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Author Topic: [0.9.5a] Hiigaran Descendants v2.0.4/v5  (Read 467006 times)

DefiasOne

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Re: [0.6.2a] Hiigaran Descendants v1.1.0
« Reply #630 on: February 23, 2015, 04:31:14 PM »

Update:
  • Added some ShaderLib lights to beam weapons
  • Improved market conditions, prices should be sane now
  • Added Black Swan and Goliath to pirate roster, beware the Black swan ! (Let me know how often you see these 2 ship types spawn)
  • Increase Flux/second for Ion cannons(300->500 medium Ion, 650 ->850 Large Ion) because they do a lot of damage and changed their color from Yellow to Blue
  • Various other tweaks I can't quite remember at 2 AM

Skaal Laser comparison with and without the new light effect(still working on the particle effect):
It might be a bit too bright, but the idea was to give it an effect that makes it look and feel like a truly powerful weapon.

Let me know if the light effects are too bright, weapons seem a tad OP could use some feedback in that sense.

https://www.dropbox.com/s/0q9e86w3gshghfi/Hiigaran%20Descendants%5B0.65.2a%5Dv2.rar?dl=0 Version 2 for 0.65.2a, Enjoy ! :)
« Last Edit: February 23, 2015, 04:38:19 PM by DefiasOne »
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Midnight Kitsune

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Re: [0.6.2a] Hiigaran Descendants v1.1.0
« Reply #631 on: February 23, 2015, 04:50:29 PM »

Yeah, waaaayyyy too bright on those lights
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Toxcity

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Re: [0.6.2a] Hiigaran Descendants v1.1.0
« Reply #632 on: February 23, 2015, 06:06:38 PM »

One thing you might want to do is change the Goliath to only spawn as a large carrier (considering the Condor is also a a medium carrier), and change the Black Swan to combat capital only (considering that the decommissioned Eagle, Falcon, and Dominator are large combat ships).
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DefiasOne

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Re: [0.6.2a] Hiigaran Descendants v1.1.0
« Reply #633 on: February 23, 2015, 11:34:40 PM »

Yeah, waaaayyyy too bright on those lights

Hmm, wanted something of a flare effect on the muzzle point but I doesn't quite look like that.
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Wriath

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Re: [0.6.2a] Hiigaran Descendants v1.1.0
« Reply #634 on: February 24, 2015, 06:21:15 AM »

28 hours!!!

DefiasOne

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Re: [0.6.2a] Hiigaran Descendants v1.1.0
« Reply #635 on: February 24, 2015, 06:50:16 AM »

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Spenz

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Re: [0.6.2a] Hiigaran Descendants v1.1.0
« Reply #636 on: February 24, 2015, 07:07:23 AM »

28 hours till Homeworld:Remastered is released I think is what he means.
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DefiasOne

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Re: [0.6.2a] Hiigaran Descendants v1.1.0
« Reply #637 on: February 24, 2015, 07:20:48 AM »

28 hours till Homeworld:Remastered is released I think is what he means.

Oh cool will have to get that remastered version at some point.
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Gotcha!

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Re: [0.6.2a] Hiigaran Descendants v1.1.0
« Reply #638 on: February 24, 2015, 10:51:40 AM »

Hi,
Just dropping in here to tell everyone that I'm absolutely okay with it. :)
I'm sorry that I can't find the motivation and interest right now to do it myself, but it's nice to know people care, so much even that someone took matters into his own hands.

DefiasOne, perhaps you can create a new thread for this mod, and Bushi if you decide to work on that one as well? @Mods, here's my green light.
Just be sure to at least copy over the credits and links. I hate not giving proper credit where it's due.
You could also poke me on Skype every time you want this thread updated. Whatever works best for you. :)



(Also, yah, Homeworld Remastered!  ;D)
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DefiasOne

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Re: [0.6.2a] Hiigaran Descendants v1.1.0
« Reply #639 on: February 24, 2015, 11:18:43 AM »

Hi,
Just dropping in here to tell everyone that I'm absolutely okay with it. :)
I'm sorry that I can't find the motivation and interest right now to do it myself, but it's nice to know people care, so much even that someone took matters into his own hands.

DefiasOne, perhaps you can create a new thread for this mod, and Bushi if you decide to work on that one as well? @Mods, here's my green light.
Just be sure to at least copy over the credits and links. I hate not giving proper credit where it's due.
You could also poke me on Skype every time you want this thread updated. Whatever works best for you. :)



(Also, yah, Homeworld Remastered!  ;D)
Awesome, then I'll centralize Bushi and Hiigara in a new thread when I get around to it.
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Aklyon

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Re: [0.65.2a] Hiigaran Descendants v1.1.0
« Reply #640 on: February 24, 2015, 01:19:17 PM »

You're updating Bushi as well? Neato.
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DefiasOne

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Re: [0.65.2a] Hiigaran Descendants v1.1.0
« Reply #641 on: February 25, 2015, 12:05:18 AM »

You're updating Bushi as well? Neato.

Yes, I'm aiming to hopefully release an update for Hiigara and release an updated Bushi for 0.65.2a sometime in the weekend if nothing major comes my way.
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connortron7

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Re: [0.65.2a] Hiigaran Descendants v1.1.0
« Reply #642 on: February 28, 2015, 01:20:30 PM »

After double checking i have discovered that the supplies are still 100 Credits more than usual it's not a big deal or anything im just thought I'd put it out there great work by the way  :)

Ahne

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Re: [0.65.2a] Hiigaran Descendants v1.1.0
« Reply #643 on: February 28, 2015, 01:50:13 PM »

is it updated!?? i think so YES THX MAN, so its possible to enable it with SS+?

Anyways thx man!
« Last Edit: February 28, 2015, 07:16:22 PM by Ahne »
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LB

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Re: [0.65.2a] Hiigaran Descendants v1.1.0
« Reply #644 on: February 28, 2015, 05:26:47 PM »

I see multiples of the pirate carrier for sale in the black market of almost every decently-sized system, which is probably not good. I've yet to see it in an actual fleet, though.

You may also want to do a stat balance pass on the ships eventually. There's a lot of problems all over the place here; one of the most obvious examples is the drone carrier, which is only 4 logistics (the minimum baseline for a one-deck carrier, essentially) but has a PD drone system better than the Astral's, competent flux stats, and 90 speed. The other really obvious ones are the base freighter, which at 500 cargo cap/logistics is more efficient than an Atlas (~300), and the tug, which only uses 0.6 (!!!) fuel/ly.
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