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News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Poll

Your opinion on the Zorg matters

More fighters
- 11 (16.9%)
More frigates
- 5 (7.7%)
More destroyers
- 5 (7.7%)
More cruisers
- 4 (6.2%)
More capital ships
- 30 (46.2%)
More utility ships (freighters)
- 10 (15.4%)

Total Members Voted: 64


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Author Topic: [0.6.2a] ZORG - V18 - (Exerelin + Uomoz Compatible!) - Campaign Mode!  (Read 162533 times)

Erick Doe

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Re: [0.6a] ZORG - V14a - (Exerelin Compatible!) - Early Campaign Mode!
« Reply #105 on: September 26, 2013, 06:03:34 AM »

V12b (Exerelin compatible)


V14b (Exerelin compatible + early campaign mode)


Link to LazyLib: LazyLib
Link to Exerelin: Exerelin


Updated V12a and 14a. Several small tweaks to supply usage and CR deployment percentages.
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Erick Doe

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Re: [0.6a] ZORG - V14b - (Exerelin Compatible!) - Early Campaign Mode!
« Reply #106 on: September 26, 2013, 07:24:31 AM »

Right now, I have an Exerelin compatible version of the mod and a basic campaign version that is not yet compatible with Exerelin.

What I'd like to do is:

-As long as the main campaign version isn't compatible with Exerelin; maintain a Exerelin compatible version.
-Improve on the main campaign version (add supply convoys and have Zorg fleets roam through Hyperspace) and have it set the Zorg as hostile to all.
-Add a new campaign version in which you are part of the Zorg Hive. Featuring a unique Zorg themed UI and a special starting ship for the Zeta AI (You!).

For this role I'll add this as a special starting ship, which counts as a frigate and is basically a more powerful version of the Tactical Probe:
Spoiler
[close]
« Last Edit: September 26, 2013, 07:26:55 AM by Erick Doe »
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Erick Doe

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Re: [0.6a] ZORG - V14b - (Exerelin Compatible!) - Early Campaign Mode!
« Reply #107 on: September 27, 2013, 06:04:01 AM »

I really started to dislike the sprite for the Tactical Overseer. So I'm going to replace it with this:

Spoiler
[close]
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FasterThanSleepyfish

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Re: [0.6a] ZORG - V14b - (Exerelin Compatible!) - Early Campaign Mode!
« Reply #108 on: September 27, 2013, 06:54:56 AM »

In the Bor-I mean Zorg episodes, the spheres are the smallest and weakest class of Zorg ships.
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Erick Doe

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Re: [0.6a] ZORG - V14b - (Exerelin Compatible!) - Early Campaign Mode!
« Reply #109 on: September 27, 2013, 07:14:23 AM »

In the Bor-I mean Zorg episodes, the spheres are the smallest and weakest class of Zorg ships.

Actually, this is not true. Although the Sphere in the film First Contact was rather quickly defeated. This was probably done for movie purposes.

Let's look at Star Trek Voyager, for example. The Borg Probe that chased Voyager was roughly on par with the Starship. A Borg Sphere is much more powerful than an Intrepid-class Starship and a Borg Probe. In fact, Voyager was only able to defeat a Borg Sphere because it was armed with anti-Borg Transphasic torpedoes from the future.

In canon Star Trek the Borg Scout is the weakest ship. Then the Borg Probe, which is roughly as large as a Starship. Then the Borg Sphere, which is large enough to hold a starship in its hull. And then followed by the Borg Cube and the Borg Tactical Cube. The Borg Diamond or Octahedron is seen as the Borg Queen's special ship and is rather powerful. Probably more powerful than a Sphere but weaker than a Cube.

In Star Trek video-games the classes differ slightly. It has the Borg Interceptor (which is actually the Borg Probe) as the weakest ship. Followed by the, Borg Pyramid, Borg Diamond, Borg Assimilator, Borg Sphere, Borg Tactical Sphere, Borg Cube, Borg Tactical Cube.

Both in the games and in the series the Borg Sphere is actually one of the stronger Borg vessels. It is used as a stronger long-range scout ship, or as a tactical warship.


