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News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Poll

Your opinion on the Zorg matters

More fighters
- 11 (16.9%)
More frigates
- 5 (7.7%)
More destroyers
- 5 (7.7%)
More cruisers
- 4 (6.2%)
More capital ships
- 30 (46.2%)
More utility ships (freighters)
- 10 (15.4%)

Total Members Voted: 64


Pages: 1 ... 20 21 [22] 23 24

Author Topic: [0.6.2a] ZORG - V18 - (Exerelin + Uomoz Compatible!) - Campaign Mode!  (Read 162508 times)

Lopunny Zen

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Re: [0.6.1a] ZORG - V17 - (Exerelin Compatible!) - Campaign Mode!
« Reply #315 on: January 10, 2014, 09:43:32 PM »

they have thost kind of shields that wrap around the ship...i just dont remember where they came from....i think ironclad mod but i could be wrong...ill get back to you on that
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Doogie

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Re: [0.6.1a] ZORG - V17 - (Exerelin Compatible!) - Campaign Mode!
« Reply #316 on: January 11, 2014, 08:34:43 AM »

They came from vacuum....like a week ago.
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Lopunny Zen

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Re: [0.6.1a] ZORG - V17 - (Exerelin Compatible!) - Campaign Mode!
« Reply #317 on: January 11, 2014, 09:18:20 AM »

no not the zorg...im trying to remember a ship that has shields that wrap around the ship instead of a bubble...and i just remembered...its fight for the universe...yeah :D..their shields for the Independent Defense Force has that kind of shields...you should look into it...would be great for the Zorg...then they wouldnt need so much armor for the lack of shields :)
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MesoTroniK

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Re: [0.6.1a] ZORG - V17 - (Exerelin Compatible!) - Campaign Mode!
« Reply #318 on: January 11, 2014, 12:15:12 PM »

Remnants also have form fitting "Shields", but they are not out yet ;)
« Last Edit: February 08, 2014, 01:27:46 AM by MesoTroniK »
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Garmine

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Re: [0.6.1a] ZORG - V17 - (Exerelin Compatible!) - Campaign Mode!
« Reply #319 on: January 12, 2014, 06:33:55 AM »

I knew I'll find something for you! :D

The mod looks for the file 'Z_pyramidFINAL.png', while it's called 'z_pyramidFINAL.png'.
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I went outside one day, the graphics were amazing, but the gameplay sucked...
Prepare yourselves for miscapitalization errors! *evil laugh*

Erick Doe

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Re: [0.6.1a] ZORG - V17 - (Exerelin Compatible!) - Campaign Mode!
« Reply #320 on: January 12, 2014, 06:39:06 AM »

Fixed for next update.

If you want to fix it for your current game, go to the Pyramid hull file and change the 'Z' to a 'z' where it looks for the .png.
« Last Edit: January 12, 2014, 06:41:06 AM by Erick Doe »
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Garmine

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Re: [0.6.1a] ZORG - V17 - (Exerelin Compatible!) - Campaign Mode!
« Reply #321 on: January 12, 2014, 06:46:42 AM »

I've got loooots of experience regarding this issue so I did just that before reporting to make sure. :)

Thanks!

Edit: actually I did the reverse, I renamed the file instead. :)
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I went outside one day, the graphics were amazing, but the gameplay sucked...
Prepare yourselves for miscapitalization errors! *evil laugh*

Silencer

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Re: [0.6.1a] ZORG - V17 - (Exerelin Compatible!) - Campaign Mode!
« Reply #322 on: January 19, 2014, 12:00:29 PM »

Currently have an error, not able to launch the game with the zorg mod. (using latest 0.6.2a rc3)
any help is appreciated  ;).

