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News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Poll

Your opinion on the Zorg matters

More fighters
- 11 (16.9%)
More frigates
- 5 (7.7%)
More destroyers
- 5 (7.7%)
More cruisers
- 4 (6.2%)
More capital ships
- 30 (46.2%)
More utility ships (freighters)
- 10 (15.4%)

Total Members Voted: 64


Pages: 1 ... 4 5 [6] 7 8 ... 24

Author Topic: [0.6.2a] ZORG - V18 - (Exerelin + Uomoz Compatible!) - Campaign Mode!  (Read 162497 times)

Erick Doe

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Re: [0.6a] ZORG - V12 - (Exerelin Compatible!)
« Reply #75 on: September 22, 2013, 02:37:16 PM »

The Zorg star is actually an artificial star. I'll post a screenshot soon.  8)
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Re: [0.6a] ZORG - V12 - (Exerelin Compatible!)
« Reply #76 on: September 22, 2013, 02:48:54 PM »

No need for screenshots, that's a no-brainer. ::)

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Erick Doe

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Re: [0.6a] ZORG - V12 - (Exerelin Compatible!)
« Reply #77 on: September 22, 2013, 02:50:09 PM »

Actually... that's not far off.
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Re: [0.6a] ZORG - V12 - (Exerelin Compatible!)
« Reply #78 on: September 22, 2013, 02:56:20 PM »

I know.
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Erick Doe

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Re: [0.6a] ZORG - V12 - (Exerelin Compatible!)
« Reply #79 on: September 22, 2013, 03:00:51 PM »

Spoiler



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Re: [0.6a] ZORG - V12 - (Exerelin Compatible!)
« Reply #80 on: September 22, 2013, 03:05:43 PM »

This omen does not bode well.

It looks a bit blurry. Does it help if you let photoshop sharpen it?
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Erick Doe

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Re: [0.6a] ZORG - V12 - (Exerelin Compatible!)
« Reply #81 on: September 22, 2013, 03:11:27 PM »

Its a placeholder anyway. I initially intended for it to be smaller, hence the texture is so blurry.
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Flare

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Re: [0.6a] ZORG - V12 - (Exerelin Compatible!)
« Reply #82 on: September 22, 2013, 03:11:35 PM »

The Zorg star is actually an artificial star. I'll post a screenshot soon.  8)

An artificial star or an artificial planet/moon?

There is a massive difference.
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Quote from: Thana
Quote from: Alex

The battle station is not completely operational, shall we say.

"Now witness the firepower of this thoroughly buggy and unoperational batt... Oh, hell, you know what? Just ignore the battle station, okay?"

Erick Doe

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Re: [0.6a] ZORG - V12 - (Exerelin Compatible!)
« Reply #83 on: September 22, 2013, 03:14:14 PM »

Why would I repeatedly write "star" if I meant planet or moon. It is a star.  ;)
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Erick Doe

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Re: [0.6a] ZORG - V12 - (Exerelin Compatible!)
« Reply #84 on: September 23, 2013, 05:22:48 AM »

Working down a checklist. The Zorg mod's campaign is almost ready!

However, I ran into this issue while trying to have a custom image at a station:
Quote
Caused by: org.codehaus.commons.compiler.CompileException: File data/scripts/world/zorg/ZorgGen.java, Line 61, Column 82: Cannot determine simple type name "InteractionDialogImageVisual"

That refers to:
Quote
station.setCustomInteractionDialogImageVisual(new InteractionDialogImageVisual("illustrations", "zorg_interior", 1200, 1200));

I can't figure out why it isn't working. There is a "zorg_interior.png" in the illustrations folder. "station" is the token of the station in ZorgGen.java.

Any ideas?
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Uomoz

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Re: [0.6a] ZORG - V12 - (Exerelin Compatible!)
« Reply #85 on: September 23, 2013, 05:30:21 AM »

Hey erick, have you read my pm?
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Erick Doe

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Re: [0.6a] ZORG - V12 - (Exerelin Compatible!)
« Reply #86 on: September 23, 2013, 06:06:40 AM »

Hey erick, have you read my pm?

I have and response send.
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phyrex

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Re: [0.6a] ZORG - V12 - (Exerelin Compatible!)
« Reply #87 on: September 23, 2013, 10:40:03 AM »

Working down a checklist. The Zorg mod's campaign is almost ready!

yaaaaay  :D
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Re: [0.6a] ZORG - V12 - (Exerelin Compatible!)
« Reply #88 on: September 23, 2013, 12:05:03 PM »

Yay! Can't wait to try some pot shots against that gigantic control matrix thing.
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ssthehunter

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Re: [0.6a] ZORG - V12 - (Exerelin Compatible!)
« Reply #89 on: September 23, 2013, 09:51:33 PM »

Yea..... erm......
Just a question, where ARE the zorg in .6? I have yet to see one of the ships, but I've gotten the weapons.
Are they simply not in campaign right now? (other then weapons?)
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