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News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Poll

Your opinion on the Zorg matters

More fighters
- 11 (16.9%)
More frigates
- 5 (7.7%)
More destroyers
- 5 (7.7%)
More cruisers
- 4 (6.2%)
More capital ships
- 30 (46.2%)
More utility ships (freighters)
- 10 (15.4%)

Total Members Voted: 64


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Author Topic: [0.6.2a] ZORG - V18 - (Exerelin + Uomoz Compatible!) - Campaign Mode!  (Read 162506 times)

Erick Doe

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Re: [0.6a] ZORG - V15a - (Exerelin Compatible!) - Campaign Mode!
« Reply #150 on: October 02, 2013, 01:08:45 PM »

This has me really excited! I can't wait to attack the Z.O.R.G. Homeworld!!!!!!!!.......er...ah....augg.....I....*Assimilation Complete. We will be victorious over the entire Sector!

Resistance is futile!  ;)


I went into the Zorg's system today, prepared to receive an arse whooping. But... there were only two tiny fleets there.
I'm still using an older version, so maybe you've increased the amount of Zorg already. I hope so.

Wonderful background! Makes the system really eerie.

Given time there will be more fleets in that sector. The Unimatrix spawns only 1 fleet every 3 days. Also, the old version doesn't have supply convoys.

There's now:
-Supply convoys
-Small raider group
-Medium raider group
-Big raider group
-Big defense fleet

But the raiding fleets currently only raid within Zeta Zorg. In the future they will also pillage other systems. The big supply convoys do move through hyperspace though.


there's no option to start as zorg in the campaign ?

Not yet. But this will be added in the future! You can play as Zorg in the Exerelin mod though.
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Sidie Hawkton

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Re: [0.6a] ZORG - V15a - (Exerelin Compatible!) - Campaign Mode!
« Reply #151 on: October 02, 2013, 04:54:32 PM »

Although this was the 12 version, I find the Handler Ray.  It's basically a small mount HIL. You mention that the ships are supposed to be powerful but limited to offset this, but you can get and install the Zorg weapons on other faction ships...  How is that balanced?
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Erick Doe

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Re: [0.6a] ZORG - V15a - (Exerelin Compatible!) - Campaign Mode!
« Reply #152 on: October 02, 2013, 04:57:41 PM »

Although this was the 12 version, I find the Handler Ray.  It's basically a small mount HIL. You mention that the ships are supposed to be powerful but limited to offset this, but you can get and install the Zorg weapons on other faction ships...  How is that balanced?

High ordnance points and flux usage. Most energy based ships are high-tech and get overloaded quickly, so most Zorg weapons can not be fired for long on these ships. Also the cost to mount Zorg weapons is fairly high.

I'll have another look to see if the Handler Rays need to get their ordnance points upped.
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Erick Doe

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Re: [0.6a] ZORG - V15a - (Exerelin Compatible!) - Campaign Mode!
« Reply #153 on: October 03, 2013, 01:28:26 AM »

Awsome video by Chronosfear:
Watch here!

Note: Chronosfear is piloting a BRDY battleship at high level.

Quote
The 'cube' didn't get into effective weapon range. It is heavily armoured but doesn't have the long? range of most Zorg ships. The charges that were fired, for example, 'grazed' the battleship and only dealt around 400 damage. It was a smart move to puncture the armour before moving in. :)
« Last Edit: October 03, 2013, 01:30:08 AM by Erick Doe »
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Erick Doe

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Re: [0.6a] ZORG - V15a - (Exerelin Compatible!) - Campaign Mode!
« Reply #154 on: October 03, 2013, 02:40:58 AM »

Currently adding:
-custom FX for venting, shields, etc. (mostly dark green)
-Assimilation; Dock at the Unimatrix to be assimilated and made to service the Zorg
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Erick Doe

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Re: [0.6a] ZORG - V15a - (Exerelin Compatible!) - Campaign Mode!
« Reply #155 on: October 03, 2013, 06:40:01 AM »

Currently adding:
-custom FX for venting, shields, etc. (mostly dark green)
-Assimilation; Dock at the Unimatrix to be assimilated and made to service the Zorg

After playing against the Zorg, I feel like upping the armour a little and the hull integrity a fair bit. If you've experienced differently, please let me know.