Error from log:


17456 [Thread-5] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/zorg/ships/z_diamondFINAL.png (using cast)
17456 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/ships/falcon_cl.png] as texture with id [graphics/ships/falcon_cl.png]
17460 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loaded 399,96 MB of texture data so far
17460 [Thread-5] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/ships/falcon_cl.png (using cast)
17460 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/ships/venture.png] as texture with id [graphics/ships/venture.png]
17464 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loaded 400,29 MB of texture data so far
17464 [Thread-5] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/ships/venture.png (using cast)
17464 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/ships/phase/phase_strike_ff.png] as texture with id [graphics/ships/phase/phase_strike_ff.png]
17465 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loaded 400,38 MB of texture data so far
17465 [Thread-5] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/ships/phase/phase_strike_ff.png (using cast)
17466 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/ships/medusa.png] as texture with id [graphics/ships/medusa.png]
17468 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loaded 400,71 MB of texture data so far
17468 [Thread-5] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/ships/medusa.png (using cast)
17468 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/ships/buffalo_dd.png] as texture with id [graphics/ships/buffalo_dd.png]
17470 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loaded 400,88 MB of texture data so far
17470 [Thread-5] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/ships/buffalo_dd.png (using cast)
17470 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/ships/atlas_af.png] as texture with id [graphics/ships/atlas_af.png]
17478 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loaded 401,54 MB of texture data so far
17478 [Thread-5] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/ships/atlas_af.png (using cast)
18009 [Thread-5] ERROR com.fs.starfarer.combat.O0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO  - java.lang.RuntimeException: Error compiling [data.hullmods.ZorgZetaOverride]
java.lang.RuntimeException: Error compiling [data.hullmods.ZorgZetaOverride]
   at com.fs.starfarer.loading.scripts.ScriptStore$3.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: Compiling unit "data/hullmods/ZorgZetaOverride.java"
   at org.codehaus.janino.JavaSourceClassLoader.generateBytecodes(JavaSourceClassLoader.java:212)
   at org.codehaus.janino.JavaSourceClassLoader.findClass(JavaSourceClassLoader.java:164)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   ... 2 more
Caused by: org.codehaus.commons.compiler.CompileException: File data/hullmods/ZorgZetaOverride.java, Line 17, Column 40: A method named "getBaseRepairRatePercentPerDay" is not declared in any enclosing class nor any supertype, nor through a static import
   at org.codehaus.janino.UnitCompiler.compileError(UnitCompiler.java:9403)
   at org.codehaus.janino.UnitCompiler.findIMethod(UnitCompiler.java:6829)
   at org.codehaus.janino.UnitCompiler.getType2(UnitCompiler.java:5134)
   at org.codehaus.janino.UnitCompiler.access$120(UnitCompiler.java:5132)
   at org.codehaus.janino.UnitCompiler$17.visitMethodInvocation(UnitCompiler.java:4717)
   at org.codehaus.janino.Java$MethodInvocation.accept(Java.java:2830)
   at org.codehaus.janino.UnitCompiler.getType(UnitCompiler.java:4743)
   at org.codehaus.janino.UnitCompiler.findIMethod(UnitCompiler.java:6769)
   at org.codehaus.janino.UnitCompiler.compileGet2(UnitCompiler.java:3553)
   at org.codehaus.janino.UnitCompiler.access$63(UnitCompiler.java:3552)
   at org.codehaus.janino.UnitCompiler$11.visitMethodInvocation(UnitCompiler.java:2967)
   at org.codehaus.janino.Java$MethodInvocation.accept(Java.java:2831)
   at org.codehaus.janino.UnitCompiler.compileGet(UnitCompiler.java:2993)
   at org.codehaus.janino.UnitCompiler.compileGetValue(UnitCompiler.java:4017)
   at org.codehaus.janino.UnitCompiler.compile2(UnitCompiler.java:2413)
   at org.codehaus.janino.UnitCompiler.access$38(UnitCompiler.java:2412)
   at org.codehaus.janino.UnitCompiler$8.visitMethodInvocation(UnitCompiler.java:2381)
   at org.codehaus.janino.Java$MethodInvocation.accept(Java.java:2831)
   at org.codehaus.janino.UnitCompiler.compile(UnitCompiler.java:2407)
   at org.codehaus.janino.UnitCompiler.compile2(UnitCompiler.java:1426)
   at org.codehaus.janino.UnitCompiler.access$8(UnitCompiler.java:1425)
   at org.codehaus.janino.UnitCompiler$5.visitExpressionStatement(UnitCompiler.java:926)
   at org.codehaus.janino.Java$ExpressionStatement.accept(Java.java:1447)
   at org.codehaus.janino.UnitCompiler.compile(UnitCompiler.java:946)
   at org.codehaus.janino.UnitCompiler.compileStatements(UnitCompiler.java:972)
   at org.codehaus.janino.UnitCompiler.compile(UnitCompiler.java:2083)
   at org.codehaus.janino.UnitCompiler.compileDeclaredMethods(UnitCompiler.java:851)
   at org.codehaus.janino.UnitCompiler.compileDeclaredMethods(UnitCompiler.java:832)
   at org.codehaus.janino.UnitCompiler.compile2(UnitCompiler.java:528)
   at org.codehaus.janino.UnitCompiler.compile2(UnitCompiler.java:421)
   at org.codehaus.janino.UnitCompiler$3.visitPackageMemberClassDeclaration(UnitCompiler.java:376)
   at org.codehaus.janino.Java$PackageMemberClassDeclaration.accept(Java.java:765)
   at org.codehaus.janino.UnitCompiler.compile(UnitCompiler.java:383)
   at org.codehaus.janino.UnitCompiler.compileUnit(UnitCompiler.java:352)
   at org.codehaus.janino.JavaSourceClassLoader.generateBytecodes(JavaSourceClassLoader.java:210)
   ... 5 more




