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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.9.5a] Hiigaran Descendants v2.0.4/v5  (Read 466998 times)

Richyread

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Re: [0.65.2a] Hiigaran Descendants v1.1.0
« Reply #660 on: April 01, 2015, 09:03:39 AM »

......I seem to find at least 2 to 3 Goliath Carriers in every single station/planet. Open market, black market, special market, everywhere. It's so common it's insane.

it must be a bug.

+1 to the strange galaxy wide sale that seems to be happening on the Goliath Carriers :D
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CaptainRockwellTorry

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Re: [0.65.2a] Hiigaran Descendants v1.1.0
« Reply #661 on: April 02, 2015, 03:22:04 AM »

The current version does need ShaderLib, you can get it here.

starsector.log can be found in Starsector/starsector-core on Windows or just Starsector/ (IIRC, can't check right now) on Linux.

Well I tried it with Shader.lib and it still wouldn't work. By the way I meant to say I was using Lazy.lib not krazy.lib, don't know what I was thinking there. Anyway I found the following in the starsectorerror file 110217 [Thread-5] ERROR com.fs.starfarer.combat.D  - java.lang.RuntimeException: Error compiling [data.scripts.world.HiiModPlugin]
java.lang.RuntimeException: Error compiling [data.scripts.world.HiiModPlugin]
   at com.fs.starfarer.loading.scripts.ScriptStore$3.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: File 'data/scripts/world/HiiModPlugin.java', Line 23, Column 19: Unknown variable or type "ShaderLib"
   at org.codehaus.janino.JavaSourceClassLoader.generateBytecodes(JavaSourceClassLoader.java:226)
   at org.codehaus.janino.JavaSourceClassLoader.findClass(JavaSourceClassLoader.java:178)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   ... 2 more
Caused by: org.codehaus.commons.compiler.CompileException: File 'data/scripts/world/HiiModPlugin.java', Line 23, Column 19: Unknown variable or type "ShaderLib"
   at org.codehaus.janino.UnitCompiler.compileError(UnitCompiler.java:10174)
   at org.codehaus.janino.UnitCompiler.getType2(UnitCompiler.java:5424)
   at org.codehaus.janino.UnitCompiler.access$12300(UnitCompiler.java:185)
   at org.codehaus.janino.UnitCompiler$16.visitPackage(UnitCompiler.java:5115)
   at org.codehaus.janino.Java$Package.accept(Java.java:3164)
   at org.codehaus.janino.UnitCompiler.getType(UnitCompiler.java:5159)
   at org.codehaus.janino.UnitCompiler.getType2(UnitCompiler.java:5419)
   at org.codehaus.janino.UnitCompiler.access$15400(UnitCompiler.java:185)
   at org.codehaus.janino.UnitCompiler$16.visitAmbiguousName(UnitCompiler.java:5149)
   at org.codehaus.janino.Java$AmbiguousName.accept(Java.java:3135)
   at org.codehaus.janino.UnitCompiler.getType(UnitCompiler.java:5159)
   at org.codehaus.janino.UnitCompiler.findIMethod(UnitCompiler.java:7333)
   at org.codehaus.janino.UnitCompiler.compileGet2(UnitCompiler.java:3873)
   at org.codehaus.janino.UnitCompiler.access$6900(UnitCompiler.java:185)
   at org.codehaus.janino.UnitCompiler$10.visitMethodInvocation(UnitCompiler.java:3263)
   at org.codehaus.janino.Java$MethodInvocation.accept(Java.java:3974)
   at org.codehaus.janino.UnitCompiler.compileGet(UnitCompiler.java:3290)
   at org.codehaus.janino.UnitCompiler.compileGetValue(UnitCompiler.java:4368)
   at org.codehaus.janino.UnitCompiler.compile2(UnitCompiler.java:2662)
   at org.codehaus.janino.UnitCompiler.access$4400(UnitCompiler.java:185)
   at org.codehaus.janino.UnitCompiler$7.visitMethodInvocation(UnitCompiler.java:2627)
   at org.codehaus.janino.Java$MethodInvocation.accept(Java.java:3974)
   at org.codehaus.janino.UnitCompiler.compile(UnitCompiler.java:2654)
   at org.codehaus.janino.UnitCompiler.compile2(UnitCompiler.java:1643)
   at org.codehaus.janino.UnitCompiler.access$1100(UnitCompiler.java:185)
   at org.codehaus.janino.UnitCompiler$4.visitExpressionStatement(UnitCompiler.java:936)
   at org.codehaus.janino.Java$ExpressionStatement.accept(Java.java:2097)
   at org.codehaus.janino.UnitCompiler.compile(UnitCompiler.java:958)
   at org.codehaus.janino.UnitCompiler.compileStatements(UnitCompiler.java:1007)
   at org.codehaus.janino.UnitCompiler.compile(UnitCompiler.java:2293)
   at org.codehaus.janino.UnitCompiler.compileDeclaredMethods(UnitCompiler.java:822)
   at org.codehaus.janino.UnitCompiler.compileDeclaredMethods(UnitCompiler.java:794)
   at org.codehaus.janino.UnitCompiler.compile2(UnitCompiler.java:507)
   at org.codehaus.janino.UnitCompiler.compile2(UnitCompiler.java:393)
   at org.codehaus.janino.UnitCompiler.access$400(UnitCompiler.java:185)
   at org.codehaus.janino.UnitCompiler$2.visitPackageMemberClassDeclaration(UnitCompiler.java:347)
   at org.codehaus.janino.Java$PackageMemberClassDeclaration.accept(Java.java:1139)
   at org.codehaus.janino.UnitCompiler.compile(UnitCompiler.java:354)
   at org.codehaus.janino.UnitCompiler.compileUnit(UnitCompiler.java:322)
   at org.codehaus.janino.JavaSourceClassLoader.generateBytecodes(JavaSourceClassLoader.java:224)
   ... 5 more

