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Author Topic: [0.95a] Kadur Remnant 3.2.3 - life support 2021-03-27  (Read 695016 times)

Peanut Man

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Re: [0.9.1a] Kadur Remnant v3.0.2 - bugfixes 2019-08-15
« Reply #420 on: August 16, 2019, 02:03:51 AM »

Hello! Sorry I didn't word is correctly! What I ment to say, how would I receive these bounties? Would it appear as a normal bounty? Or would I get some kind of mission or transmission? Edit: Would this question fit better ok the vayra sector page? Not too sure after the split!
« Last Edit: August 16, 2019, 02:16:56 AM by Peanut Man »
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Vayra

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Re: [0.9.1a] Kadur Remnant v3.0.2 - bugfixes 2019-08-15
« Reply #421 on: August 16, 2019, 10:57:15 AM »

Hello! Sorry I didn't word is correctly! What I ment to say, how would I receive these bounties? Would it appear as a normal bounty? Or would I get some kind of mission or transmission? Edit: Would this question fit better ok the vayra sector page? Not too sure after the split!

Ah, okay! It fits alright here too, because Kadur Remnant includes one. They appear much like normal bounties, in the Intel panel and as a notification. They'll look slightly different - Unique bounties will all have the title "High-Value Bounty - <target name>" or something like that.
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Kadur Remnant: http://fractalsoftworks.com/forum/index.php?topic=6649
Vayra's Sector: http://fractalsoftworks.com/forum/index.php?topic=16058
Vayra's Ship Pack: http://fractalsoftworks.com/forum/index.php?topic=16059

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pat212

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Re: [0.9.1a] Kadur Remnant v3.0.2 - bugfixes 2019-08-15
« Reply #422 on: August 16, 2019, 12:48:19 PM »

Hey hey Vayra, new player here.

I was wondering if there is a bug you can shed some light on, not sure if its just the game itself or your mod that's doing this.

Bug: When the Kadur Remnants infiltrate a colony (like the Luddic Path does), Visiting the bar on said colony will give you a NullpointerException: null error, leaving my game soft locked since it doesn't give me any options to get out of the bar. I was wondering if you set a new "quest" dialogue to appear in order to find the Kadur Remnant base.

If this has been addressed before I apologize.

Thanks for the help!
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Zalpha

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Re: [0.9.1a] Kadur Remnant v3.0.2 - bugfixes 2019-08-15
« Reply #423 on: August 16, 2019, 02:31:29 PM »

The icons are maybe too large and miss-aligned and moving out of the UI.   

     



As far as I understand for the cargo graphic elements, they should be well aligned within an 80x80 pixel png image.
« Last Edit: August 17, 2019, 12:21:44 AM by Zalpha »
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Offensive_Name

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Re: [0.9.1a] Kadur Remnant v3.0.2 - bugfixes 2019-08-15
« Reply #424 on: August 16, 2019, 08:41:29 PM »

Do the new split mods break saves, and what was added besides splitting them.
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Vayra

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Re: [0.9.1a] Kadur Remnant v3.0.2 - bugfixes 2019-08-15
« Reply #425 on: August 16, 2019, 09:14:54 PM »

Bug: When the Kadur Remnants infiltrate a colony (like the Luddic Path does), Visiting the bar on said colony will give you a NullpointerException: null error, leaving my game soft locked since it doesn't give me any options to get out of the bar. I was wondering if you set a new "quest" dialogue to appear in order to find the Kadur Remnant base.

Hmm, I thought this was a Vesperon bug but it being related to the Kadur bar event makes me suspect it might be my fault after all. Can you tell me, do you have Vesperon Combine enabled? I'll look into it regardless - thanks for the report.

EDIT: Actually, something that could help a lot - can you find your starsector.log file in the /starsector-core/ directory and dump it into a pastebin, or put it in a .zip file and send it to me?

Do the new split mods break saves, and what was added besides splitting them.

Yes, they absolutely do break saves. Not a ton was added to Kadur Remnant, but the Ship Pack in particular got a bunch of new Low Tech ships and Vayra's Sector got player-targeted bounties. Besides that, it's been a lot of bugfixes.
« Last Edit: August 16, 2019, 09:20:36 PM by Vayra »
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Kadur Remnant: http://fractalsoftworks.com/forum/index.php?topic=6649
Vayra's Sector: http://fractalsoftworks.com/forum/index.php?topic=16058
Vayra's Ship Pack: http://fractalsoftworks.com/forum/index.php?topic=16059

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ThePinkPanzer

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Re: [0.9.1a] Kadur Remnant v3.0.2 - bugfixes 2019-08-15
« Reply #426 on: August 17, 2019, 02:50:14 PM »

I can't invade some colony I believe they created (using it with your Sector mod) so I started saturation bombing it. I've saturation bombed it three times, and despite it always being of a size to be instantly destroyed, it refuses to die.