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Erick Doe

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Re: [0.6.1a] ZORG - V17 - (Exerelin Compatible!) - Campaign Mode!
« Reply #323 on: January 19, 2014, 03:22:07 PM »

I know what the problem is. I'll fix it after I've had some sleep.
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CliffordMatos

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Re: [0.6.1a] ZORG - V17 - (Exerelin Compatible!) - Campaign Mode!
« Reply #324 on: February 08, 2014, 01:24:49 AM »



We are ZORG - You will be integrated into our complexity - Resistance is futile

This mod should work fine alongside other mods and vanilla Starsector, as it adds but doesn't override content. Also works with Exerelin and Uomoz's Sector.

Quote
When the dead gates were a given, the isolated Zeta sector started to feed in on itself. High tech, assertive AI and minimal personnel offered the volatile ingredients for a soup needed to create the Zorg. Men sought to integrate themselves into their technology, postponing their inevitable deaths through careful administration of energy and matter; leaving all bio-functions in the administrative hands of an eager and assimilative AI.

By recycling the bio-matter of men and by harvesting their high-energy output, the Zeta AI managed to maintain and reproduce mankind through in vitro technology. In order to multiply said bio production the Zeta AI began constructing a complex around the faint Zeta sun. It designated the construct Z.O.R.G, or Zeta Organic Reproductive Grid. Zorg!

The Zeta Zorg star would become the womb to the ultimate Zorg Expanse. Leading to the often produced phrase:

"We are ZORG. You will be integrated into our complexity. Resistance is futile. We will add your starfaring technology to our own. Blueprints will be consumed and adapted into serviceable Zorg technology. Domain cultures will be assimilated and made to service us. Our ultimatum is your only option. All other considerations are irrelevant. You will comply with Zorg directive."


