Yeah, I'm just working with the basic premise.
If missiles are OP in the mod, that's something that can be fixed, and I want to know if you find things you think aren't working; right now, I think that they're working fairly well, but I'm open to further nerfs if it's necessary. People's feedback helps me get the balance right.
I've fixed a couple of the things that were still screwy, like the HMG's DPS, and a couple of other things like that already.
Anyhow, I'm working on translating my Vacuum Ship / Autofire AIs to an AI that is compatible with Vanilla ships and balance concepts and acts in a similar way. I don't know whether that belongs in this mod or whether I'll just make a companion mod for this that allows players to use those things. It adds a lot of options, in terms of things that can be done to address core challenges.
It's mainly done, although I'm still working on some of the details and am refining the rough edges. It does most of the things Vanilla's AI does, like dodge missiles, dodge other ships more properly, etc., already.