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Author Topic: New patch - supply drain too intense? Supplies too expensive?  (Read 36841 times)

Uomoz

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Re: New patch - supply drain too intense? Supplies too expensive?
« Reply #15 on: September 14, 2013, 08:04:38 AM »

There's no much to add, you just need to find fights in an efficient manner, they usually drop hundreds of supplies + credits. If you feel too slow try adding some Tugs.

magical strategy

I don't see any other complaint about this, so this must be a fairly common magic trick!
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hadesian

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Re: New patch - supply drain too intense? Supplies too expensive?
« Reply #16 on: September 14, 2013, 08:12:38 AM »

There's no much to add, you just need to find fights in an efficient manner, they usually drop hundreds of supplies + credits. If you feel too slow try adding some Tugs.

magical strategy

I don't see any other complaint about this, so this must be a fairly common magic trick!
You've addressed none of my issues. As I've already said, I am good at the game, I know how to find fights - don't insult my intelligence with real basics like this. Therefore, I'll repeat again: tell me of your magical strategy that equips you to be so condescending towards me, because all I'm hearing right now is 'I'm Uomoz, therefore I am better than you.'. All I'm asking for is you to be constructive, but it appears you can't entertain that possibility.
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Changes as of May 24, 2013
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BillyRueben

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Re: New patch - supply drain too intense? Supplies too expensive?
« Reply #17 on: September 14, 2013, 08:31:07 AM »

magical strategy

  • Have more ships than you need to deploy, or use low-tech ships which can be deployed more often.
  • Mothball ships that you aren't using.
  • You don't need to destroy every ship in the enemy fleet. Kill the big and slow targets, and let the small ships retreat. You'll end up with more CR and supplies by the end of the encounter.
  • It is now a lot harder to destroy fleets that are smaller and faster than yours, so I just stopped trying.

If all else fails, you can turn on your easy mode mod.
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Uomoz

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Re: New patch - supply drain too intense? Supplies too expensive?
« Reply #18 on: September 14, 2013, 08:44:33 AM »

What Billy said!
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Gothars

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Re: New patch - supply drain too intense? Supplies too expensive?
« Reply #19 on: September 14, 2013, 08:48:15 AM »

OK, so you were lying then.
all I'm hearing right now is 'I'm Uomoz, therefore I am better than you.'. All I'm asking for is you to be constructive, but it appears you can't entertain that possibility.

First of all, there is really no need for this hostile  tone. You've been warned.

Secondly, if somebody here doesn't feel like explaining in detail all the things that go into maintaining your fleet, that does not equal a condescending tone.


I was constantly desperating trying to battle pirates for supplies and creds as I enter a vicious cycle: ship needs supplies for repairs --> has no money or supplies --> go to battle, gain supplies, lose CR needing more supplies --> expend all supplies reaching, lightly surpassing or coming under CR before --> beginning again.

Something different must happen here. Maybe your repairs suck up all supplies?


It costs 8 supplies to get a Lasher or a Wolf from zero to full (60%) CR, 16 for both.

Deploying a Lasher costs 20% CR, a Wolf 35% CR. If you had full CR and deployed both, it will cost you not even 8 supplies to get them back to full CR.

A fight that you can win with these two frigates without significant damage can easily bring you about 50 supplies in direct loot alone. For example a Buffalo MK.2 with fighter escorts.
 That will leave you enough to repair previously damaged ships after a few fights.

Maybe you could try to suspend repairs, so you have enough supplies left for full CR and then pick a few easy battles?



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Kothar

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Re: New patch - supply drain too intense? Supplies too expensive?
« Reply #20 on: September 14, 2013, 09:30:37 AM »

It costs 8 supplies to get a Lasher or a Wolf from zero to full (60%) CR, 16 for both.

Deploying a Lasher costs 20% CR, a Wolf 35% CR. If you had full CR and deployed both, it will cost you not even 8 supplies to get them back to full CR.

A fight that you can win with these two frigates without significant damage can easily bring you about 50 supplies in direct loot alone. For example a Buffalo MK.2 with fighter escorts.
 That will leave you enough to repair previously damaged ships after a few fights.

Maybe you could try to suspend repairs, so you have enough supplies left for full CR and then pick a few easy battles?

This matches my experiences well too. The only other thing I can think of is if Xareh is still prioritizing weapons over supplies when getting near max cargo space. Most weapons are now worth way less cash per cargo space than supplies.
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Histidine

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Re: New patch - supply drain too intense? Supplies too expensive?
« Reply #21 on: September 14, 2013, 09:33:23 AM »

One green crewmember: 12 credits
One supply crate: 120 credits

I think this is a subtle bit of social commentary here.

