Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Poll

Your opinion on the Zorg matters

More fighters
- 11 (16.9%)
More frigates
- 5 (7.7%)
More destroyers
- 5 (7.7%)
More cruisers
- 4 (6.2%)
More capital ships
- 30 (46.2%)
More utility ships (freighters)
- 10 (15.4%)

Total Members Voted: 64


Pages: 1 ... 7 8 [9] 10 11 ... 24

Author Topic: [0.6.2a] ZORG - V18 - (Exerelin + Uomoz Compatible!) - Campaign Mode!  (Read 162505 times)

Erick Doe

  • Global Moderator
  • Admiral
  • *****
  • Posts: 2489
  • "Pretty cunning, don't you think?"
    • View Profile
Re: [0.6a] ZORG - V14b - (Exerelin Compatible!) - Early Campaign Mode!
« Reply #120 on: September 28, 2013, 06:52:52 AM »

I am about to release a video that shows two large Zorg ships taking on a unified fleet of Bushi and Hiigaran ships. The whole thing mimics the Borg / Federation battle at Sector 001.

Err... Only eventually the 'Federation' loses the battle in my iteration.

Battle at Sector 001
Watch here!
Logged

Erick Doe

  • Global Moderator
  • Admiral
  • *****
  • Posts: 2489
  • "Pretty cunning, don't you think?"
    • View Profile
Re: [0.6a] ZORG - V14b - (Exerelin Compatible!) - Early Campaign Mode!
« Reply #121 on: September 28, 2013, 06:57:28 AM »

Zorg Battle:
Watch here!

The whole thing is AI controlled.
« Last Edit: September 28, 2013, 06:59:01 AM by Erick Doe »
Logged

Grug

  • Commander
  • ***
  • Posts: 180
    • View Profile
Re: [0.6a] ZORG - V14b - (Exerelin Compatible!) - Early Campaign Mode!
« Reply #122 on: September 28, 2013, 09:10:15 AM »

All your photos are broken. Tl;dr, don't use photobucket. Ever.
Logged

Erick Doe

  • Global Moderator
  • Admiral
  • *****
  • Posts: 2489
  • "Pretty cunning, don't you think?"
    • View Profile
Re: [0.6a] ZORG - V14b - (Exerelin Compatible!) - Early Campaign Mode!
« Reply #123 on: September 28, 2013, 09:28:45 AM »

They aren't broken. It is a recent issue with Photobucket. It should resolve itself in a couple of hours.

In ye olden days Photobucket was a better alternative to Imageshack.
Logged

Erick Doe

  • Global Moderator
  • Admiral
  • *****
  • Posts: 2489
  • "Pretty cunning, don't you think?"
    • View Profile
Re: [0.6a] ZORG - V14b - (Exerelin Compatible!) - Early Campaign Mode!
« Reply #124 on: September 29, 2013, 05:05:21 AM »

They aren't broken. It is a recent issue with Photobucket. It should resolve itself in a couple of hours.

In ye olden days Photobucket was a better alternative to Imageshack.

Switched to imgur. Replaced the images in the OP.
Logged

Silver Silence

  • Admiral
  • *****
  • Posts: 980
    • View Profile
Re: [0.6a] ZORG - V14b - (Exerelin Compatible!) - Early Campaign Mode!
« Reply #125 on: September 29, 2013, 05:15:26 AM »

Imgur.....
Logged

Erick Doe

  • Global Moderator
  • Admiral
  • *****
  • Posts: 2489
  • "Pretty cunning, don't you think?"
    • View Profile
Re: [0.6a] ZORG - V14b - (Exerelin Compatible!) - Early Campaign Mode!
« Reply #126 on: September 29, 2013, 05:40:53 AM »

Imgur.....

That was a very productive post.  :-\


Now here's an armoured version of the Control Matrix:



More greebles should be added to the armour itself.

I'm wondering if I should just replace the normal Control Matrix with this sprite, or to turn it into a stronger version of the regular Control Matrix (i.e. new ship).


Or possibly a more symmetrical design:

Spoiler
[close]
« Last Edit: September 29, 2013, 05:50:31 AM by Erick Doe »
Logged

Gotcha!

  • Admiral
  • *****
  • Posts: 1124
    • View Profile
    • Welcome to New Hiigara
Re: [0.6a] ZORG - V14b - (Exerelin Compatible!) - Early Campaign Mode!
« Reply #127 on: September 29, 2013, 06:01:12 AM »

A-symmetrical is the right choice. You know it. *mind controls*
A species like the Borg/Zorg wouldn't care about symmetry. It doesn't make their ships more effective.
Logged
  

Hyph_K31

  • Admiral
  • *****
  • Posts: 1605
  • O' Hear My Name and Tremble! Ug Ug.
    • View Profile
Re: [0.6a] ZORG - V14b - (Exerelin Compatible!) - Early Campaign Mode!
« Reply #128 on: September 29, 2013, 06:08:12 AM »

A new ship!

