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News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: Aura of Command  (Read 6740 times)

AdmiralMaelstrom

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Re: Aura of Command
« Reply #15 on: February 08, 2012, 07:25:08 AM »

I enjoy the idea of this, because it is an officers duty to make those around him/her perform beyond their abilities. And perhaps we arent always going to be with our fleets? Its that way right now because we literally have 3 or so maps to play on. Who is to say that larger maps are not to come in the future, forcing commanders to di vide their fleet, thus making a flagship bonus add another complexity to the game.
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Whatever it takes, no matter the cost.

kwekly

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Re: Aura of Command
« Reply #16 on: February 08, 2012, 02:11:42 PM »

Quote
but they're not going to increase the efficiency of thousands of people, unless they yell it over the radio I guess.

You get more "command points" if you develop your character that way
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