@topic: Supply prices do seem unusually high, and I'd be happy if they were decreased. That said, I haven't had any real problems "living off the land" as it were thus far.
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PCCL

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Re: New patch - supply drain too intense? Supplies too expensive?
« Reply #22 on: September 14, 2013, 09:35:38 AM »

supplies aren't really too expensive IMO, just a lot more valuable

on one hand, you can sell a good haul of supplies for a destroyer, but on the other, you can't really survive if you sell all your supplies

hmm.... decisions decisions...
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Gaizokubanou

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Re: New patch - supply drain too intense? Supplies too expensive?
« Reply #23 on: September 14, 2013, 10:06:47 AM »

More I play 0.6, more I like it.  At first I thought supply was draining fast but now it feels about right, although I'm not sure what exactly changed since my fleet only got bigger.

It was awkward to get used to for first hour or so though.
« Last Edit: September 14, 2013, 10:10:13 AM by Gaizokubanou »
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Histidine

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Re: New patch - supply drain too intense? Supplies too expensive?
« Reply #24 on: September 14, 2013, 11:03:41 AM »

By any chance, are you carrying a lot of marines? I just found out those useless jerks use up 0.1 supply/day each. That's right, a platoon of marines costs more upkeep than a squadron of three destroyers and a cruiser!  :-X
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ciago92

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Re: New patch - supply drain too intense? Supplies too expensive?
« Reply #25 on: September 14, 2013, 11:06:11 AM »

Magical strategy as follows:

Put multiple points into navigation to boost maximum burn

find a fleet smaller and slower than you (five is a good burn speed, beats pirates with buffalos or mules)

harry until the entire fleet is at zero CR

send in one or two units to mop up the entire fleet

salvage crews

get almost all the weapons the fleet carried plus 200+ supplies for a small CR hit on like two of your ships.

I've found that a broadsword wing can wipe out two or three <10% CR buffalos in one pursuit
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Borgoid

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Re: New patch - supply drain too intense? Supplies too expensive?
« Reply #26 on: September 14, 2013, 11:09:13 AM »

I've found ditching marines is the easiest and most logical way to deal with supply shortages... They're expensive to purchase and maintain, the boarding events happen infrequently, the cost of ships has essentially gone DOWN because supplies have such a great sell value. There's no real reason to cart them around truth be told.

The potential profits of boarding a ship ( The sell value of the ship + weapons ) are small in comparison to their supply drain. Just ditch them till it's rebalanced.
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Dri

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Re: New patch - supply drain too intense? Supplies too expensive?
« Reply #27 on: September 14, 2013, 11:35:19 AM »

Yeah, I havn't touched Marines. I think in the entire time I've been playing the new patch I've had three boarding events, two for a pirate Buffalo and one for a Mule, lol

I think my issue is the two fighter wings sucking an inordinate amount of supplies. I saw a post by Alex saying that the supply cost may be out of whack so hopefully the cost in supplies to run fighter wings will be tweaked soon. I may just go back to my tried and true 2 Lasher, 2 Enforcer, 1 Dominator and 1 Onslaught... maybe toss in some of the new tug ships.
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Darloth

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Re: New patch - supply drain too intense? Supplies too expensive?
« Reply #28 on: September 14, 2013, 11:47:03 AM »

Use more frigates.

They're cheap to run, therefore don't add much to your logistics cost, they repair faster and cheaper than anything else, and they get their CR back faster than anything else too!

Before I could try 0.6, I was worried I wouldn't like the limited frigate deployment time - but now I've seen how AMAZING frigates are logistically compared to everything else, I'm actually very glad they have a balancing mechanic!

(Plus, fighting down to even 30% CR in a frigate isn't so bad, so you can stretch the times quite a bit if you really need to)

But yes - to have more supplies, use more frigates.  Start every battle with frigates, only pull in your capships if the frigates can't handle it. High-tech ships are now rather expensive to deploy as well, and I noticed things like the hyperion and the medusa are super-expensive in this regard.
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Silver Silence

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Re: New patch - supply drain too intense? Supplies too expensive?
« Reply #29 on: September 14, 2013, 11:56:29 AM »

Marines before were generally only an endgame thing for me. In 0.54, I would run at about 2/3 crew max and fill the other 1/3 with marines to collect any ships that might be boardable after battles. Still unsure if I like "being worn down" as a valid tactic for wiping out ships. Those times when you get dogpiled by multiple fleets, which from what I see so far, will just result in "GG, no re" because most if not all fighting ships can't go more than 3-4 times in quick succession. In order to withstand those dogpiles, you -need- a fleet of disposable ships to just toss around.
As a guy who prefers as few ships as possible, preferably one, because the AI can get really dumb with ships at times, I don't like the "being worn down" idea.
For a game that emphasizes the pewpew over tactics and staring at the map screen, you dun' half need to stare at the map screen quite a bit to stop your own ships from being idiots. Even if I just want to have a pair of frigates with me, I must start every fight in 0.54 with a Heavy Escort command to stop one of the frigates flying off in the total opposite direction of me and the other where it will inevitably be destroyed. And then with that Heavy Escort command, I have two frigates that are very fidgety, lock rigidly to either side of me and use no initiative to attack unless a ship is practically bumping their shields.
And now I HAVE to fly a fleet of these frigates around, just to not be reduced to a useless pile of crap after two fights.

*totally went off topic*
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