Its too bad I really wanted to get this mod to run, but I guess something I don't understand is going on to prevent it.
Thanks for your help anyway. You know I remembered I did update java just recently, maybe that has something to do with it?

Regards:
CaptainRockwellTorry
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Histidine

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Re: [0.65.2a] Hiigaran Descendants v1.1.0
« Reply #662 on: April 02, 2015, 05:19:50 AM »

Are you sure you have the newest ShaderLib (beta 1.06) and have it enabled in the mods list?
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DefiasOne

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Re: [0.65.2a] Hiigaran Descendants v1.1.0
« Reply #663 on: April 02, 2015, 05:32:24 AM »

Great Mod ;D ;D ;D ;D.

Everything works great. I just have a question about nexrelin compatibility and that is....

Is there any way to get the sajuuk kar to spawn in the stores. I got maxxed rep to 100 but I couldnt find it

The Sajuuk kar is supposed to be the flagship of the Hiigarans meaning that only 1 exists, that being said I'll see what I can do make them slightly more accessible, but they are quite OP.

Still not sure whats going on with the goliath carriers. Unfortunately I haven't had the time to do some serious debugging and additional balance passes.
How are the market conditions with and without Nexerelin?
« Last Edit: April 02, 2015, 05:34:26 AM by DefiasOne »
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Deathfly

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Re: [0.65.2a] Hiigaran Descendants v1.1.0
« Reply #664 on: April 02, 2015, 05:52:32 AM »

Still not sure whats going on with the goliath carriers. Unfortunately I haven't had the time to do some serious debugging and additional balance passes.
How are the market conditions with and without Nexerelin?

check
\data\world\factions\pirates.faction

maybe don't let hii_goliath_Standard spawn in Medium size fleets will help.
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Histidine

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Re: [0.65.2a] Hiigaran Descendants v1.1.0
« Reply #665 on: April 02, 2015, 06:25:17 AM »