Listen to the Zorg Historical Database

Exerelin Let's Play: featuring the Zorg (dated)

Exerelin Let's Play: featuring the Zorg (newer)


Zorg Vessels:

ZORG TRAPEZOID: 50 x 25 m
Spoiler

The Trapezoid-class Generator is a starfaring utility vessel constructed by the Zorg. It comes with a powerful forcefield generator. The Trapezoid may utilise its forcefield to protect larger ships, once ordered to escort them. On its own, this type of vessel acts as a distraction. It can preserve itself during long engagements, thanks to its flux efficiency and powerful forcefield system. Reportedly it can also dock with larger vessels and regenerate its hull rapidly once inside.
[close]

ZORG DIAMOND: 125 x 125 m
Spoiler

The Diamond-class Adjunct has been sighted near abandoned space buoys and relays. It appears equipped to quickly interact with these facilities and assimilate them for the Zorg. The Zorg Diamond is armed with several interdictor rays and appears relatively harmless. Though it is well-armoured for a ship of its class and size. Reportedly it can also dock with larger vessels and regenerate its hull rapidly once inside.
[close]

ZORG SPHERE: 125 x 125 m
Spoiler

The Sphere-class Prospector is a relatively small vessel that is often seen in the pressence of Zorg Auxiliary. It has been seen melting rock and metal. The Sphere is armed with some sort of nuclear neutron charger, which allows it to mine asteroids and space debris. This is believed to be its main purpose within the hive. Reportedly it can also dock with larger vessels and regenerate its hull rapidly once inside.
[close]

ZORG SOLAR: 75 x 150 m

The Solar-class Scout moves rapidly through space, powered by a solar sail. The sail also allows the solar panel to create a high-energy protective forcefield in a forward arc around its hull. The Zorg Solar is armed an interdictor and a handler ray. Reportedly it can also dock with larger vessels and regenerate its hull rapidly once inside.

ZORG SUPERNOVA: (without nova cylinders) 170 x 150 m
Spoiler

A Solar scout, reconfigurated to act as a sentinel. Its solar sails have been enhanced and a new adaptation of the nuclear neutron charger have been integrated into its hull. The Zorg Supernova is the fastest Zorg vessel to date, owing to its light framework and massive solar sails. Furthermore, the Supernova can raise a defensive forward forcefield powered by the excess flux build up from its sails. The Supernova may cause an overload within its Nova cylinders, causing a massive increase in flux damage. This temporarily makes any energy discharged by the Supernova extra volatile and desctructive.
[close]

ZORG OCTAGON: 225 x 225 m
Spoiler

Named for its shape, the Octagon-class Sentinel is an unusual Zorg creation, powered by several solar sails, deployed around its main hull. The Zorg Octagon is armed with several handler rays. It also contains a built-in EMP system, powered by its solar sails. Furthermore, the Octagon can raise a defensive forcefield powered by the excess flux build up from its sails.
[close]

ZORG PROBE: 150 x 150 m
Spoiler

Smallest in a series of massive vessels, identified as the Zorg. The Probe-class Sentinel appears to be tasked with reconnaissance and interception. The Zorg Probe is armed with several interdictor rays and a single disruptor. It is very mobile and strikes with surgical precision. The Probe is surrounded by a hard alloy that absorbs any incoming damage. It is also configured to release a spray of antimatter when threatened.
[close]

ZORG MEDUSA:
Spoiler

The Zorg integrate only the most advanced Domain ships into their hive. Assimilated ships retain much of their former technology, while augmented by Zorg engineering; creating dangerous hybrids. Standard augmentations include the change in missile launchers, which are commonly stripped and replaced with interdictor weapon arrays. The ships receive a Zorg gyroscope for movement, thus rendering their engines obsolete. These are then recalibrated to fire off an antimatter spray instead. Armour and structural integrity are enhanced, and as a result these ships become more durable and slower.
[close]

ZORG AUXILIARY: 150 x 420 m
Spoiler

A Zorg vessel seemingly constructed to ferry cargo between locations. Its structure is considerably less reinforced than that of other Zorg vessels. The Auxiliary-class Allocator is armed with many interdictor rays and  a single Neutron Disruptor. It seems to adapt easily toward combat situations, though the overall design is obviously not combat-focussed.
[close]

