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Author Topic: [0.9.5a] Hiigaran Descendants v2.0.4/v5  (Read 469885 times)

Taverius

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Re: [0.6.1a] Hiigaran Descendants v1.0.0
« Reply #420 on: October 04, 2013, 09:48:04 AM »

You're evading the question :p

If that's what the swarmer is like, the the Frag Kviir has to cost more OP or something, because you've just made it an updgrade.
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No faction is truly established without a themed Buffalo (TAG) variant.

echosierraalpha

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Re: [0.6.1a] Hiigaran Descendants v1.0.0
« Reply #421 on: October 04, 2013, 10:54:46 AM »

*notices he's out of room to evade*

err... yeah, ok. you may have a point there... it's just that the vanilla game has no good AA missile :(
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Gotcha!

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Re: [0.6.1a] Hiigaran Descendants v1.0.0
« Reply #422 on: October 04, 2013, 10:58:58 AM »

Which is true, but also intentional. ;)

I'll buff those frag missiles a bit. Not as much as you hope for though! ;) I do want to respect vanilla values, or my mods might fall into the unbalanced cheat mods section. ;)
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Taverius

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Re: [0.6.1a] Hiigaran Descendants v1.0.0
« Reply #423 on: October 04, 2013, 11:16:40 AM »

Its fine to make it a little more effective if it costs more OP, yeah? But an upgrade for the same cost, with no downsides, that's an issue :)
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echosierraalpha

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Re: [0.6.1a] Hiigaran Descendants v1.0.0
« Reply #424 on: October 04, 2013, 11:44:26 AM »

true, but I always felt that with the 6.0 patch and nigh un-killable fighter squadrons (as long as there are carriers) that AA could use a buff :(
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Gotcha!

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Re: [0.6.1a] Hiigaran Descendants v1.0.0
« Reply #425 on: October 04, 2013, 06:19:39 PM »

@echosierraalpha: I saw that the fragmentation guns have some sort of proximity thing that you mentioned.
I added this to them missiles too.

Also, after long and hard work, the Hiigarans finished their orbital docking ring dash shipyard.
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echosierraalpha

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Re: [0.6.1a] Hiigaran Descendants v1.0.0
« Reply #426 on: October 04, 2013, 06:55:16 PM »

@proximity detonation: yay! I spent hours yesterday trying to get it to work, but I'm a total noob and couldn't figure it out. ;)

Also, regarding more OP per weapon: with the proximity detonation in place, I'm now perfectly fine with increasing the OP to balance it. :)
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Uomoz

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Re: [0.6.1a] Hiigaran Descendants v1.0.0
« Reply #427 on: October 04, 2013, 07:02:57 PM »

@echosierraalpha: I saw that the fragmentation guns have some sort of proximity thing that you mentioned.
I added this to them missiles too.

Also, after long and hard work, the Hiigarans finished their orbital docking ring dash shipyard.
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Wow! How does that work???
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Erick Doe

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Re: [0.6.1a] Hiigaran Descendants v1.0.0
« Reply #428 on: October 04, 2013, 07:05:43 PM »

That's beautiful, Gotcha!

I copied your idea, sort of:
Zorg Zeta is now covered in a transparent forcefield:
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Gotcha!

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Re: [0.6.1a] Hiigaran Descendants v1.0.0
« Reply #429 on: October 05, 2013, 05:09:05 AM »

Wow! How does that work???

I dunno how it completely went, but Ember requested a docking ring of sorts and it led to me thinking to use the planet rings, but instead of the usual rocks 'n dust I just fabricated a docking ring and here's the result. :)

@Erick Doe: Very nice. ^_^

Edit:
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No stealing though! I made them for Ember. But I'm sure all of you can do a much better job.
« Last Edit: October 05, 2013, 05:12:10 AM by Gotcha! »
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HELMUT

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Re: [0.6.1a] Hiigaran Descendants v1.0.0
« Reply #430 on: October 05, 2013, 05:13:34 AM »

That orbital shipyard looks really cool Gotcha. I wonder if it is possible to put animations on it? Blinking lights would be awesome.
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Gotcha!

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Re: [0.6.1a] Hiigaran Descendants v1.0.0
« Reply #431 on: October 05, 2013, 05:20:40 AM »

I don't think so. It's just a static image. :( Would be nice though.
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Erick Doe

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Re: [0.6.1a] Hiigaran Descendants v1.0.0
« Reply #432 on: October 05, 2013, 05:50:07 AM »

I don't think so. It's just a static image. :( Would be nice though.

You could put another ring over it that has something that slides along, like a transportation module, or something. Your rings look like rails. Would be neat to have something move along it at rapid speeds. This is possible.

(In fact this is what I'm doing for the Zorg  :D)
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Gotcha!

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Re: [0.6.1a] Hiigaran Descendants v1.0.0
« Reply #433 on: October 05, 2013, 05:52:32 AM »

That is actually an interesting thought. Thanks, I'll keep that in mind. :)
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muther22

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Re: [0.6.1a] Hiigaran Descendants v1.0.0
« Reply #434 on: October 05, 2013, 01:40:27 PM »

The mod looks great, but when I went to the station, there were no ships for sale.  Any idea why this is?
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