Any advice on the matter? Intentional behavior?
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Offensive_Name

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Re: [0.9.1a] Kadur Remnant v3.0.2 - bugfixes 2019-08-15
« Reply #427 on: August 17, 2019, 07:31:45 PM »

What are the player targeted bounties like? I am wondering if I Need to start a new game.
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Vayra

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Re: [0.9.1a] Kadur Remnant v3.0.2 - bugfixes 2019-08-15
« Reply #428 on: August 18, 2019, 09:31:01 PM »

I can't invade some colony I believe they created (using it with your Sector mod) so I started saturation bombing it. I've saturation bombed it three times, and despite it always being of a size to be instantly destroyed, it refuses to die.

Any advice on the matter? Intentional behavior?

Can you get me a screenshot of the colony? If it's a Kadur raider base, then hmm - I'll get that in the next update. If it's something else, I either have no idea why it's doing that or have possibly already fixed it - heh.

What are the player targeted bounties like? I am wondering if I Need to start a new game.

It's quite a complex system behind the scenes but the short version is: *** people off enough and you'll get a bounty put on your head. If you hang out too close to the core for too long with too big of a bounty and they, or their allies, might send bounty hunters after you - their strength scaling relative to the price on your head.

It's a pretty minor system, probably not worth starting a new game over IMO, but I am proud of it and do think it adds a little flavor and sense of consequence to the game. Plus, it's fun trying to rack up a big bounty like a terrible and fearsome pirate.

Speaking of which: Updated to 3.0.2!!!
Just some simple bug fixes. Download and full changelog in the OP, as always. :)
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Kadur Remnant: http://fractalsoftworks.com/forum/index.php?topic=6649
Vayra's Sector: http://fractalsoftworks.com/forum/index.php?topic=16058
Vayra's Ship Pack: http://fractalsoftworks.com/forum/index.php?topic=16059

im gonna push jangala into the sun i swear to god im gonna do it

Offensive_Name

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Re: [0.9.1a] Kadur Remnant v3.0.3 cleanup & bugfixes 2019-08-18
« Reply #429 on: August 18, 2019, 10:15:08 PM »

I restarted and just used console commands to get back to where I used to be. I have not got a bounty on my head yet(though the hegemony is vengeful.) but I have a question about when do factions start colonizing in nexerelin.
 
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Vayra

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Re: [0.9.1a] Kadur Remnant v3.0.3 cleanup & bugfixes 2019-08-18
« Reply #430 on: August 18, 2019, 10:42:44 PM »

I restarted and just used console commands to get back to where I used to be. I have not got a bounty on my head yet(though the hegemony is vengeful.) but I have a question about when do factions start colonizing in nexerelin.

My colony factions will work the same regardless of Nex or not - they'll start colonizing after a certain cycle, if they have a planet of their parent faction to set off from. As for existing faction colonies, those are a Nex thing so probably better to ask Histidine in their thread.  ;)
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Kadur Remnant: http://fractalsoftworks.com/forum/index.php?topic=6649
Vayra's Sector: http://fractalsoftworks.com/forum/index.php?topic=16058
Vayra's Ship Pack: http://fractalsoftworks.com/forum/index.php?topic=16059

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Offensive_Name

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Re: [0.9.1a] Kadur Remnant v3.0.3 cleanup & bugfixes 2019-08-18
« Reply #431 on: August 18, 2019, 11:05:43 PM »

Is it normal for colony factions to spawn with planets at the start of a nex game?
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Vayra

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Re: [0.9.1a] Kadur Remnant v3.0.3 cleanup & bugfixes 2019-08-18
« Reply #432 on: August 19, 2019, 10:33:47 AM »

Is it normal for colony factions to spawn with planets at the start of a nex game?

If you're playing on Random Sector, yeah. It doesn't look like there's any real way for me to prevent it right now.

EDIT: Dropped the 3.0.3 update, btw. Download and changelog in OP.
« Last Edit: August 21, 2019, 10:06:52 AM by Vayra »
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Kadur Remnant: http://fractalsoftworks.com/forum/index.php?topic=6649
Vayra's Sector: http://fractalsoftworks.com/forum/index.php?topic=16058
Vayra's Ship Pack: http://fractalsoftworks.com/forum/index.php?topic=16059

im gonna push jangala into the sun i swear to god im gonna do it

Offensive_Name

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Re: [0.9.1a] Kadur Remnant v3.0.3 cleanup & bugfixes 2019-08-18
« Reply #433 on: August 19, 2019, 12:39:33 PM »

Is it normal for colony factions to spawn with planets at the start of a nex game?

If you're playing on Random Sector, yeah. It doesn't look like there's any real way for me to prevent it right now.

That's fine, just wanted to make sure nothing is broken. hopefully they will go about colonizing anyway.
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ThePinkPanzer

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Re: [0.9.1a] Kadur Remnant v3.0.2 - bugfixes 2019-08-15
« Reply #434 on: August 25, 2019, 05:33:38 PM »

I can't invade some colony I believe they created (using it with your Sector mod) so I started saturation bombing it. I've saturation bombed it three times, and despite it always being of a size to be instantly destroyed, it refuses to die.

Any advice on the matter? Intentional behavior?

Can you get me a screenshot of the colony? If it's a Kadur raider base, then hmm - I'll get that in the next update. If it's something else, I either have no idea why it's doing that or have possibly already fixed it - heh.
Sorry, was a hot minute ago. I'm 90% sure it was a raider base I stumbled upon however.
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