ZORG DRONE: 250 x 250 m
Spoiler

A vessel of intermediate size in a series of massive ships, identified as the Zorg. The Drone has been recorded searching for space wreckage and resources. The Zorg Drone-class Surveyor appears to be armed with a large number of handler and interdictor rays. The vessel's core seems to contain a Neutron Accelerator. When disturbed it quickly adapts to hunting and salvaging all non-Zorg ships in the immediate vicinity. Its accelerator seems especially efficient in disabling unshielded targets.
[close]

ZORG AURORA:
Spoiler

The Zorg integrate only the most advanced Domain ships into their hive. Assimilated ships retain much of their former technology, while augmented by Zorg engineering; creating dangerous hybrids. Standard augmentations include the change in missile launchers, which are commonly stripped and replaced with interdictor weapon arrays. The ships receive a Zorg gyroscope for movement, thus rendering their engines obsolete. These are then recalibrated to fire off an antimatter spray instead. Armour and structural integrity are enhanced, and as a result these ships become more durable and slower.
[close]

ZORG PYRAMID: 425 x 475 m
Spoiler

An unusual and almost desperate attempt by the ZETA AI to adapt to combat the Domain technology encountered by the Zorg. The Pyramid is an odd mimic of more conventional Domain vessels. The shape of the ship is almost irratic and much more asymmetrical compared to regular Zorg designs; including an obvious stern and aft section. One can only speculate to the reasoning of the ZETA AI for the design of this ship. Regardless, the Pyramid seems fairly efficient in its intended role. The ship's chassis is host to a Sphere which seems to control all its functions. Including a powerful atom charger that can literally rip through a vessel's shields. Multiple vessels can seemingly dock with the Pyramid's chassis.
[close]

ZORG OVERSEER: 450 x 450 m
Spoiler

A large squared vessel in a series of massive ships, identified as the Zorg. The Overseer may be found in the company of smaller Zorg vessels, apparently acting in a command role. The Zorg Overseer-class Junction appears designed to act as a tactical -checkmate-. It is slow, large and well armoured, enabling it to lock down key positions on the battlefield.
[close]

ZORG CORE: 750 x 750 m
Spoiler

A gigantic vessel in a series of massive ships, identified as the Zorg. The Core is a relatively rare sight. Its function within the Zorg highly disputed. The Zorg Core-class Alcove appears to be a protective framework of sorts. It is able to contain smaller vessels within and is often seen embracing Overseer-class vessels. It is usually accompanied by a large number of Zorg ships, hinting to a role of special significance.
[close]

ZORG CUBE: 1000 x 1000 m
Spoiler

A juggernaugt among the stars. The Cube is a titan of Zorg engineering. Thankfully, it is a rare sight. The Cube-class Unimatrix is a slow and incredibly well armoured vessel. It can be considered a mobile space station, allowing smaller ships to dock within its complex hull.
[close]



Pros and Cons:
Spoiler
+Strong armour and lots of hull
-No shields
+No flux overloads
-Not much flux available for special weapons
+Fast and maneuverable in battle
-Terribly slow burn speed in space
+Plenty of weapons scattered...
-...over a large and easy to hit hull
+Incredibly fast repair speed
-Incredibly fast supply consumption
+Overall plenty of cargo space on its ships
-No real dedicated (capital sized) freighter
+Huge and relatively powerful ships for their classes
-High cost to field individual ships
[close]

Compatible with:
Spoiler
Mod List:
-LazyLib (required for several mods to run)
-Neutrino Corp.
-Zorg
-Omnifactory *Requires LazyLib
-Respec Mod
-Kadur Theocracy *Requires LazyLib
-Bushi *Requires LazyLib
-Hiigaran Descendants *Requires LazyLib
-Junk Pirates
-The Gedune *Requires LazyLib
-Shadowyards Heavy Industries *Requires LazyLib
-Blackrock Drive Yards *Requires LazyLib
-The Nomads
-Uomoz's Sector *Requires LazyLib
-Firestorm Federation
-ASP Syndicate
-Project Valkyrie
[close]


V17 (Exerelin compatible + Uomoz's Sector compatible + Campaign mode) - Dock with the Unimatrix in Zorg Zeta and acquire Zorg Assimilators in order to join the Zorg Hive

The ZORG mod adds a dozen new ships and weapons, plus new hullmods, portraits and ship systems. The campaign mode features a custom Zorg system, featuring unique celestial bodies, a Zorg station and spawnpoints. The Zorg spawn within their own system and spread out through hyperspace. The mod also includes a few missions to test the Zorg ships in. Enjoy!

