TBH I wish it was distributed over the top of the screen where each element could be looked at separately. I keep having to actually look through it and mouse-over elements to have a clue what they're telling me; I think it may have gone a little too far in the quest for compactness at the expense of readability. Elements like Burn Level only matter circumstantially, so they could probably be pop-up elements that show up when the resource is being effected. On the other hand, Alex probably has other UI that needs to fit into the final plan, so it's going to get tricky and I can see the need to be very conservative.