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Author Topic: [0.9.5a] Hiigaran Descendants v2.0.4/v5  (Read 467072 times)

Gotcha!

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Re: [0.6.1a] Hiigaran Descendants v1.0.0
« Reply #480 on: November 14, 2013, 07:11:51 AM »

Looking good! These are definitely very useful for making ships and even a new faction.
Now I have enough on my hands as it is, so if anyone wants to have a go at it...  otherwise I'll keep them around for... who knows. :)
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Isimiel

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Re: [0.6.1a] Hiigaran Descendants v1.0.0
« Reply #481 on: November 14, 2013, 10:28:27 AM »

awesome sprites Kalth! honestly i like the battlecruiser better then the actual homeworld 2 one =P
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HELMUT

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Re: [0.6.1a] Hiigaran Descendants v1.0.0
« Reply #482 on: November 14, 2013, 10:51:34 AM »

Also, is there really a thing here called 'spriter judgment thread'? I don't mind displaying the ships, though I am not sure if they qualify without being properly shrunk and 'cartoonized' first.

Yep.

http://fractalsoftworks.com/forum/index.php?topic=4264.0

And your sprites are good. I hope Gotcha won't wait too long before starting to work on them.
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Gotcha!

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Re: [0.6.1a] Hiigaran Descendants v1.0.0
« Reply #483 on: November 14, 2013, 08:00:32 PM »

Bah, HELMUT. I see what you're doing there. ::) Chances are low that I turn them into ships though.
Got a bunch of new stuff for Bushi and HD for weeks now. Need to finish some details. Lack energy.

Handling a third mod, I think it'd overdose me. Burn me out like a torch in an active volcano. Or something.
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echosierraalpha

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Re: [0.6.1a] Hiigaran Descendants v1.0.0
« Reply #484 on: November 14, 2013, 11:47:33 PM »

Aww, and they were such nice sprites too :(

We understand gotcha, maintaining a mod is a lot of responsibility and energy, and we are lucky enough as it is that we got these two mods to play with already. If you think that you are being rushed or pressured by us, don't stress out, and remember that us stomping our boots and demanding more stuff is only because you do such wonderful work. :)




 ... Okay, that's enough of that feel good stuff. *cracks whip* back to work >:D
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Mytre

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Re: [0.6.1a] Hiigaran Descendants v1.0.0
« Reply #485 on: November 16, 2013, 02:58:03 PM »

Hello, i dont know where to post it but well it is related to this mod allthought with exerelin mod too.  i have been playing for sometime, now lvl 24 or something and i have not seen the dreadnought sajuuk khar nor the sajuuk anywhere, and i spent the last few minutes going around all the stations on the 2 systems i have conquered looking for it at least to buy it . so  i dont know  what to do D: can someone help me here?
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Doogie

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Re: [0.6.1a] Hiigaran Descendants v1.0.0
« Reply #486 on: November 17, 2013, 12:38:30 AM »

I think that's a part of Exerelin where the entire system must be owned by that faction to get capital ships.
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ValkyriaL

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Re: [0.6.1a] Hiigaran Descendants v1.0.0
« Reply #487 on: November 17, 2013, 01:32:09 AM »

Sajuuk-Khar along with other super capitals such as Vat-IV and Yosh-II, only appear once you get the fleet deployment to lvl 10 in your faction tree, they are elite capital ships.
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Gotcha!

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Re: [0.6.2a] Hiigaran Descendants v1.0.0
« Reply #488 on: November 17, 2013, 05:17:48 AM »

[0.6.2a] v1.0.0
- Codex 18 rating: GREEN. (In theory, Vanilla balanced.)

- Reduced aiming angle of many weapon mounts on many ships.
- Tviir frag missile damage increased, radius increased and proximity fuse added. Needs more testing.
- Shields now have a different shade of blue.
- New Hiigara has finished working on an orbital docking ring! (Eye candy.)
- Saarkin and Jneer get a very high rating in the Codex. Dunno why, since many vanilla ships beat them in stats. I slightly nerfed them but their high rating still seems to remain.
- Mission: Farewell, Ambassador has a much longer playing field. It's now actually possible to destroy the whole escaping fleet, giving the player a score of at least around 90%.
  (I've been unable to finish this level with all my ships intact, although it was close.)
- Re-evaluated and modified all planet rings in the 3 systems. (E.g. were made prettier.)
- Vraan had a small cosmetic change on its rear and cockpit.
- Fiirkan didn't have cockpit! :O Fixed.
- Luun cargo increased with 50.
- Increased Hiigaran MRM missile damage.
- Added Kava missile ship.
- Added Opat missile launcher, especially designed for Kava (but can be used by other ships too).


Edit: I'm still stuck with these badges disappearing. The people I've asked for help are probably too busy.
Anyway, if a badge disappears for you (because the game refreshes a station's inventory), you will have to add them with the console mod.
« Last Edit: November 17, 2013, 05:24:47 AM by Gotcha! »
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Mytre

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Re: [0.6.1a] Hiigaran Descendants v1.0.0
« Reply #489 on: November 17, 2013, 09:43:23 AM »

Sajuuk-Khar along with other super capitals such as Vat-IV and Yosh-II, only appear once you get the fleet deployment to lvl 10 in your faction tree, they are elite capital ships.

i did not know this , thank you, lets see if i can get fleet deployment to level 10
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echosierraalpha

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Re: [0.6.2a] Hiigaran Descendants v1.0.0
« Reply #490 on: November 17, 2013, 10:02:08 AM »

Wooo! update!
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ApetureUnicorn

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Re: [0.6.2a] Hiigaran Descendants v1.0.0
« Reply #491 on: November 17, 2013, 07:41:48 PM »

can you download it yet? if so how cause i can't (I've downloaded other mods just not this one yet) ??? ??? ???
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SpaceRiceBowl

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Re: [0.6.2a] Hiigaran Descendants v1.0.0
« Reply #492 on: November 18, 2013, 12:59:30 PM »

Wait.. 0.62? That's a thing available?  :o
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I really don't know what I'm doing...

ApetureUnicorn

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Re: [0.6.2a] Hiigaran Descendants v1.0.0
« Reply #493 on: November 20, 2013, 12:27:46 AM »

U know when u dowload a mod and it's a folder full of files and stuff
And coding, yeah well when I download It comes up with just a file witch I can't open
??? ??? ??? ???
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momerathe

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Re: [0.6.2a] Hiigaran Descendants v1.0.0
« Reply #494 on: November 20, 2013, 03:52:49 AM »

If I apply this update to a running Exerelin game, will it work ok?


While I'm at it, are there any bundled variants mounting a Mk2 sustained ion beam? I've not had the weapon showing up at my stations (Exerelin, again) and I think that might be the cause.
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