One, It is using EITHER Ship size, OR Fleet cost. Not both. Hence, either bonus or loss depending on hull size, OR bonus/loss depending on fleet point cost. Also, bonus or loss, compared to current effect. It will still give +stats regardless.
Yeah sorry, I misread that part.
Anyway, making the Combat skills line useful is one thing. Making player frigate as useful as capitals is another. You have to spend a lot of money to buy a capital, so you should have to when you want to buy a frigate that is as good. And overtuning is the only way I figured to do that.
I just hope some talented modders will (can?) make it happen some day.
Yea. Combat skill is kinda intended to make the player's battle actions more significant, at least from what I see. Piloting a capital ship is rather less exciting, due to pitiful speed, and so many weapons autofire is required.
If it were possibly to *Buy* Frigate Specific hull mods or weapons, that might also solve the problem. As in, they are more expensive, easily bumping you up to Capital tier. Costs like 20-50k each, and are items which are lost/gained when added/removed to a hull.
Alien Geometric Fabrication: -10 OP // Almost like it is bigger on the inside
Flux Super-conduits : 0 OP, +200 Flux Dissipation, +4000 Flux Capacity // Null resistance when transferring energy.
Hardpoint Upgrade : 0 OP, Small to Medium. Medium to Large. // Attached weapon is scaled down, and glows with power. It is warped to fit in a smaller space.
// Oh, and these are all volitile upgrades, so the ship explodes more violently on death. Twisting space and handling extra power is not the safest thing ever.