It'd be nice to encounter one of these monsters once in a while.

Spoiler
As a... Special treat?
[close]
Logged

"GEDUNE, stop venting in front of your classmates!"

Erick Doe

  • Global Moderator
  • Admiral
  • *****
  • Posts: 2489
  • "Pretty cunning, don't you think?"
    • View Profile
Re: [0.6a] ZORG - V14b - (Exerelin Compatible!) - Early Campaign Mode!
« Reply #129 on: September 29, 2013, 06:38:01 AM »

A new ship!

It'd be nice to encounter one of these monsters once in a while.

Spoiler
As a... Special treat?
[close]

Yeah. I'll probably add it as a super-armoured version of the Control Matrix. Remove many of its weapons. And add a new weapon type that I've had planned. I don't want to turn it into a stronger and similar ship. Maybe replace the Zorg Displacer with the Zorg Forcefield system, which is a temporary shield.

Here you can see how I added the armour plating before adding textures and shading:
Spoiler


[close]
Logged

Tokshen

  • Ensign
  • *
  • Posts: 13
    • View Profile
Re: [0.6a] ZORG - V14b - (Exerelin Compatible!) - Early Campaign Mode!
« Reply #130 on: September 29, 2013, 06:32:39 PM »

That armored cube looks like it could deal some crazy damage, and take a lot.  I'm guessing that will be the end game ship for zorg players? 

Also I wanted to say thank you for featuring my lets play on your thread!
Logged

Erick Doe

  • Global Moderator
  • Admiral
  • *****
  • Posts: 2489
  • "Pretty cunning, don't you think?"
    • View Profile
Re: [0.6a] ZORG - V14b - (Exerelin Compatible!) - Early Campaign Mode!
« Reply #131 on: September 30, 2013, 04:19:00 AM »

That armored cube looks like it could deal some crazy damage, and take a lot.  I'm guessing that will be the end game ship for zorg players? 

Also I wanted to say thank you for featuring my lets play on your thread!

Yes, it will be. It will receive a unique ship system. It won't need the Zorg Displacer as badly, since it is very very heavily armoured. It also has less common weaponry, but instead gets a new weapon I've been working on: the Magnetometric Charge. Basically a slow firing large energy weapon that does devastating amounts of damage, but takes some effort to aim.
Logged

Erick Doe

  • Global Moderator
  • Admiral
  • *****
  • Posts: 2489
  • "Pretty cunning, don't you think?"
    • View Profile
Re: [0.6a] ZORG - V14b - (Exerelin Compatible!) - Early Campaign Mode!
« Reply #132 on: September 30, 2013, 06:59:53 AM »

The Zorg have a new ship system.

Zorg Antimatter Spray:
In some respect similar to a flare launcher. A ship armed with an antimatter spray will be able to fire off a spray of short-range antimatter projectiles in almost every direction. These easily destroy fightercraft and missiles, and can even cripple frigates that get too close.

It functions like a 'panic button' for the Zorg. In case their flux build-up is too high and PD weapons can no longer keep enemy missiles and ships at bay. Releasing an antimatter spray will severely cripple or destroy anything in close proximity of the ship.
« Last Edit: September 30, 2013, 07:01:54 AM by Erick Doe »
Logged

Silver Silence

  • Admiral
  • *****
  • Posts: 980
    • View Profile
Re: [0.6a] ZORG - V14b - (Exerelin Compatible!) - Early Campaign Mode!
« Reply #133 on: September 30, 2013, 07:06:08 AM »

Can this spray be weaponised to allow Zorg ships to get in close and just vomit on the enemy?
Logged

Erick Doe

  • Global Moderator
  • Admiral
  • *****
  • Posts: 2489
  • "Pretty cunning, don't you think?"
    • View Profile
Re: [0.6a] ZORG - V14b - (Exerelin Compatible!) - Early Campaign Mode!
« Reply #134 on: September 30, 2013, 07:25:04 AM »

Can this spray be weaponised to allow Zorg ships to get in close and just vomit on the enemy?

No, it is a ship system. However, it is still possible to ram an enemy ship (with their large mass Zorg ships are rather effective rammers) and fire off this ship system, causing much damage overall.

So your 'vomit' tactic might work with a ship that has the antimatter spray for a shipsystem.  :D
Logged
Pages: 1 ... 7 8 [9] 10 11 ... 24