-The Zorg anti-matter spray now recharges itself, instead of just being limited to 5 bursts in total. It has a longer refire timer than it used to have, but now it never runs out.
-Zorg Displacer has had its speed reduced from 50 to 25. But it keeps its maneuverability bonus.
-Adding a lot of animated bits to the ships, making them look less bland.
-Creating several new animations, including various blinking lights, and a small pod that moves across the hull and starts welding here and there, causing sparks to fly around.
-Rebalancing all ships to better deal with the vanilla game and popular modded factions.
-New sounds, three new weapons and two new ships, including another assimilated vanilla ship.
-Ships keep their original built-in weapons, but now also get a handful of slots that can be customised. Weapons that can be equipped include Handler Rays, new Cutting Rays, Interdictor Rays and an inferior Nuclear Neutron charger.
-Hull mods reworked: now presented to the player as "adaptations" and "AI protocols", at least 10 hullmods just for the Zorg.
-More numerous and aggressive campaign pressence. Zorg spread out more across hyperspace and invade systems.
Assimilated Aurora on the move