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Author Topic: [0.6.2a] Bushi v1.1.1  (Read 118511 times)

Gotcha!

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Re: [0.6.2a] Bushi v1.0.0
« Reply #135 on: January 10, 2014, 04:17:27 PM »

Lopunny Zen: The 'issues' you mention do not exist. You are trying to destroy a CRUISER with a FRIGATE. Yes, it is a cargo carrying cruiser, but it's still a cruiser. If people want to raid Bushi cargo ships, they'll need to bring bigger ships to open them up. This is how I intented it to be and I find it very rude of you to tell me, not asking me, but telling me to fix problems that are not even there.

Now I advise you to stop playing with this mod if you don't like it, accept that it isn't to your taste and move on. Thank you.

Really now...
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Lopunny Zen

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Re: [0.6.2a] Bushi v1.0.0
« Reply #136 on: January 10, 2014, 09:23:33 PM »

and the atlas is even bigger and thats still taken down sir...there are plenty of cruiser freighters that can be killed...but whatever...this mod fails to impress me anyways
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FasterThanSleepyfish

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Re: [0.6.2a] Bushi v1.0.0
« Reply #137 on: January 10, 2014, 09:32:14 PM »

Remember the golden rule, treat others the way you would like to be treated.

The atlas is a superfreighter, which is NOT meant for combat. Gotcha intended his cargo ship to be more like a standard cruiser that has had its guts ripped out for cargo space, while still retaining combative capabilities.

One final thing, could you use proper English? In some manner, it is disrespectful if you don't even bother with spelling, punctuation or grammar.
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LazyWizard

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Re: [0.6.2a] Bushi v1.0.0
« Reply #138 on: January 11, 2014, 05:42:31 AM »

Just a reminder, please treat all forum members with respect.

@Lopunny Zen: you have a new private message.
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Gotcha!

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Re: [0.6.2a] Bushi v1.0.1
« Reply #139 on: January 11, 2014, 06:52:58 PM »

[0.6.2a] v1.0.1
- LazyWizard to the rescue! The chip implant should now stick around on Bushi's main station until you buy it. Don't ask me of the magic behind it. I am no wizard!
- New missile weapon, limited to Bushi carriers. Fires once every 30 seconds.
  Fires small one manned (or rather, one Bushi'd) shuttles, which fly fast and have a very good turn rate. The shuttles carry a payload and kamikaze into enemy ships.
  They don't use up crew members. Bushi androids are engineered on carriers in order to man these shuttles.
  The plan was to have it randomly strafe so it was less likely to get hit, but I can't figure out how to make it so, even with Xenoargh's extensive help and modifications.
  I thank you, Xenoargh, even though I failed. Maybe in future Starsector versions it'll be easier to implement stuff like this for mentally challenged people like me.
- Nuke missiles have a red tip. Yeah, not really a big change, but whatever. Big nukes need red noses.

- New game required!
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Gotcha!

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Re: [0.6.2a] Bushi v1.0.2
« Reply #140 on: January 12, 2014, 06:38:22 AM »

[0.6.2a] v1.0.2
Small fixes:
- Some ships didn't have enough OP to support their basic loadout. Fixed.
- Kamikaze shuttle now shows in Codex.
- Chigiriki has one Kamikaze shuttle, Tanto has two, Kabuto has four.
- Removed arrows from Kabuto's flight deck.

Compatible with v1.0.1. (Not with 1.0.0.)
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Garmine

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Re: [0.6.2a] Bushi v1.0.2
« Reply #141 on: January 12, 2014, 06:44:27 AM »

Ah, I've just finished booting up my game... :)
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I went outside one day, the graphics were amazing, but the gameplay sucked...
Prepare yourselves for miscapitalization errors! *evil laugh*

Gotcha!

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Re: [0.6.2a] Bushi v1.0.2
« Reply #142 on: January 12, 2014, 07:00:18 AM »

Oh dear, is it my turn now to see how much Linux hates my mods? ;D
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Garmine

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Re: [0.6.2a] Bushi v1.0.2
« Reply #143 on: January 12, 2014, 07:03:16 AM »

Oh dear, is it my turn now to see how much Linux hates my mods? ;D

I don't recall any problems with your mods :D

Btw, 1.0.1 loaded just fine a few minutes ago :)
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I went outside one day, the graphics were amazing, but the gameplay sucked...
Prepare yourselves for miscapitalization errors! *evil laugh*

Gotcha!

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Re: [0.6.2a] Bushi v1.1.0
« Reply #144 on: January 21, 2014, 08:32:31 PM »

[0.6.2a] v1.1.0
- Updated for 0.6.2a. (It already said so in the topic title, but this was untrue ofcourse, since 0.6.2a wasn't even released! Somehow I messed up version numbers.)
- Bushi Raiu has increased flux dissipation.
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DeadWolf357

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Re: [0.6.2a] Bushi v1.1.0
« Reply #145 on: February 13, 2014, 01:17:48 PM »

Out of all the mods out there adding in new factions/ships/weapons I have to say this is my favorite one because I just love how the ships can just demolish huge fleets! Keep up the good work on the mod! 
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Gotcha!

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Re: [0.6.2a] Bushi v1.1.1
« Reply #146 on: July 29, 2014, 06:05:34 AM »

[0.6.2a] v1.1.1 - Compatible with LazyLib's 1.9 non-deprecated version.
Thank you, LazyWizard, for making it so. :)
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muttiman

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Re: [0.6.2a] Bushi v1.1.1
« Reply #147 on: February 18, 2015, 02:19:25 AM »

is this mod dead? too bad, i really enjoyed the bushi :)
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DefiasOne

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Re: [0.6.2a] Bushi v1.1.1
« Reply #148 on: February 23, 2015, 04:34:30 PM »

is this mod dead? too bad, i really enjoyed the bushi :)

It might make a comeback  ::)
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Ahne

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Re: [0.6.2a] Bushi v1.1.1
« Reply #149 on: February 23, 2015, 07:53:33 PM »

DefiasOne...  i like you more and more!

 :D
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