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Starsector 0.95.1a is out! (12/10/21); Blog post: Uniquifying the Factions, Part 2 (04/30/22)

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Author Topic: [0.95a] Kadur Remnant 3.2.3 - life support 2021-03-27  (Read 539238 times)

DistressBeacon

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Re: [0.95a] Kadur Remnant 3.2.3 - life support 2021-03-27
« Reply #585 on: January 05, 2022, 06:51:59 PM »

How do people get the Caliph if varya sector is left in the dust for the time being.

vayra's sector has asn unofficial (but allowed by vayra) update in the unoficial discord

and magiclib now supports HVBs, look at unsanctioned bounty boards
Ah, thank you.
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Pirate fleet pursing your fleet

dampbacon

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Re: [0.95a] Kadur Remnant 3.2.3 - life support 2021-03-27
« Reply #586 on: January 09, 2022, 02:57:29 PM »

can someone give me tips how to defeat caliph in an easy manner?
a fleet setup plz i'm getting rekt repeatedly i will appreciate any help preferably not with any nonspecial ships besides what i have listed

basically i can destroy whole fleet but then when it spawns in i have no missiles left and my ships are super weak and i can only get it to half health like 5 times in a row, then i run out of missiles and get wiped :'(

My current flagship is the traumtanzer from tahlan shipworks with the default rossenritter load out (aka loads of missiles)

other ships: dunscaith, onslaught last loyal mod, onslaught great house, an astral with 2 longbows, 2 tridents and 2 fighters(found fully equiped as derelict, might go 6 tridents?), rossenritter carrier stuffedd with missiles and rosenritter fighters.

4 random cruisers (good, better than any vanilla cruiser but nothing to write home about i mainly use for capping points) and 2 uber destroyers (both with large mounts).

mods i'm using:

  "pantera_ANewLevel30R",
  "Adjusted Sector",
  "timid_admins",
  "beyondthesector",
  "HMI_brighton",
  "lw_console",
  "istl_dassaultmikoyan",
  "diableavionics_snowblast",
  "diableavionics",
  "HMI",
  "Imperium",
  "kadur_remnant",
  "lw_lazylib",
  "ArkLeg",
  "lockedAndLoaded",
  "mag_protect",
  "MagicLib",
  "nexerelin",
  "ORA",
  "roider",
  "tahlan_scalartech",
  "SCY",
  "SEEKER",
  "shadow_ships",
  "swp",
  "speedUp",
  "sun_starship_legends",
  "tahlan",
  "Terraforming & Station Construction",
  "TORCHSHIPS",
  "underworld",
  "US",
  "vayrasector",
  "vayrashippack",
  "shaderLib",
  "ShipCatalogVariantEditor"
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SpaceDrake

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Re: [0.95a] Kadur Remnant 3.2.3 - life support 2021-03-27
« Reply #587 on: January 10, 2022, 03:32:38 AM »

I mean, you always have the option of withdrawing, backing off to repair and re-arm, and striking again while fresh. It's not like the escorts will respawn.
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dampbacon

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Re: [0.95a] Kadur Remnant 3.2.3 - life support 2021-03-27
« Reply #588 on: January 14, 2022, 03:30:30 AM »

er any fix for the caliph shield anyone is aware of yet? 
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Jackundor

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Re: [0.95a] Kadur Remnant 3.2.3 - life support 2021-03-27
« Reply #589 on: January 18, 2022, 02:12:48 AM »

The missions probably need a rebalance, the one where you fight against the Xiv onslaught, 2 Legions and 10 cruisers in particular.... you can't deploy most of your fleet, there are no objectives on the map to boost your DP and you can't bloody do heavy damage against any of the capitals or cruisers (And if you could, they still have more to deploy)... Also, the preset loadouts for that mission are *** garbaj
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JohnVicres

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Re: [0.95a] Kadur Remnant 3.2.3 - life support 2021-03-27
« Reply #590 on: February 01, 2022, 11:37:01 PM »

er any fix for the caliph shield anyone is aware of yet?

