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Author Topic: [0.95a] Kadur Remnant 3.2.3 - life support 2021-03-27  (Read 696191 times)

Vayra

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Re: [0.9a] Kadur Remnant v2.1.3 (updated 2018/11/29)
« Reply #225 on: December 04, 2018, 10:23:42 AM »

There's nothing meant to be particularly political in the tips, y'all -- the 'google murray bookchin' one is just an old meme that I'm fond of. I'm not pushing an ideology here, just making some spaceships.  :)

How can I make the most out of the Ram-jets? I love everything about this mod and really like the Kadur start, but the faction feels kind of weak overall. Fuel cost keeps me from taking more than 1-2 Kadur ships out at a time, and I struggle to actually hit any ships with the jets due to its short range. Ship impacts seem to do a ton of kinetic damage, though. Should I stack HE weapons and close the distance before ramming their shields to overload them?

Unfortunately without capitals I don't think it's quite viable to play a Kadur-only run right now -- you'll definitely have better luck mixing and matching with, say, vanilla Midline or something like that. That said, the ram jets are a sort of dual-purpose tool you can use to swing around or escape from a situation as well as just drive ahead, and the Kadur HE weapons (Jazayer strike cannon, burst fission CIWS) should pair well with using ram jets to break shields. Personally I find it's best used opportunistically, i.e. to break a flux stalemate or jet in within weapons range when your opponent is venting or overloaded.
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Kadur Remnant: http://fractalsoftworks.com/forum/index.php?topic=6649
Vayra's Sector: http://fractalsoftworks.com/forum/index.php?topic=16058
Vayra's Ship Pack: http://fractalsoftworks.com/forum/index.php?topic=16059

im gonna push jangala into the sun i swear to god im gonna do it

RealMartyRobbins

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Re: [0.9a] Kadur Remnant v2.1.3 (updated 2018/11/29)
« Reply #226 on: December 04, 2018, 11:10:38 AM »

"[Kadur] The police exist to protect private property, not to protect people."
"[Kadur] Never confuse the law with justice. Legality has no bearing on whether something is right or wrong."
"[Kadur] Google Murray Bookchin"
"[Kadur] Read more Ursula K. Le Guin."
"[Kadur] Read more Iain Banks."
Nothing political, I'm sure.
Please don't treat users like fools. Keep your childish opinions to yourself if you don't want to get called out.
Now, on the topic: is Falchion supposed to feel like a ton of bricks? Even when modded with Auxiliary Thrusters some capital ships have better maneuverability than that.
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Arkiuz

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Re: [0.9a] Kadur Remnant v2.1.3 (updated 2018/11/29)
« Reply #227 on: December 04, 2018, 11:15:10 AM »

"[Kadur] The police exist to protect private property, not to protect people."
"[Kadur] Never confuse the law with justice. Legality has no bearing on whether something is right or wrong."
"[Kadur] Google Murray Bookchin"
"[Kadur] Read more Ursula K. Le Guin."
"[Kadur] Read more Iain Banks."
Nothing political, I'm sure.
Please don't treat users like fools. Keep your childish opinions to yourself if you don't want to get called out.

I recommend reaching out to Alex.  Those lines are absolutely unneeded in a game like this.
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RealMartyRobbins

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Re: [0.9a] Kadur Remnant v2.1.3 (updated 2018/11/29)
« Reply #228 on: December 04, 2018, 11:25:25 AM »

No need to waste Alex's time with this drivel, to be honest.
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Vayra

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Re: [0.9a] Kadur Remnant v2.1.3 (updated 2018/11/29)
« Reply #229 on: December 04, 2018, 12:09:57 PM »

Those last two are classic sci-fi authors, not exactly political texts. In fact I think the devs may have taken some inspiration from Banks, judging by some of the ship names.  ;)

The other ones are just commonly misunderstood things that I think are useful to know, not value judgments, but if they're such a sticking point I'll go ahead and remove them from the next version. You all seem to be getting pretty worked up about the loading screen words in the spaceship game, which wasn't my intention.
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Kadur Remnant: http://fractalsoftworks.com/forum/index.php?topic=6649
Vayra's Sector: http://fractalsoftworks.com/forum/index.php?topic=16058
Vayra's Ship Pack: http://fractalsoftworks.com/forum/index.php?topic=16059

im gonna push jangala into the sun i swear to god im gonna do it

RealMartyRobbins

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Re: [0.9a] Kadur Remnant v2.1.3 (updated 2018/11/29)
« Reply #230 on: December 04, 2018, 12:22:41 PM »

