Ok, so far i've gone through all the ships and started on the weapons. I'll definitely release what i have tomorrow, but I may just end up cherry picking some of the worst offenders so far if I'm not able to go through all of the weapons.
So far some of the major changes have been drastically reducing all the fighter wing's stats to more closely match vanilla (though still be competitive), increasing supply consumption/recovery costs as well as ship pricing across the board, adding peak CR time to ships that were missing it for some reason, readjusting the Peak CR duration to match vanilla values, reconfiguring blueprints a bit so fighter hulls and stations are no longer buildable, and moving the black swan and goliath to the pirate blueprint set. I've also so far reduced the beam speed and turn rate for the pulsar beam so it no longer moves like a PD cannon, and rebalanced the Ion Beams to function more closely to the vanilla ones (though still be competitive).