 1.03 version of it.  The fact that the mod folder is called "Vayra" not "Kadur" threw me off for a few minutes.

(edit)  Okay, you know what?  I do have the 1.1.7b version, now that I search for Vayra.

Awesome, could you drop a download link?

*sorry for the necro posting.
Logged

grinningsphinx

  • Captain
  • ****
  • Posts: 328
    • View Profile

Nexerelin compatible?
Logged

Blaze

  • Commander
  • ***
  • Posts: 219
    • View Profile

Nexerelin compatible?
Thread title: Updated 10/3/2013
Logged

DefiasOne

  • Commander
  • ***
  • Posts: 205
    • View Profile

Awesome, could you drop a download link?

*sorry for the necro posting.

Hey, I am having a Hell of a time getting Dropbox to install over my slow internet connection.  Can you just email me, then I can respond to you and attach the file?  My email address in my profile will be visible until I hear from you.  Alternately if you don't want to do that can you recommend a decent (free) file upload service?

Mail sent, as for file upload... hmm Rapidshare, Google Drive.
If all else fails I have a FTP server where you could upload the files to.
Logged

Gezzaman

  • Lieutenant
  • **
  • Posts: 92
    • View Profile
Logged

Vayra

  • Admiral
  • *****
  • Posts: 627
  • jangala delenda est
    • View Profile
Re: [0.8.1a] Kadur Remnant v2.0.0 (updated 2018/11/15)
« Reply #193 on: November 15, 2018, 04:23:00 PM »

Nexerelin compatible?

Sorry to quote a post from nearly three years ago, but, well: It is now. :)

For the next few hours, maybe a day before Alex releases Starsector v0.9, anyway. Download link is up in the updated OP. Includes a handful of new sprites as well as a fair bit of vanilla-integrated (pirate ships, etc.) content. Basically everything except for one and a half sprites had to be redone from the ground up, so only the smaller ships are in for now -- as well as a placeholder 'big eagle'.

And yes, this means I will be continuing to work on the mod and releasing an updated version for 0.9 as well. Consider this a preview: balance feedback, ideas, etc. very welcome.

edit: lmao oops i uploaded it with the ship pack mode set to "true" as a default. my bad

« Last Edit: November 15, 2018, 06:16:38 PM by Vayra »
Logged
Kadur Remnant: http://fractalsoftworks.com/forum/index.php?topic=6649
Vayra's Sector: http://fractalsoftworks.com/forum/index.php?topic=16058
Vayra's Ship Pack: http://fractalsoftworks.com/forum/index.php?topic=16059

im gonna push jangala into the sun i swear to god im gonna do it

Vayra

  • Admiral
  • *****
  • Posts: 627
  • jangala delenda est
    • View Profile
Re: [0.9a] Kadur Remnant v2.1.0 (updated 2018/11/16)
« Reply #194 on: November 16, 2018, 04:40:35 PM »

Aaaaaand here we go with a "bare minimum" compatibility update for 0.9a. Grab it from the OP.

Note that this is very possibly unstable. Don't install if you're afraid of starting over ;0
« Last Edit: November 16, 2018, 04:44:40 PM by Vayra »
Logged
Kadur Remnant: http://fractalsoftworks.com/forum/index.php?topic=6649
Vayra's Sector: http://fractalsoftworks.com/forum/index.php?topic=16058
Vayra's Ship Pack: http://fractalsoftworks.com/forum/index.php?topic=16059

im gonna push jangala into the sun i swear to god im gonna do it
Pages: 1 ... 11 12 [13] 14 15 ... 45