So I've been doing a bit of further playtesting on this, and have come up with the following thoughts:
- Shar Pei feels cool. I'd like to know if it's not my own bias though, because I only trust my judgement so far. I think there is a danger that it is very similar in loadout to the Ridgeback(s) and the BRT. Hopefully it is differentiated enough, though. Once you get the front shield emitter, you probably have enough extra OP to support it without too much bother, and it becomes a step-change more survivable with sensible flux management and a couple of 'artillery' options in the medium ballistic slots.
- BRT and Ridgeback are not really, stats-wise, differentiated at all. The BRT is inferior in every way. Only choice would be whether jets + slightly different weapons layout is better for the BRT (it's not enough, I think). I've attempted to resolve this by increasing the supply overhead and recovery time for the Ridgeback, the BRT also gets a free Affenpinscher - effectively a built-in heavy burst laser with 360 coverage and slightly different stats for flavour purposes - adding to it's supposed role as a 'Guard' ship. Choice hopefully becomes a real one now.
- Some of the supply recovery rates and CR costs are too low in the current version. I have tweaked these down (or up, whichever way you look at it - they become less favourable) for some of the more 'Supporty' or 'Advanced' ships like the Ridgeback, Shar Pei or Komondor, reflecting their less optimal use for sustained combat (they are still in line with the best Mastery-Epoch ships, though).
I'm quite enjoying playing with them, their low supply overheads allow extended runs from Canis to Corvus to torment the Pirates and Hegemony. I am too scared to anger the TT though. Maybe that's the next balance test ...
I'd appreciate any further points of discussion anyone might have, on the off chance anyone is actively playing with this mod, that I can pick up in the current balance pass.
