So, finally I carved out my own faction and here it is:
The Qualljom SocietyLore:
They are a bunch of scientists, engineers, technicians and adventurers dedicated to exploration and techmining. They started as a scientific exploration and had to settle at some distant starsystem, Holotis, where they developed into the group they are today.
Details and integration into vanilla lore has yet to be done.
The fleet:
Kimil [Interceptor], Turan [Fighter], Sayph [Missile Bomber], Lerdyn [Phasefighter], Osor [Torpedobomber]
Frigates: Minal, Taom [Missile Frigate], Imran [Scout Frigate]
Destroyer: Vonol [Heavy Destroyer], Cyusk, Enshy [Carrier]
Cruiser: Keash
Capital ships: Cesall [Boarding ship], Drordaw [Battlecruiser]
Utility ships: Askeli [Freighter], Swetia [Tanker], Yidato [Trooptransport]
The Arsenal:
The Qualljom Arsenal is mostly derived from core-world tech, their missile weapons are quite different, weaker in payload and hp but stronger in number.
Also they took some experimental blueprints of Particle Accelerator Cannons with them, along with a concept weaker in damage but more energy efficient than pulsed lasers which they call Microblaster.
Ballistic Guns:
Auto Cannon [Kinetic] s/m/l, Assault Gun [HE] s/m/l, MG [Kinetic] s, Vulcan Gun [Frag] s, FLAK [Frag] m/l, Heavy Cannon [Kinetic] l, High Velocity Driver m/l, Heavy MG m, Machine Cannon s/m
Energy Weapons:
Pulse Laser s/m/l, Beam Projector s/m, Burst PD Laser s, PD Laser s/m, Particle Accelerator Cannon l, EMP PAC s, Blaster s/m
Missiles:
Issot Micro Missiles s/m/l, Ashet HE Missiles s/m/l, Rodim Kinetic Missiles s/m/l, Atropex Torpedo s/s/m
The actual version is:
0.6.1
It is vanilla balanced and campaign integrated. No missions though.
No descriptions as of yet, still to come. Also some weapons have no correct hardpointversion, the ones that don't make really sense to put there like the flak.
Things I currently work on:
-Corvettes
-Cruisers
-Carriers
-Mining Ship
-Phasefrigate
-Droneship
I would be glad if you post a comment, share some thoughts, critic, or question.
If you think some elements are overpowered, underpowered, let me know cause I'm aiming for vanilla balance.
and suddenly... Update!! ha
New Download v0.6.1
https://www.dropbox.com/s/bvn3xifqz87ircv/Qualljom_0.6.1.7zUpdate 0.60:
O.K., took me some time to get back to dis lil' project but here's the
update for Starsector 0.6.2a.There's also additional content, a cruiser, a large assault gun and some twisting of stats for vanilla balance and some minor graphical adjustments.
For some weapons I left the old 0.54.1a sounds cause I liked them, they are included.
Update 0.6.1:
New weapons, new ships, tweaking of stats for balancing reasons, and the Osor Torpedo Bomber and the newly designed Enshy Carrier represent the new style in which they all will be remodeled.
There will be a change in style as you can see when looking at the Enshy.
Exerelin 0.632 Integration:The former Integration is outdated and not yet updated in Exerelin 0.632, so here's what you have to put into your installation of Exerelin:
https://www.dropbox.com/s/otps4j99c2seaxa/Qualljom%20Exerelin%20Integration%200.6.1.7zIt contains a "data" folder and deep down in some subfolders three files.
just put the content into your starsector\mods\exerelin 0.632 folder.
It should ask if it should integrate some folders, just click o.k., one file (exerelin_config.json) will be overwritten. In that file it just adds the entry "qualljom" in the line "supportedModFactions".