[0.6.2a] v1.0.1
- LazyWizard to the rescue! The chip implant should now stick around on Bushi's main station until you buy it. Don't ask me of the magic behind it. I am no wizard!
- New missile weapon, limited to Bushi carriers. Fires once every 30 seconds.
Fires small one manned (or rather, one Bushi'd) shuttles, which fly fast and have a very good turn rate. The shuttles carry a payload and kamikaze into enemy ships.
They don't use up crew members. Bushi androids are engineered on carriers in order to man these shuttles.
The plan was to have it randomly strafe so it was less likely to get hit, but I can't figure out how to make it so, even with Xenoargh's extensive help and modifications.
I thank you, Xenoargh, even though I failed. Maybe in future Starsector versions it'll be easier to implement stuff like this for mentally challenged people like me.
- Nuke missiles have a red tip. Yeah, not really a big change, but whatever. Big nukes need red noses.
- New game required!