Classic sci-fi authors who also happen to be anarchists. What a shocking coincidence.
I'm not even mad about you putting those "tips" in the game. I'm displeased that you're treating me like a bumbling imbecile, denying being "particularly political" while you obviously are.
And no, those "commonly misunderstood things" are not useful to know. You are no intelectual, political or ideological authority. You're an author of a few poorly kitbashed ships for an indie game. Stop acting like a wise scholar.
In the time it took you to write those "tips" you could balance your mod so that a Kadur-only run would be viable instead of whining about it on the forums.
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Torch

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Re: [0.9a] Kadur Remnant v2.1.3 (updated 2018/11/29)
« Reply #231 on: December 04, 2018, 12:38:47 PM »

Insulting the quality of the mod is unnecessary to make your point, but I agree that some of the tips don't have much of a place in Starsector - I would much rather be seeing tips and advice actually relevant to the game I'm playing. More mod authors should really use the feature to tell the player about the content in their mods, like how to fight with/against ships from their faction, or how to counter certain fleet compositions. Lore is always fun, too.
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Ravenholme

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Re: [0.9a] Kadur Remnant v2.1.3 (updated 2018/11/29)
« Reply #232 on: December 04, 2018, 12:50:29 PM »

Classic sci-fi authors who also happen to be anarchists. What a shocking coincidence.

Banks was a Democratic Socialist. He was literally a member of the Scottish Socialist party. (He was also a cool old dude)
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Arkiuz

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Re: [0.9a] Kadur Remnant v2.1.3 (updated 2018/11/29)
« Reply #233 on: December 04, 2018, 01:05:33 PM »

No need to waste Alex's time with this drivel, to be honest.

Then you obviously aren't truly upset.  Stop being inflammatory.
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KailaRaZhu

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Re: [0.9a] Kadur Remnant v2.1.3 (updated 2018/11/29)
« Reply #234 on: December 04, 2018, 07:13:19 PM »

On a more topical note, I've been thoroughly enjoying the mod.

The Kadur Remnant have a really solid presence in the game with emergent game play chances through their various crusades or debris i find in their recent wake. Honestly it started to make me wonder how other factions could be encouraged to have more active presence in the sector (game play wise)

Really looking forward to further developments.

Spoiler
Also i found a mud skipper from the FOURTENFH BATLTEGRUeP, I was excited to chase it when a pirate showed up with it just to keep as a collectors item. Then the description was amazing xD
[close]
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Vayra

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Re: [0.9a] Kadur Remnant v2.1.3 (updated 2018/11/29)
« Reply #235 on: December 04, 2018, 08:20:33 PM »

On a more topical note, I've been thoroughly enjoying the mod.

The Kadur Remnant have a really solid presence in the game with emergent game play chances through their various crusades or debris i find in their recent wake. Honestly it started to make me wonder how other factions could be encouraged to have more active presence in the sector (game play wise)

Really looking forward to further developments.

Spoiler
Also i found a mud skipper from the FOURTENFH BATLTEGRUeP, I was excited to chase it when a pirate showed up with it just to keep as a collectors item. Then the description was amazing xD
[close]

Really glad you're enjoying it! I want to get some missions in there eventually too, and maybe some looted Kadur vessels for pirates (like Shadowyards, Blackrock, and Arkgneisis add for example). I think stuff like that really helps the sector feel 'cohesive' with mod additions.

Spoiler
And I'm glad you caught a Mudskipper Mk.XIV. There are two more terrible pirate ploys along the same line, hopefully you run into those eventually too.  ;)
[close]

Also, I've put out a little patch to fix some issues with the Kadur starting option that were highlighted in the Discord chat. So grab this new version if you're planning on trying the Kadur start anytime soon -- this might break existing saves, so hold off if you're in the middle of a run.
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Kadur Remnant: http://fractalsoftworks.com/forum/index.php?topic=6649
Vayra's Sector: http://fractalsoftworks.com/forum/index.php?topic=16058
Vayra's Ship Pack: http://fractalsoftworks.com/forum/index.php?topic=16059

im gonna push jangala into the sun i swear to god im gonna do it

StahnAileron

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Re: [0.9a] Kadur Remnant v2.1.4 (updated 2018/12/04)
« Reply #236 on: December 10, 2018, 07:30:31 PM »

