J
- There's no 'general purpose' frigate. Everything is either a scout, civilian/fleet support, or can only carry one damage type. This is fine as a concept, but painful for players who aren't grandmaster pilots like the rest of us. Need something analogous to a Lasher/Wolf that a played wanting an easier (as in piloting skill) faction game start can use.
Can't say I agree with that. A Hyena with a Heavy Railgun or Coilgun + Javelin in the back is really incredibly good at everything that ISN'T supply storage.
Frankly it's arguably easier to use than a Wolf or Lasher because all you have to do is DODGE, autofire will do the rest.. I will say that their total dps is a tad low when compared to the Lasher or Wolf but it doesn't really stop them being effective.... it wouldn't be any worse than a Hound.
With regards to the PD missiles.. You may want to look at the ammo capacity of the Hoplite given that it has HALF the total damage capacity of the Partisan...
I understand that the increased damage per missile has a fairly significant effect vs armor but in reality it ends up just being a terrible choice for a large slot.
Also the Medium versions of the Railgun/Coilgun are... less preferable in most cases for the same reason.
A Heavy Coilgun has 120,000 damage capacity ( Which is HUGE by the way ) but a Twinned Heavy Railgun only has 55,000.
Not only that but they're less flux->damage efficient, take up more OP and have the identical range.
Few if any ships are so desperate for DPS per slot that they wouldn't rather have say.. more hull mods or vents.
An Enforcer for example with 5 Heavy Railguns on it generates 750 flux/second for 750 kinetic dps at a cost of 45 OP
An Enforcer with 5 TWINNED Heavy Railguns generates 1365 flux/second for 1250 kinetic dps at a cost of 60 OP
Ontop of the aforementioned total damage penalty!That's 15 more vents or one big hull mod like Unstable Injector and quite frankly the extra DPS per slot just isn't justified, especially for such long range weapons which encourage longer, safer, drawn out fights ( Where total damage is really important!)
Keep in mind this is all for the Enforcer which may be the most slot starved ship in the entire game.
Not entirely sure how I feel about the Capital ship supply consumption... Hard to say given the current state of capital ships, they're definitely the hardest of any capital ship I've ever seen (mods included) to use as a player just because of the logistics involved.