[edit]
As for the Zorg, the Worker Sphere is the weakest. But the Tactical Overseer Sphere is the second strongest ship, just behind the Zorg 'Cube' (Matrix). Kind of like how the Borg Sphere is second only to the Borg Cube.
« Last Edit: September 27, 2013, 07:16:54 AM by Erick Doe »
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Erick Doe

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Re: [0.6a] ZORG - V14b - (Exerelin Compatible!) - Early Campaign Mode!
« Reply #110 on: September 27, 2013, 07:20:00 AM »

Now marvel at this wonderful scale chart.  :)

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Erick Doe

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Re: [0.6a] ZORG - V14b - (Exerelin Compatible!) - Early Campaign Mode!
« Reply #111 on: September 27, 2013, 07:29:03 AM »

Part of the full Zorg version (in which you are part of the Zorg Hive) will consist of altered UI and icons.

I hope that it will one day be possible to create a custom type of crewmember. In the case of the Zorg, I'd like to create a Zorg Drone that costs less than Regular crew members, has the same stats, but can not level up to Veteran or Elite status.


Regular Crew


Zorg Crew
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Silver Silence

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Re: [0.6a] ZORG - V14b - (Exerelin Compatible!) - Early Campaign Mode!
« Reply #112 on: September 27, 2013, 07:46:59 AM »

Now marvel at this wonderful scale chart.  :)



Needs a Lasher and Onslaught somewhere in there for scale.
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Erick Doe

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Re: [0.6a] ZORG - V14b - (Exerelin Compatible!) - Early Campaign Mode!
« Reply #113 on: September 27, 2013, 07:47:38 AM »

Good idea, Silver Silence!
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Erick Doe

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Re: [0.6a] ZORG - V14b - (Exerelin Compatible!) - Early Campaign Mode!
« Reply #114 on: September 27, 2013, 07:58:57 AM »



Here you go! The ships above and below are of the same class.

I.E. the Control Matrix and the Onslaught are both capital ships.
« Last Edit: September 27, 2013, 08:00:33 AM by Erick Doe »
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HELMUT

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Re: [0.6a] ZORG - V14b - (Exerelin Compatible!) - Early Campaign Mode!
« Reply #115 on: September 27, 2013, 08:48:49 AM »

I like the sphere, however wouldn't some more greebling on the edge to make it less... Flat? I tried some quick modifications to show my point.

Spoiler
[close]

I have done it poorly, but the idea would be to not make it perfectly spherical and rather adding some antennas and bits sticking out of the main frame.
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Erick Doe

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Re: [0.6a] ZORG - V14b - (Exerelin Compatible!) - Early Campaign Mode!
« Reply #116 on: September 27, 2013, 08:55:26 AM »

Indeed. That is exactly why I already added some greebles. Not nearly enough, mind you. It was done sort of hastily. I appreciate the feedback. In the future I do plan on adding more detail to the ship.

Antennae always seem to get the job done.  ;)
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Silver Silence

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Re: [0.6a] ZORG - V14b - (Exerelin Compatible!) - Early Campaign Mode!
« Reply #117 on: September 27, 2013, 02:47:32 PM »

To break up the profile even more, you could also cut into it so that while it IS a sphere (or circle), it's not a perfect sphere (or circle :P).
Just faced my first Zorg ships in Exerelin, it was just a couple freighters and some of their "fighters".
Saw the fighters first, "Huh, what are they? They're a wing? They're fighters? Those things are HUGE".
Then the freighters with their subtle dubstep wobwob engines readily keeping pace with my destroyer.

I hope that not all big Zorg ships are that fast. Control Matrices could be a horrible experience if they can literally run rings around a capital (if and when I get one).


Overall, I approve of the Antediluvians MkII the Zorg and I just wanna ask one thing before I get back to shooting at them, do they ever come with shields?
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Erick Doe

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Re: [0.6a] ZORG - V14b - (Exerelin Compatible!) - Early Campaign Mode!
« Reply #118 on: September 27, 2013, 02:53:07 PM »

Overall, I approve of the Antediluvians MkII the Zorg and I just wanna ask one thing before I get back to shooting at them, do they ever come with shields?

No, but you can put a front shield emitter on them. I am considering adding some forcefield hullmod or ship system.
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Silver Silence

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Re: [0.6a] ZORG - V14b - (Exerelin Compatible!) - Early Campaign Mode!
« Reply #119 on: September 27, 2013, 03:28:00 PM »

Wasn't planning on flying them, just hoping they don't come with shielding as well.  :P

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