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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.9.1a] Sylphon RnD 1.0  (Read 334676 times)

Texas Redhawk

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Re: [0.9.1a] Sylphon RnD 1.0
« Reply #495 on: September 16, 2023, 05:36:38 PM »

Hadn't seen this mod before - hoping it does eventually update. Really digging the Ar Tonelico references in the ship names.

A_Random_Dude

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Re: [0.9.1a] Sylphon RnD 1.0
« Reply #496 on: September 17, 2023, 04:46:29 AM »

It won't be updated any time soon, since Nia has said multiple times they didn't want to work on it anymore. The bootleg still works on current version though, if you want.
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Dadmos

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Re: [0.9.1a] Sylphon RnD 1.0
« Reply #497 on: October 24, 2023, 07:58:09 AM »

WTB update.
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Nia Tahl

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Re: [0.9.1a] Sylphon RnD 1.0
« Reply #498 on: October 25, 2023, 08:58:15 AM »

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My mods: Tahlan Shipworks - ScalarTech Solutions - Trailer Moments
It's all in the presentation

Fregrant

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Re: [0.9.1a] Sylphon RnD 1.0
« Reply #499 on: December 31, 2023, 02:16:09 AM »

Crash on gamestart, turning Sylphon off solves. Seems like its finally too far gone for just a version string change. A shame, I really liked some of the weapon systems. Hopefully someone adopts it.
It more looks like some incompatibility with some another mod. Because for me works just fine.
Though cannot say for sure how compatible the mod is, as I do not fly every ship some of which can be bugged.
Some builtin weapons bugged for sure, because visible in weapon production (from contact in nex mod? not sure).
« Last Edit: December 31, 2023, 02:23:59 AM by Fregrant »
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