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Author Topic: [0.9.5a] Hiigaran Descendants v2.0.4/v5  (Read 469459 times)

Gotcha!

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Re: [0.6.2a] Hiigaran Descendants v1.0.0
« Reply #495 on: November 20, 2013, 04:09:06 AM »

@echosierraalpha: Whoo! :D
@ApetureUnicorn: Download works for me.
@SpaceRiceBowl: Wait... what?
@momerathe: I'm not involved in Exerelin myself. Zaphide is allowed to use and change my mods as he pleases. Aka: I can't answer any questions related to Exerelin.
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momerathe

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Re: [0.6.2a] Hiigaran Descendants v1.0.0
« Reply #496 on: November 20, 2013, 05:24:06 AM »

that's fair enough. are there any variants mounting a Mk2 sustained ion beam though?

(this is currently my favourite faction, BTW :) )
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Scrambles

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Re: [0.6.2a] Hiigaran Descendants v1.0.0
« Reply #497 on: November 20, 2013, 05:26:29 AM »

While I'm at it, are there any bundled variants mounting a Mk2 sustained ion beam? I've not had the weapon showing up at my stations (Exerelin, again) and I think that might be the cause.

There aren't. You could make one though, just add it to a random large energy slot on some ship in the .variant file ^.^

@Gotcha!: Can we get a picture of the new missile ship? :D
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momerathe

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Re: [0.6.2a] Hiigaran Descendants v1.0.0
« Reply #498 on: November 20, 2013, 06:20:30 AM »

Thanks - I'll do that and see if that fixes it.
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Re: [0.6.2a] Hiigaran Descendants v1.0.0
« Reply #499 on: November 20, 2013, 08:38:33 AM »

Yeap, I need to make a LOT more variants. It's on my todo list. :)

The Kava is a kitbashed Faal-Corum. Even so, I think it looks pretty decent. :)
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Scrambles

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Re: [0.6.2a] Hiigaran Descendants v1.0.0
« Reply #500 on: November 20, 2013, 09:27:26 AM »

Yep, looks cool!

Is there a better way to make new .variants for future use other than manually editing the variant files? :/

Like... how would one produce new variants for the mod? I was just editing the existing files ¬.¬

I know I can make them *in* the game but they can't be used outside that game...
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Re: [0.6.2a] Hiigaran Descendants v1.0.0
« Reply #501 on: November 20, 2013, 12:58:02 PM »

I usually create them in-game, save the game and then use the Saved Variant Converter tool (located somewhere around here) to extract the variant files from the save game.

Another way is to start the game in developer mode. Then you can just create variants from the game's menu.
Keep in mind that these variants are probably saved into a different folder, unless Alex fixed this. (Look for a Starfarer folder near your Starsector folder.)
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Axiege

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Re: [0.6.2a] Hiigaran Descendants v1.0.0
« Reply #502 on: December 06, 2013, 08:27:07 PM »

Reported bug for modded game that included Hiigarans: http://fractalsoftworks.com/forum/index.php?topic=7477.0

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Re: [0.6.2a] Hiigaran Descendants v1.0.0
« Reply #503 on: December 08, 2013, 11:41:14 AM »

I think their might be a problem with the Pulsar Beam weapon. (or maybe its a game mechanic that i am unaware of).

I often see the following situation:

Ships with full elite crew (i almost always run with elite crew only so i am unsure if it happens with less experienced crew as well). Having equiped a longer range weapon (then the pulsar beam), i often see them circling an enemy firing all weapons, however they are at the max range their heavy weapon allows, this means that even though its firing the pulsar beams at its target, its never hitting it. Thus wasting flux.

For example. I currently have Rathar class destroyer, fitted with an sequenced pulsar and 4 pulsar beams. Its always trying to be at the max range the seq pul. allows, however its pul beams are always out of range of its main target, yet they are firing.

Not sure if this is a game mechanic/limitation, or maybe there is something wrong in the definition files of the weapons thats causing it.
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Re: [0.6.2a] Hiigaran Descendants v1.0.0
« Reply #504 on: December 09, 2013, 10:07:45 AM »

Are the pulsars in the same weapon groups as the longer ranged weapons perhaps?
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Azureus

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Re: [0.6.2a] Hiigaran Descendants v1.0.0
« Reply #505 on: December 10, 2013, 09:26:28 PM »

Hello everyone, i have just started playing starsector and saw some people playing this faction on youtube so i decided to give it a go, everything is fine except for the fact that i can't fine the vessel modernization hull mod, i was just wondering if it has been removed form the mod, or if I'm not getting it when i download the pack.

Thanks in advance.
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FasterThanSleepyfish

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Re: [0.6.2a] Hiigaran Descendants v1.0.0
« Reply #506 on: December 10, 2013, 10:49:27 PM »

Welcome, Azureus!

So basically, the vessel modernization hullmod is not from the Hiigaran Descendants mod, rather, it is from the Project Valkyrie mod. That mod can be found here!

Have fun!
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Re: [0.6.2a] Hiigaran Descendants v1.0.0
« Reply #507 on: December 11, 2013, 11:38:39 AM »

My ships do not need that mod since they're already very modern. *cough cough choke*
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ValkyriaL

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Re: [0.6.2a] Hiigaran Descendants v1.0.0
« Reply #508 on: December 11, 2013, 11:52:29 AM »

Oooh so you don't need it then? welp! let's remove that hull mod for Hiigaran ships shall we? =D
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Re: [0.6.2a] Hiigaran Descendants v1.0.0
« Reply #509 on: December 11, 2013, 02:23:33 PM »

Hey, what's the worst that could ha... *gets sucked out of the nearest airlock*
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