By the way, the engine for the Jackal is the wrong colour
Haha, this is actually intentional. The Jackal (and the Dervish) are both of a way higher tech level than the rest of the Kadur fleet, thus their astronomical deployment costs and blue engines.
It is a little wonky looking, but I think it's a good visual signifier -- I might change it in the future anyway though. :v
Its a little weird that I can see the weapons on the Phalanx, but not on any other fighter. Hide them, so it doesn't look so strange?
Also: Whoa, a Dervish wing costs 60 supplies per battle to recover, and it takes 10 days. The only thing that takes more supplies capital ships ... Wasps, which have a bugged value that Alex forgot to divide by 6, are absurdly expensive and cost 54 per battle.
Also Also: Why is the Rukh classed as a Cruiser? Its a destroyer in essentially all its stats except that Hull Mods cost way more points than you'd think ... is it because of the 2 flight decks?
Pedantic, but the Phalanx is a corvette and not a fighter
I do agree that the light railgun arrays look horrible on it though. I think I'll shuffle its weapons around a little for the next release and probably end up hiding them, yes.
Dervishes are supposed to cost a pile of supplies above and beyond the regular amount -- that's what you get for fast, survivable multirole phase fighters with decent armament, after all. I was also operating on the assumption that Alex's ridiculous fighter wing supply costs were intentional, though... so all the fighter wings should be cheaper to field in the next release too, no fear.
As for the Rukh, you nailed it. It's a fast dedicated light cruiser carrier. The vanilla game kind of set the standard for dedicated carrier flight decks at 1 for a destroyer and 3 for a capital (all the vanilla cruisers with flight decks are multipurpose ships rather than dedicated carriers, as far as I can tell) so it made sense for a dedicated carrier ship boasting 2 flight decks to be a cruiser-classed vessel. Think of it like a Kadur Falcon with fighter/corvette support infrastructure replacing the capability to mount heavy armament.
I've been flying through your worlds and it's looking very good. The only nitpick I could find is Kadur's sun. Its surface shows a very low quality image; the sun is chopped up in small squares, if you know what I mean.
Very nice job.
Thanks! The Kadur sun texture was just one of the base game's that I color-shifted in Paint.net, but I agree that it's pretty pixelated. I've replaced it with a higher-res image for the next release.
I really appreciate all this feedback by the way. You guys do a great job of keeping me on track.