BTW: Three of the five missions fail to load (obsolete reference to hound_Assault variant).
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connortron7

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Re: [0.65.2a] Hiigaran Descendants v1.1.0
« Reply #666 on: April 02, 2015, 01:31:03 PM »

The funniest thing about the Goliath carriers everywhere is that it's supposed to be a one of a kind ship :P

DefiasOne

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Re: [0.65.2a] Hiigaran Descendants v1.1.0
« Reply #667 on: April 02, 2015, 01:39:13 PM »

BTW: Three of the five missions fail to load (obsolete reference to hound_Assault variant).

I know they are fixed in the version I'm working on at the moment.
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Death_Silence_66

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Re: [0.65.2a] Hiigaran Descendants v1.1.0
« Reply #668 on: April 04, 2015, 11:32:13 AM »

I demand you add the Sajuuk!
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CaptainRockwellTorry

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Re: [0.65.2a] Hiigaran Descendants v1.1.0
« Reply #669 on: April 05, 2015, 05:09:29 AM »

Are you sure you have the newest ShaderLib (beta 1.06) and have it enabled in the mods list?

Yes, and Yes.

Regards:
CaptainRockwellTorry
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omatkoicorko

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Re: [0.65.2a] Hiigaran Descendants v1.1.0
« Reply #670 on: April 27, 2015, 07:18:15 AM »

any news ?
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Shedovv

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Re: [0.65.2a] Hiigaran Descendants v1.1.0
« Reply #671 on: May 02, 2015, 02:22:08 PM »

I did not encounter the Sector (yeah not Galaxy u  newbs :3) Wide Carrier sale BUT I did encounter a Sajuk Khar as in I saw it in the shop BUT. The bloody frigates and Fiirkan Corvettes especially, seem to have gone extinct. The only two frigate sized things I found was two Jet Gun Boats. So I had to cheat a Fiirkan into my fleet using console commands and then build the rest of them with Omnifactory set to demand resources. Which wasn't quite pleasant. Infact market in Polaris is forcing me to play with a raised eyebrow. I am not sure how it's supposed to be ideally, but I reckon it should have at least ONE of each ship on the market available every resupply, well ok not of EACH cuz stuff like Sajuk Khar is OP. But you get the idea. Also needs some sort of shipyard station/planet that is responsible for dishing out ships that maybe go to the market in convoys? Though the latest is sort of a thing that the game it self needs not just Hiigaran's Faction.

EDIT: Also Any kind of wing is aquireable but quite hard to come by.

P.S. All of the above isn't THAT much of a problem... in general that is. BUT for someone who's aiming to have a fleet purely made out of the ships of the faction they choose.. such as my self. it's a HUGE issue. And the only workaround atm is to resort to Omnifactory and Console Commands.
« Last Edit: May 03, 2015, 01:27:45 PM by Shedovv »
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frogbones

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Re: [0.65.2a] Hiigaran Descendants v1.1.0
« Reply #672 on: May 02, 2015, 05:43:42 PM »

^^ yep, I agree 100%.
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Shedovv

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Re: [0.65.2a] Hiigaran Descendants v1.1.0
« Reply #673 on: May 04, 2015, 01:44:13 PM »

*cough cough* WHAT THE ACTUAL F**K??? http://gyazo.com/0c4bbc190ccdbe2850b847534673ca78
Yep the Hiigaran Market is definitely broken, three Goliaths AND a Black Swan..... *murmurs something in shock*
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DefiasOne

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Re: [0.65.2a] Hiigaran Descendants v1.1.0
« Reply #674 on: May 05, 2015, 04:01:40 AM »

As I've said before the market in the current release is not properly balanced. Unfortunately I haven't had a lot of time to complete the modifications, as I've been doing some work on Bushi also.  :( Hopefully things will get better once I finish tweaking it. I'm sorry but college/work has been eating all my time.
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