Loulan IndustriesOriginal mod by Komeiji Satori/IMustRegroupMyForces (
Original Fossic post)
Download links for translated versions:
Google Drive"Loulan Industries: pummeling enemies into space dust with high-precision weaponry since cycle 127."Requires the appropriate versions of LazyLib, MagicLib, GraphicsLibFaction blurb:
127 years after the collapse, Mirage SouthWind, CEO of SouthWind Metals Corporation, which controls Adenium Obesum, found that staying in the Persean League would only allow corrupt warlords and dictators to drain them of value till there was nothing left, and only leaving the Persean League could allow them a chance to survive in the chaotic post-Collapse Sector. So he united a great deal of arms dealers, factory owners, smugglers, and even pirates to establish LouLan Industries and announced their secession from the Persean League. Although the official law within the Persean League states that no Persean League members may force any other member to stay in the League, LouLan has been sanctioned by more than a few of their former partners as well as the League's ally, the Tri-Tachyon Corporation.
Although Loulan ships all look similar, they cover a variety of different design philosophies: however, almost all of their ships can utilize beams to great effect thanks to the Beam Mode Conversion hullmod, which the special built-in hullmods on their ships boosts considerably. You can use their hullmods to either engage in a risk-reward playstyle, or perform some simple yet effective buffs. They also possess a number of highly specialized weapons (though also some generalists).
Spoiler
1.8.14
Decaying Armory changed to increase weapon flux generation instead of reducing weapon damage, accordingly point bonus has been changed from 4 to 3 (still a very big downside on ships with lots of weapon slots)
Hopefully fixed Synergistic Fleet (AGAIN)
1.8.13
Hotfix to hopefully make Synergistic Fleet work properly
1.8.12
Fixed the issue where Loulan fighters did not require crew (besides the Mist)
(Hopefully) fixed the issue where the Mist was not able to be installed on automated ships
[Ship Systems]
Phase Splinter (aka Gonggong system): energy damage reduced by 75%, additional self knockback, but now deals EMP damage equal to the energy damage
1.8.11
Added and adjusted UNGP rules
Tweaked the two main LLI Protocols
A round of nerfs to destroyers/frigates due to hullmod buffs
*NOT THE FINAL NERFS*
[Ships]
River: Speed 120>100, Dissipation 120>100 (it's a survey ship, shouldn't be that strong in combat anyways)
Cascade: Speed 75>60, Shield eff. 0.8>1.0, Shield upkeep 0.4>0.5, shield arc 180>120, capacity 4750>4000 (too strong for 9 DP destroyer, especially shield)
Wildfire(formerly Fireburn) Speed 120>105, Capacity 4500>3500 (capacity was too good for a 7 DP destroyer)
Wave: Speed 60>50
Wave(M): Speed 60>50
Volcano: Speed 80>75
Heatwave(formerly Warmfront): Speed 90>85
Tide: Armor 700>500, hull 8000>6500
Tide(T): Armor 700>500, hull 8000>6500 (flux, maneuverability, and speed are same as the base Tide; other attributes simply match its lower DP)
Magma: Capacity 7000>6000
Hanba: Shield eff. 0.6>0.7
[Fighters]
Fog: # of fighters 4>3
[Hullmods]
Cliff System Base mode overall effects increased by 50%; buff to missile speed/maneuver changed into debuff
LLI Rifleman Protocol Zero-flux speed boost will be increased by an amount equal to the speed debuff, range boost 75/150/225/300>100/200/300/400
LLI Commando Protocol Zero-flux speed boost will be reduced by an amount equal to the speed buff (nobody uses it, anyways)
1.8.10
Altered the "questline" to allow some limited exchange with the NPC. More will be added in the future
New UNGP rule: Synergistic Fleet, having multiple copies of the flagship in a fleet will reduce the DP of those ships (including the flagship itself)
Added some new VFX
[Weapons]
Lop Nur line:
Damage 3000>2500
Hull 1000>600
Shield 500>400
Top Speed 120>100
Spotter Multibeam:
Burst DPS 750>450 (flux efficiency remains 1.0)
Ammo capacity 40>20
Ammo regenerated 10>20
Ammo recovery rate increased by 33%
Chaos Armament: Damage of each type of munition reduced by 1/3
[Ships]
Wave(M): No longer spawns in NPC fleets, nor is it a part of the Loulan package: instead is its own special BP. Also added some additional description text
Seaquake: Top speed 50>60, Flux capacity 10,000>11,000,OPs 145>160
Gonggong:Ship system replaced with "Splinter Burst", dealing energy damage to the target and pushing both ships away from each other. High-Density Shield conversion efficiency 50%>75%, Flux dissipation 150>200,Shield upkeep ratio 3.0>2.4
Tornado: DP 55>60
El Nino: DP 40>45,top speed 60>50
Flood: DP 45>40, Shield arc 120>150
Karni:DP 50>55
Naga: DP 20>22, shield arc 150>120, modular hangar replaced with built-in Mist wing
[Fighters]
Mercury Lake: 4 Burst PD Lasers removed, instead has a Quad Vulcan (the Transmission Beam is retained)
Mist: Light Transmission Beam DPS 75>50, range 1000>800 (also applies to Mudslide). Number of fighters 6>5, OP cost 4>6, replacement time 5>8s
[Ship Systems]
Quantum Recursion: Projectiles are now fired over a period of 2s rather than all at once
Fixed the bugs, now you can surely copy special projectiles to your heart's content (though I would still reccomend saving before experimenting)
Thunder Charge: Duration 4>3s, arc damage 100>80 fragmentation, alteration/optimization text adjusted for clarification
Eruption Vector: Renamed to "Transient Vector", reworked effect, added new visual effects
1.8.9-hotfix3
Fixed a very edge case bug
[Ship Systems]
Catastrophe Beacon no longer applies acceleration, simply rotating the missile(s).
Consequently, it is much more likely to actually attract missiles to the target.
Credits:DeepL: Machine translation software
The Unofficial Starsector Discord in general for letting me bounce my thoughts off of them
Special mention to Lortus for working on the translation before passing it on to me
And of course:
Komeiji Satori/IMustRegroupMyForces for making the mod
Proof of authorization:If you have any feedback, I'll do my best to share it with the mod author provided it's constructive and/or detailed enough. And provided they haven't changed the relevant thing already.