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News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Poll

Your opinion on the Zorg matters

More fighters
- 11 (16.9%)
More frigates
- 5 (7.7%)
More destroyers
- 5 (7.7%)
More cruisers
- 4 (6.2%)
More capital ships
- 30 (46.2%)
More utility ships (freighters)
- 10 (15.4%)

Total Members Voted: 64


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Author Topic: [0.6.2a] ZORG - V18 - (Exerelin + Uomoz Compatible!) - Campaign Mode!  (Read 162523 times)

Wunder

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Re: [0.6.1a] ZORG - V16a - (Exerelin Compatible!) - Campaign Mode!
« Reply #225 on: October 12, 2013, 03:01:19 PM »

But I'm not sure where the problem is because I can start Zorg without Exerelin and Exerelin without Zorg but not both at the same time.


Intersting, Any Anomolies?
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Erick Doe

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Re: [0.6.1a] ZORG - V16a - (Exerelin Compatible!) - Campaign Mode!
« Reply #226 on: October 12, 2013, 03:15:58 PM »

But I'm not sure where the problem is because I can start Zorg without Exerelin and Exerelin without Zorg but not both at the same time.


Intersting, Any Anomolies?

Yes, sorry. The last big update (V16a) made the Zorg mod no longer compatible with Exerelin. Zaphide is working on updating Exerelin to make the new Zorg version compatible again. You can still download Zorg V15f which is fully compatible.

I'm sorry for the inconvenience.
« Last Edit: October 12, 2013, 03:19:50 PM by Erick Doe »
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DeathRay

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Okay thanks for the information. ^^
« Last Edit: October 13, 2013, 12:32:26 AM by DeathRay »
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Wunder

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Re: [0.6.1a] ZORG - V16a - (Exerelin Compatible!) - Campaign Mode!
« Reply #228 on: October 13, 2013, 01:26:14 AM »

But I'm not sure where the problem is because I can start Zorg without Exerelin and Exerelin without Zorg but not both at the same time.


Intersting, Any Anomolies?

Yes, sorry. The last big update (V16a) made the Zorg mod no longer compatible with Exerelin. Zaphide is working on updating Exerelin to make the new Zorg version compatible again. You can still download Zorg V15f which is fully compatible.

I'm sorry for the inconvenience.
Thanks Mate  :P
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Erick Doe

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Looking at the poll, I guess it is time to add some new ships. The new version only has 7 ships. The previous version had 11. So I have some catching up to do.  :)
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Hyph_K31

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Oh, ah, uhm....

Spoiler
[close]

I'm pretty sure this shouldn't be a thing.
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Erick Doe

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...

Did you equip that in a mission? Because I'm pretty sure they don't drop from defeated Cores.

Or did you run with Exerelin? V16a and Exerelin aren't compatible at the moment. And these shouldn't be delivered to stations.
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Hyph_K31

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Twas in a mission.

Even so, shouldn't they have the SYSTEM tag?

^_^
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Erick Doe

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Twas in a mission.

Even so, shouldn't they have the SYSTEM tag?

^_^

They wouldn't be encountered in normal gameplay. But I guess I should change its type to SYSTEM. Same with the Nuclear Neutron charger, Neutron Disruptor and the Neutron Accelerator.

Consider it done.


Also, here's a neat new ship:


The Trapezoid is a small 'fighter' that comes in wings of four. Each Trapezoid has a large shield radius (200 pixels in diameter) that it uses to protect its fellow Zorg ships. Best tactic with the Trapezoid is to order them to escort a larger ship. Their forcefields will keep a lot of damage away from the larger ships.

Might include the Trapezoid as a ship system later on.
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Hyph_K31

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At last! The Zorg have shields! Sort of.

They wouldn't be encountered in normal gameplay.

I consider a mission to be normal gameplay.  ;)



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Erick Doe

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V16b is out!

V16b (Exerelin compatible PENDING EXERELIN UPDATE! + Campaign mode) - Dock with the Unimatrix in Zorg Zeta and acquire Zorg Assimilators in order to join the Zorg Hive


Code
Changelog V16b:
-Added the Trapezoid fighter wing
-Changed built-in Zorg weapons to type SYSTEM (won't show up in missions anymore, when they shouldn't)
-Fixed the settings.json - only changes mod related content - as recommended by Zaphide
-Herobrine is still ingame (didn't find him yet? keep looking!)

WARNING: Zorg16b will be Exerelin compatible as soon as Zaphide updates Exerelin!

But Zorg16b is already compatible with most other mods:
-LazyLib (required for several mods to run)
-Neutrino Corp.
-Zorg
-Omnifactory *Requires LazyLib
-Respec Mod
-Kadur Theocracy *Requires LazyLib
-Bushi *Requires LazyLib
-Hiigaran Descendants *Requires LazyLib
-Junk Pirates
-The Gedune *Requires LazyLib
-Shadowyards Heavy Industries *Requires LazyLib
-Blackrock Drive Yards *Requires LazyLib
-The Nomads
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Hyph_K31

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Dropping in again!

I've noticed that the explosions of dying fighter class Zorg ships are... underwhelming.

Perhaps it'd be a nice touch if you gave them their own Hull Style with considerably brighter explosions?
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Erick Doe

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Dropping in again!

I've noticed that the explosions of dying fighter class Zorg ships are... underwhelming.

Perhaps it'd be a nice touch if you gave them their own Hull Style with considerably brighter explosions?

That wouldn't look right on the much smaller Trapezoid though.

I suppose its possible to do a seperate hull type for just the Diamond and the Sphere. We'll see. The explosion is already quite bright. The core is already entirely white and changing the fringe will just rob them of their unique colour theme.
« Last Edit: October 16, 2013, 12:09:00 AM by Erick Doe »
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Erick Doe

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Reset the poll. Thanks for voting! It helps me gauge your opinions on the mod.  :)

There was a big vote for more content. So I'll start adding some new weapons and ships. I shall also update some of the existing ships; add a bit more weapon variety.

Votes on overpowered and underpowered were about equal, telling me that the mod is fairly balanced at the moment. But player control likely makes the faction too easy. I'll try to find a way to make player control more interesting via weapons and weapon placement, while also making the ships fairly effective in the hands of AI.


Planned content:
-New cruiser. Detailed animated main gun that fires through everything. OR a cruiser with a magnetometric dragnet that does no damage but completey disables a ship caught within.

-New utility ship. Allows fighters to dock and improves logistics.

-New fighter. More conventional fighter type.

-Re-introduce the Transmitter and Adaptor rays.
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Erick Doe

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Working on the Zorg Pyramid. A 'cruiser' that allows 'fightercraft', including Spheres, to dock. Lore-wise it is controlled by a Zorg Sphere and it acts like an exterior chassis (much like the Overseer with the the armoured chassis that turns it into a Core). It comes armed with 3 Handler rays, 1 Nuclear Neutron charger, 1 Neutron Lance and several Interdictor rays.

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