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Starsector 0.97a is out! (02/02/24); New blog post: Anubis-class Cruiser (12/20/24)

Author Topic: Officer Behavior  (Read 3786 times)

SteelSoldier

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Officer Behavior
« on: July 07, 2013, 06:55:43 AM »

I know the Officers are one of the things that will be added in the future, I am also familiar that there are next to no details about them.

I am unsure if these officers are going to pilot ships, or if they are going to provide bonuses for certain stats.

What I think is, these officers should have distinct behaviors from each other.

Now my reasoning is, every officer should have a different combat behaviors.

I have come up with a few so you can get an idea.

Reckless, this officer likes to get in a fight, get up close and personal without giving a damn about safety.

Defensive, utilizes the maximum range of his weapons at all times, tries to stay away from larger ships.

Protector, when this officer sees a ship below 30% health, he immediately rushes to their aid, generally goes in front of the ship who is taking a beating by the enemies weapons and tries to shield the ally.

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Grug

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Re: Officer Behavior
« Reply #1 on: July 07, 2013, 09:55:34 AM »

I seem to recall reading exactly this in one of Alex's blog posts.
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phyrex

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Re: Officer Behavior
« Reply #2 on: July 07, 2013, 10:27:48 AM »

I seem to recall reading exactly this in one of Alex's blog posts.

it is. alex has already mentionned officers will get personalities of theire own that will influence how they commandeer theire ships, making it important to assign the right officer to the right task
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Grug

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Re: Officer Behavior
« Reply #3 on: July 07, 2013, 10:29:08 AM »

I think the scale was a 5-point one, if I recall correctly.

Coward
Cautious
Careful
Aggressive
Suicidal?
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SteelSoldier

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Re: Officer Behavior
« Reply #4 on: July 07, 2013, 10:57:32 AM »

Does someone got a link, because I tried browsing through hte blog posts, but I only found a mention about officers boosting command points or something.
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FloW

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Re: Officer Behavior
« Reply #5 on: July 07, 2013, 11:01:34 AM »

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"The point is, you see, that there is no point in driving yourself mad trying to stop yourself going mad. You might just as well give in and save your sanity for later.''
- Ford Prefect, creator of the giraffe; a very long time ago

Grug

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Re: Officer Behavior
« Reply #6 on: July 07, 2013, 11:02:18 AM »

cowardly
cautious
steady
aggressive
suicidal
fearless

Whoops, six point scale.
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SteelSoldier

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Re: Officer Behavior
« Reply #7 on: July 07, 2013, 11:13:36 AM »

Didnt go as far as 2011, my bad
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Hari Seldon

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Re: Officer Behavior
« Reply #8 on: July 13, 2013, 06:43:24 PM »

The Art of War had some virtues for Generals in the first chapter (but those were boring).

The list of officers' faults is pretty good, though:
There are five dangerous faults which may affect a general:
1. Recklessness, which leads to destruction
2. Cowardice, which leads to capture
3. A hasty temper, which can be provoked by insults
4. A delicacy of honor which is sensitive to shame
5. Over-solicitude for his men, which exposes him to worry and trouble

See more at: http://suntzusaid.com/book/8#sthash.c8zyHRN9.dpuf
Because there is commentary in more detail about those faults there
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"Violence is the last refuge of the incompetent." - Salvor Hardin, Foundation

Iscariot

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Re: Officer Behavior
« Reply #9 on: July 20, 2013, 10:00:18 PM »

If I might suggest one more:

Careerist: An officer with designs on one day commanding his own fleet, one who views everything in the prism of career benefit versus risk. Will act cautiously in battle, except when he notes an opportunity to finish off an enemy ship.
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The idea is that the various tech levels represent different - not "better" - ways to do things.