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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Author Topic: Specific songs in different star systems in .6a  (Read 1948 times)

MesoTroniK

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Specific songs in different star systems in .6a
« on: September 10, 2013, 10:49:41 AM »

Basically what it says on the tin.

Can't have a lost human faction invading the sector by traversing through a freaking black hole with out appropriately evil music if you dare enter their beachhead star system...  

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Re: Specific songs in different star systems in .6a
« Reply #1 on: September 11, 2013, 07:43:06 AM »

Would be nice. /signed
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Hari Seldon

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Re: Specific songs in different star systems in .6a
« Reply #2 on: September 11, 2013, 11:53:13 AM »

One song for each core system (not random systems, too many of those) would be nice.  But I doubt it will happen unless this game gets as popular as FTL.
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"Violence is the last refuge of the incompetent." - Salvor Hardin, Foundation

Gothars

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Re: Specific songs in different star systems in .6a
« Reply #3 on: September 11, 2013, 12:33:00 PM »

If you are interested in plans regarding Sector's music, I would recommend reading in this thread.
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The game was completed 8 years ago and we get a free expansion every year.

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MesoTroniK

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Re: Specific songs in different star systems in .6a
« Reply #4 on: September 11, 2013, 03:12:38 PM »

Thanks for the heads up up Gothars, somehow I missed that thread...

RawCode

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Re: Specific songs in different star systems in .6a
« Reply #5 on: September 12, 2013, 03:01:49 AM »

only if Alex expose soundmanager to API, othervice you will be forced to "hack" in order to do it.

lifting "API only" will also work.
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