10.5 MB

Link to LazyLib: LazyLib
Link to Exerelin: Exerelin


Hello friend I have been searching for these mods for a while and finally got it..Really impressed with the way you have mentioned entire information.
« Last Edit: February 09, 2014, 07:15:41 AM by CliffordMatos »
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sarducardun

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Re: [0.6.1a] ZORG - V17 - (Exerelin Compatible!) - Campaign Mode!
« Reply #325 on: February 08, 2014, 04:03:14 AM »

I have been trying to use this mod with excerelin and a few other up to date mods but it keeps crashing on the filling of the loading bar saying something about your zeta override mod. Any ideas? I can get you the log if that helps any.
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Erick Doe

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Re: [0.6.1a] ZORG - V17 - (Exerelin Compatible!) - Campaign Mode!
« Reply #326 on: February 08, 2014, 04:04:32 AM »

Yes, I know exactly what the problem is. Something in that hullmod that worked in [0.6.1a] has been renamed and so I have to update that to make it work with [0.6.2a].

I will fix this right now.
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Erick Doe

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Re: [0.6.2a] ZORG - V18 - (Exerelin + Uomoz Compatible!) - Campaign Mode!
« Reply #327 on: February 08, 2014, 05:13:36 AM »

V18 (Exerelin compatible + Uomoz's Sector compatible + Campaign mode) - Dock with the Unimatrix in Zorg Zeta and acquire Zorg Assimilators in order to join the Zorg Hive

The ZORG mod adds a dozen new ships and weapons, plus new hullmods, portraits and ship systems. The campaign mode features a custom Zorg system, featuring unique celestial bodies, a Zorg station and spawnpoints. The Zorg spawn within their own system and spread out through hyperspace. The mod also includes a few missions to test the Zorg ships in. Enjoy!

10.5 MB

Link to LazyLib: LazyLib
Link to Exerelin: Exerelin

-Made 0.6.2a compatible
-Rebalanced repair cost, CR recovery rate / repair rate, CR deployment cost. (expensive to deploy CR-wise, but quick to recover. Repair costs relatively cheap. But no shields = have to repair often)
-Fixed Zeta Override error on loading mod


Hello friend I have been searching for these mods for a while and finally got it..Really impressed with the way you have mentioned entire information.
Thank you!
« Last Edit: February 08, 2014, 05:40:42 AM by Erick Doe »
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Erick Doe

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Re: [0.6.2a] ZORG - V18 - (Exerelin + Uomoz Compatible!) - Campaign Mode!
« Reply #328 on: March 02, 2014, 07:55:21 AM »

Next version will have several updated sounds and... 2 different versions for download. One average. One very hard version, which is designed to present the Zorg as a huge threat upon the sector. Inspired by the Borg and the AI from Space Rangers. In this very hard version the Zorg will spawn many more fleets, try to conquer many more sectors and have better stats. The latter version is designed for players who want to have an ever looming threat over their heads.
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Richyread

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Re: [0.6.2a] ZORG - V18 - (Exerelin + Uomoz Compatible!) - Campaign Mode!
« Reply #329 on: May 03, 2014, 01:01:22 AM »

V18

-Fixed Zeta Override error on loading mod


Now I'm not sure if I'm just missing something because I keep playing this in the dead of the night but....

What does the Zeta Override Mod actually do as I can't seem to see any obvious changes on the refit screen etc?

Thanks,

Richy.
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