NERFING BALLISTIC WEAPONS?
Well you done rightly turned me off this new update
There are too few ballistic focused mods out right now, and I enjoyed seeing some low-tech ships dominating those posh energy weapon spewing nancies.
Don't worry, that's still perfectly possible. You just have to play a little more carefully to do it... and when you do, you can feel secure in the knowledge that you've blown up a "posh energy weapon spewing nancy" with a weapon that's balanced as close to vanilla standards as I could get it.
The Kadur are still all about long-range ballistic weapons and missiles, make no mistake. And they're still incredibly deadly if you know what you're doing. Just a little less unbalanced, that's all.
Edit: I've produced a short guide for people like myself who are not such good pilots, and might be struggling with the correct way to play Kadur ships. After weeks of intensive playtesting, I believe I have come to realize the most effective way to use this faction:
Edit edit: Though, if you prefer to play with the old overpowered weapons, the old download links are still all live. You could simply go
here to download the old version and copy the weapon_data.csv from it, overwriting the new one. That way you'd have the fancy new hardpoint weapon and vulture sprites, while keeping the old ridiculous ballistic firepower.