The goal is to make these ships a bit more durable, as I've found it too easy to pick them off. Increasing their durability will not give them a tactical advantage, but should give them enough longevity on the battlefield to get some damage done.
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Erick Doe

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Re: [0.6a] ZORG - V15a - (Exerelin Compatible!) - Campaign Mode!
« Reply #156 on: October 03, 2013, 06:45:13 AM »

Quick sketch of a new drone type that is heavily armoured, has less conventional weapons, but sports a devastating single magnetometric charger. It will have an antimatter spray instead of a Zorg displacer.

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Hyph_K31

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Re: [0.6a] ZORG - V15a - (Exerelin Compatible!) - Campaign Mode!
« Reply #157 on: October 03, 2013, 06:57:43 AM »

That's already lookin' nice!

For some reason, I want to see a version that features a huge, flux eating frontal cannon... The ship looks like a potential flying gun!
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"GEDUNE, stop venting in front of your classmates!"

Erick Doe

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Re: [0.6a] ZORG - V15a - (Exerelin Compatible!) - Campaign Mode!
« Reply #158 on: October 03, 2013, 06:12:10 PM »

I'm excited to say that assimilation finally works. In part thanks to Gotcha! and Zaphide. Will be included in the next update.

Basically you allow Zorg drones to board your ship after docking with the Unimatrix in Zorg Zeta.  :D
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Sproiet

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Re: [0.6a] ZORG - V15a - (Exerelin Compatible!) - Campaign Mode!
« Reply #159 on: October 03, 2013, 06:36:27 PM »

Aww I thought you meant like in gameplay, as in you lose 150 crew because the beam was constantly on your ship :P
This would never happen...too hard to balance
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Erick Doe

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Re: [0.6a] ZORG - V15a - (Exerelin Compatible!) - Campaign Mode!
« Reply #160 on: October 03, 2013, 06:39:04 PM »

Aww I thought you meant like in gameplay, as in you lose 150 crew because the beam was constantly on your ship :P
This would never happen...too hard to balance

Nah. It is basically just a fancy way of joining the Zorg faction ingame.  :D
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Cycerin

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Re: [0.6a] ZORG - V15a - (Exerelin Compatible!) - Campaign Mode!
« Reply #161 on: October 03, 2013, 06:44:49 PM »

Ahaha, that was a fun video. I don't think it would have been possible without such a high-level character, but those cannons are pretty damn effective against shieldless targets. ;D I got to say I absolutely love the constant evil speech coming from the Zorg, it's the best touch ever.

Erick, you and your shield-bereft factions! Next time, make one consisting solely of shields. Like, just bubbles floating around.
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Erick Doe

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Re: [0.6a] ZORG - V15a - (Exerelin Compatible!) - Campaign Mode!
« Reply #162 on: October 03, 2013, 06:48:31 PM »

I can see it now: A solar sail faction, very brittle but with great shields!
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Sproiet

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Re: [0.6a] ZORG - V15a - (Exerelin Compatible!) - Campaign Mode!
« Reply #163 on: October 03, 2013, 06:49:56 PM »

And and, when you try to communicate there is a spherical being there.
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Gotcha!

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Re: [0.6a] ZORG - V15a - (Exerelin Compatible!) - Campaign Mode!
« Reply #164 on: October 03, 2013, 06:50:31 PM »

Erick, you and your shield-bereft factions! Next time, make one consisting solely of shields. Like, just bubbles floating around.

Well, that'd sure save Erick Doe work on spriting. ;D
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