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Author Topic: Squadding system  (Read 2995 times)

hydremajor

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Squadding system
« on: July 04, 2013, 11:56:33 PM »

for lack of a better term...


So the idea is to be able to create "squads" of ships wich can then be assigned specific roles

Lets say I want to make a group of Wolves and make 'em into a strike wing

I set their weapons, loadouts yaddi yadda and have them set how I want em to be...and then go to fleet screen and have an option wich allows me to create such squads in wich I can choose

- Their role: as in how they'll behave in battle wether they'll try to kite, go face to face or even try to phase all over the place to get behind the target and use their strike weapons

- Their "call sign": sort of small icon thing to designate the group as a whole, so to give em orders all at once

and with this perhaps add a sort of "drag'n'drop" order method or something....
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Gothars

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Re: Squadding system
« Reply #1 on: July 05, 2013, 04:16:00 AM »

You kinda have squads already with the number shortcuts (ctrl+1 etc.). Assigning a whole squad a specific role doesn't make much sense. If kiting or any other tactic is a good idea depends on the current opponent and overall situation.
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Jazwana

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Re: Squadding system
« Reply #2 on: July 06, 2013, 07:24:59 PM »

The AI already changes a ship's role automatically depending on weapon loadout somewhat. 
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Flare

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Re: Squadding system
« Reply #3 on: July 06, 2013, 08:44:33 PM »

Better if you could give it some guidelines prior to battle, though that's probably what the officer tab is for.
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hydremajor

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Re: Squadding system
« Reply #4 on: July 07, 2013, 01:10:54 AM »

The AI already changes a ship's role automatically depending on weapon loadout somewhat. 

Yeah but when you have a destroyer that sits there trying to kite with its max range weapon instead of getting closer to use its four or so tactical lasers AND its torpedoes launchers that would allow it to easily overload/insta-melt its target I can't help but feel the urge to kill rising...

Better if you could give it some guidelines prior to battle, though that's probably what the officer tab is for.

It was already established that this was here to deal with your OFFICERS as in units that would be here to give your fleet the extra perks/FP...like more characters to have lying around to spec into different things with their levels...
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Debido

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Re: Squadding system
« Reply #5 on: December 19, 2013, 12:29:34 AM »

You kinda have squads already with the number shortcuts (ctrl+1 etc.). Assigning a whole squad a specific role doesn't make much sense. If kiting or any other tactic is a good idea depends on the current opponent and overall situation.

I do want a 'squadding' type system so that a 'squad' can work as a cohesive team to realise a solution to a problem, whether it's guarding an ally ship, attacking an enemy ship etc. It seems to me that ally or enemy ships work independently to achieve a goal rather than utilising each other's strengths.

For example:
  • Heavy brawlers to take damage at the front, and fast flankers to target weaker engine areas or loiter in areas with low outgoing damage vectors.
  • Support carriers with LR missiles sitting at the back with smaller scout fighter craft loitering at the edge of enemy weapon range. Letting carriers fire LR missiles at beyond visual range
  • Just scout ships in general, I want to know where the enemy is, there is no need to engage them
  • Fighter ships that escort bombers, then distract the enemy vessel PD's, allowing the bombers to make their main run unhindered
  • Squads of ships that fly in a formation so that their flanks are covered at the sides and rears
  • Squads deciding that the enemy vessel is overwhelming, leading them to either kite or stay away from enemies weapon range - ie. do not engage a onslaught if you're a lasher (Player should be notified)

There are just so many cases where micromanaging these guys isn't practical or possible with the current system, honestly I can't leave these guys to themselves for 5 minutes.
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IronBorn

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Re: Squadding system
« Reply #6 on: December 22, 2013, 10:27:09 PM »

I posted a similar thread in November, but it didn't get much notice.

It really would be great to see the tactical side of the game expanded. Currently, because it is virtually impossible to efficiently and effectively command a fleet, I only buy cheap frigates and destroyers for the AI to fly. Also, because of the very limited tactical side of the game, I don't even bother entering into battles that I can't clearly win. It makes the campaign rather boring, actually.

I'd prefer to see the entire RPG element of the game be an optional play mode, and a true tactical option be made available. Currently, it makes more sense to just put all points into your main ship to make it unkillable and have a bunch of cannon fodder for the rest of your fleet. But with the addition of officers (and having to level them up as well I would guess), the game is headed even more in the direction of an RPG.

The problem with having the core of the game built around an RPG is it turns the game into a grind. Tactical play involves skill and offers a far greater variety of game play than having eventual super ships that eviscerate everything on the field of battle.
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Debido

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Re: Squadding system
« Reply #7 on: December 23, 2013, 04:37:05 AM »

I'm left wondering if the development team has spent their allocated time/budget on AI development and have moved on and just want to develop the larger overarching content such as officers and industry.

I noted recently that coasting was removed as they were unable to solve the difficulties AI was having with coasting, so they simply removed coasting from game. It would be a shame if the current AI was the final code, however the project has been going on for 3 years now so understandably they can't reasonably improve it with the resources available.

I kind of wish a publishing company would pick this game up and invest some serious cash into it so that a larger development team can finish it off by the end of 2014. Where is a greedy *** like EA when you need it :D
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