I have a quick & crude fix for you!
First, go to Kadur Remnant\data\hulls\ and open both vayra_caliph_shieldgenerator.ship and vayra_caliph_shieldpart.ship; then, either put a # as shown or remove the following line:
Code
    #"vayra_modular_shields",

Then, open ship_data.csv, copy vayra_caliph_shieldgenerator's max flux and flux dissipation values into vayra_caliph_shieldpart's equivalent stats. Now you have a functional shield with the intended stats, but the "Shield Generator" module will unfortunately become useless.
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JohnVicres

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Re: [0.95a] Kadur Remnant 3.2.3 - life support 2021-03-27
« Reply #591 on: February 01, 2022, 11:43:32 PM »

can someone give me tips how to defeat caliph in an easy manner?
You probably can't avoid losing some ships. I've been consistently wiping out entire fleets on my own with the Caliph in my current Kadur playthrough, and even a Star Fortress isn't impossible to solo with it.
It has super-crazy-strong PD, so missiles are probably a bad choice... maybe lots and lots of disabler weaponry? I imagine a fleet of 4 decently armed Onslaughts and an Ion Paragon can kill an AI-controlled Caliph, especially with the currently-broken shield system.
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Bovine Colonel

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Re: [0.95a] Kadur Remnant 3.2.3 - life support 2021-03-27
« Reply #592 on: February 06, 2022, 12:19:35 PM »

Loving this mod so far, the lore is cool and weapons are much more interesting than vanilla ones.

Is there a way for those of us who are bad and need to use AI pilots to prevent the Prophet from using its ability? I've only got one battleship and whenever it needs to retreat it chooses instead to die with honor.
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Cyber Von Cyberus

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Re: [0.95a] Kadur Remnant 3.2.3 - life support 2021-03-27
« Reply #593 on: March 01, 2022, 02:51:46 AM »

Loving this mod so far, the lore is cool and weapons are much more interesting than vanilla ones.

Is there a way for those of us who are bad and need to use AI pilots to prevent the Prophet from using its ability? I've only got one battleship and whenever it needs to retreat it chooses instead to die with honor.
The Prophet is just ultra agressive and absolutely terrible at retreating, back in 0.91 I got caught by a giant bounty hunter fleet and had to retreat my fleet to recover my CR, but the prophet was backing off so slowly I've had no other option than to pilot a cruiser I had kept in reserve to escort it super slowly back to the edge of the map, by the time it reached the zone  and I took control of it to force it to retreat we destroyed at least a third of the enemy fleet with just the two of us.

In summary if you want it to retreat set some cruisers and destroyers to escort it and take direct control of the ship.
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vok3

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Re: [0.95a] Kadur Remnant 3.2.3 - life support 2021-03-27
« Reply #594 on: March 16, 2022, 05:06:47 AM »

I really like the concept of this faction but a lot of the ships are just designed to fall through the cracks of AI stupidity.  I can't count the number of times I've seen Falchions or Falcon(K)s or Eagle(K)s or even Sphinxes in situations where they absolutely need to back off and recover a bit or get to safety, and instead they hit their speed boost, charge into the middle of the enemy, and blow up.  I've seen them ram stations doing this.  Falchions in particular are a trap - I've repeatedly seen single Falchions take on single Hounds and lose.

The Archimandrite seems to be the only destroyer in this faction that the AI can handle reasonably well.

The ships are fine and even fun in player hands.  The problem is that means you have exactly one ship in your fleet that is fine.  The others ...

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reiya

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Re: [0.95a] Kadur Remnant 3.2.3 - life support 2021-03-27
« Reply #595 on: March 27, 2022, 02:41:38 AM »

 @dampbacon my setup is paragon IV ,herackles (paragon low tech),equality,radiant, nibelung/javanicus PD (blue)
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S7

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Re: [0.95a] Kadur Remnant 3.2.3 - life support 2021-03-27
« Reply #596 on: May 17, 2022, 10:40:18 PM »

Singularity Torps from Scy Nation are probably the most unethical way to disable a Caliph.
Just had Monitors take aggro, then dumped Singularity Torps and other ordinance on the poor thing.
Hoping the shields get fixed next version.
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