Not sure if you fixed this in the newest version you mentioned, but I got a crash while progressing to the salvage screen after raiding a Kadur colony. Seems it couldn't find a blueprint or something. Here is the relevant snippet from my log file:

Code
6406938 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Ship hull spec [khs_dervish_wing_i] not found!
java.lang.RuntimeException: Ship hull spec [khs_dervish_wing_i] not found!
at com.fs.starfarer.loading.do.super(Unknown Source)
at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
at com.fs.starfarer.campaign.ui.trade.ooOO.renderShipWithCorners(Unknown Source)
at com.fs.starfarer.api.campaign.impl.items.FighterBlueprintItemPlugin.render(FighterBlueprintItemPlugin.java:95)
at com.fs.starfarer.campaign.ui.trade.ooOO.render(Unknown Source)
at com.fs.starfarer.campaign.ui.trade.CargoStackView.renderAtCenter(Unknown Source)
at com.fs.starfarer.campaign.ui.trade.CargoStackView.renderImpl(Unknown Source)
at com.fs.starfarer.ui.Q.render(Unknown Source)
at com.fs.starfarer.ui.donew.renderImpl(Unknown Source)
at com.fs.starfarer.campaign.ui.trade.CargoDataGridView.renderImpl(Unknown Source)
at com.fs.starfarer.ui.Q.render(Unknown Source)
at com.fs.starfarer.ui.whilesuper$Oo.renderImpl(Unknown Source)
at com.fs.starfarer.ui.Q.render(Unknown Source)
at com.fs.starfarer.ui.donew.renderImpl(Unknown Source)
at com.fs.starfarer.ui.whilesuper.renderImpl(Unknown Source)
at com.fs.starfarer.ui.Q.render(Unknown Source)
at com.fs.starfarer.ui.donew.renderImpl(Unknown Source)
at com.fs.starfarer.campaign.ui.G.renderImpl(Unknown Source)
at com.fs.starfarer.ui.Q.render(Unknown Source)
at com.fs.starfarer.ui.donew.renderImpl(Unknown Source)
at com.fs.starfarer.campaign.ui.o0OO.renderImpl(Unknown Source)
at com.fs.starfarer.ui.Q.render(Unknown Source)
at com.fs.starfarer.ui.donew.renderImpl(Unknown Source)
at com.fs.starfarer.ui.Q.render(Unknown Source)
at com.fs.starfarer.ui.donew.renderImpl(Unknown Source)
at com.fs.starfarer.ui.newui.D.renderImpl(Unknown Source)
at com.fs.starfarer.ui.Q.render(Unknown Source)
at com.fs.starfarer.ui.donew.renderImpl(Unknown Source)
at com.fs.starfarer.ui.while.renderImpl(Unknown Source)
at com.fs.starfarer.ui.newui.J.renderImpl(Unknown Source)
at com.fs.starfarer.ui.Q.render(Unknown Source)
at com.fs.starfarer.ui.donew.renderImpl(Unknown Source)
at com.fs.starfarer.ui.while.renderImpl(Unknown Source)
at com.fs.starfarer.ui.newui.K.renderImpl(Unknown Source)
at com.fs.starfarer.ui.newui.U.renderImpl(Unknown Source)
at com.fs.starfarer.ui.Q.render(Unknown Source)
at com.fs.starfarer.ui.donew.renderImpl(Unknown Source)
at com.fs.starfarer.ui.Q.render(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.render(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
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Vayra

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Re: [0.9a] Kadur Remnant v2.1.4 (updated 2018/12/04)
« Reply #237 on: December 11, 2018, 01:12:11 PM »

Not sure if you fixed this in the newest version you mentioned, but I got a crash while progressing to the salvage screen after raiding a Kadur colony. Seems it couldn't find a blueprint or something. Here is the relevant snippet from my log file:

Code
6406938 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Ship hull spec [khs_dervish_wing_i] not found!
java.lang.RuntimeException: Ship hull spec [khs_dervish_wing_i] not found!
at com.fs.starfarer.loading.do.super(Unknown Source)
at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
at com.fs.starfarer.campaign.ui.trade.ooOO.renderShipWithCorners(Unknown Source)
at com.fs.starfarer.api.campaign.impl.items.FighterBlueprintItemPlugin.render(FighterBlueprintItemPlugin.java:95)
at com.fs.starfarer.campaign.ui.trade.ooOO.render(Unknown Source)
at com.fs.starfarer.campaign.ui.trade.CargoStackView.renderAtCenter(Unknown Source)
at com.fs.starfarer.campaign.ui.trade.CargoStackView.renderImpl(Unknown Source)
at com.fs.starfarer.ui.Q.render(Unknown Source)
at com.fs.starfarer.ui.donew.renderImpl(Unknown Source)
at com.fs.starfarer.campaign.ui.trade.CargoDataGridView.renderImpl(Unknown Source)
at com.fs.starfarer.ui.Q.render(Unknown Source)
at com.fs.starfarer.ui.whilesuper$Oo.renderImpl(Unknown Source)
at com.fs.starfarer.ui.Q.render(Unknown Source)
at com.fs.starfarer.ui.donew.renderImpl(Unknown Source)
at com.fs.starfarer.ui.whilesuper.renderImpl(Unknown Source)
at com.fs.starfarer.ui.Q.render(Unknown Source)
at com.fs.starfarer.ui.donew.renderImpl(Unknown Source)
at com.fs.starfarer.campaign.ui.G.renderImpl(Unknown Source)
at com.fs.starfarer.ui.Q.render(Unknown Source)
at com.fs.starfarer.ui.donew.renderImpl(Unknown Source)
at com.fs.starfarer.campaign.ui.o0OO.renderImpl(Unknown Source)
at com.fs.starfarer.ui.Q.render(Unknown Source)
at com.fs.starfarer.ui.donew.renderImpl(Unknown Source)
at com.fs.starfarer.ui.Q.render(Unknown Source)
at com.fs.starfarer.ui.donew.renderImpl(Unknown Source)
at com.fs.starfarer.ui.newui.D.renderImpl(Unknown Source)
at com.fs.starfarer.ui.Q.render(Unknown Source)
at com.fs.starfarer.ui.donew.renderImpl(Unknown Source)
at com.fs.starfarer.ui.while.renderImpl(Unknown Source)
at com.fs.starfarer.ui.newui.J.renderImpl(Unknown Source)
at com.fs.starfarer.ui.Q.render(Unknown Source)
at com.fs.starfarer.ui.donew.renderImpl(Unknown Source)
at com.fs.starfarer.ui.while.renderImpl(Unknown Source)
at com.fs.starfarer.ui.newui.K.renderImpl(Unknown Source)
at com.fs.starfarer.ui.newui.U.renderImpl(Unknown Source)
at com.fs.starfarer.ui.Q.render(Unknown Source)
at com.fs.starfarer.ui.donew.renderImpl(Unknown Source)
at com.fs.starfarer.ui.Q.render(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.render(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

Hmm, that's curious because as far as I can tell a wing ID is a valid argument for renderShipWithCorners and that wing ID definitely exists. Can I ask what version of Kadur, and what RC of Starsector you're running?
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Kadur Remnant: http://fractalsoftworks.com/forum/index.php?topic=6649
Vayra's Sector: http://fractalsoftworks.com/forum/index.php?topic=16058
Vayra's Ship Pack: http://fractalsoftworks.com/forum/index.php?topic=16059

im gonna push jangala into the sun i swear to god im gonna do it

StahnAileron

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Re: [0.9a] Kadur Remnant v2.1.4 (updated 2018/12/04)
« Reply #238 on: December 11, 2018, 04:04:51 PM »

Kadur 2.1.3 and SS 0.9a RC10.

I have Kadur 2.1.4 now (install pending), but I didn't see it until I came here to post about the crash.

I'm using Version Checker to keep up with updates, but it didn't see 2.1.4 when I started that session, which lasted a few hours. (Actually, still not seeing it. Is 2.1.4 an official update?)
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Vayra

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Re: [0.9a] Kadur Remnant v2.1.4 (updated 2018/12/04)
« Reply #239 on: December 11, 2018, 04:13:03 PM »

Huh, yeah, you're up to date then. I'll look into that bug tonight, not sure what's going wrong there.

And ah. Something weird with the version file link -- looks like I might have to find alternate hosting. It was linking to the specific version... of the version file. Kind of useless that way, isn't it. :P
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Kadur Remnant: http://fractalsoftworks.com/forum/index.php?topic=6649
Vayra's Sector: http://fractalsoftworks.com/forum/index.php?topic=16058
Vayra's Ship Pack: http://fractalsoftworks.com/forum/index.php?topic=16059

im gonna push jangala into the sun i swear to god im gonna do it
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