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Author Topic: [0.9.5a] Hiigaran Descendants v2.0.4/v5  (Read 467050 times)

InquisitorTaco

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Re: [0.6a] Hiigaran Descendants v1.1.0
« Reply #390 on: September 27, 2013, 06:52:20 PM »

I bring that up because before I tried running this mod along with Exerelin just to see what would happen and it game me the choice for faction and a list of ships to start out with.
Therefore when you updated your mod I tried it again and there was no choice  of faction; so I just thought that at frist it may have been something you left in when fiddling with it and forgot to remove- I feel like I'm getting off topic and away from the point somehow.
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Gotcha!

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Re: [0.6a] Hiigaran Descendants v1.1.0
« Reply #391 on: September 27, 2013, 07:00:56 PM »

Ah, I understand now.
I've been so busy, haven't even seen Zaphide's latest version yet.
Well, I'm sure Exerelin handles if you get a Hiigaran ship or not. If you cannot choose the Hiigaran faction, then maybe he'll have to add some code or something? Or, heck, maybe I do need to add code, but I have no idea what.

Way past my bedtime, am probably not making sense right now. Brain is shutting down. I'll look into it tomorrow. :)
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Plasmatic

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Re: [0.6a] Hiigaran Descendants v1.1.0
« Reply #392 on: September 27, 2013, 09:07:18 PM »

I bring that up because before I tried running this mod along with Exerelin just to see what would happen and it game me the choice for faction and a list of ships to start out with.
Therefore when you updated your mod I tried it again and there was no choice  of faction; so I just thought that at frist it may have been something you left in when fiddling with it and forgot to remove- I feel like I'm getting off topic and away from the point somehow.

Since you updated Hiigaran, did you Comment out the mod_Json again?

If you did not it will not work.

* - Requires editing that mods mod_info.json and commenting (# at start of line) the modPlugin definition out
e.g.
Code:
Code
"modPlugin":"data.scripts.ModPlugin",
to
Code:
Code
#"modPlugin":"data.scripts.ModPlugin",
Remember to change back when not playing Exerelin!

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TimeDiver

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Re: [0.6a] Hiigaran Descendants v1.1.0
« Reply #393 on: September 27, 2013, 09:22:12 PM »

Gotcha!, I believe that I can explain why Exerelin compatibility is broken for v1.1.0; for that matter, it applies to the Bushi v1.1.0 update as well.

In Exerelin v0.6's 'ExerelinData.java', there are the following lines:

Code
		// Test for Bushi
if(isFactionInstalled("bushi", "data.scripts.world.BushiGen"))
possibleFactionList.add("bushi");

// Test for Hiigaran Descendents
if(isFactionInstalled("hiigaran_descendants", "data.scripts.world.HiigaraGen"))
possibleFactionList.add("hiigaran_descendants");

When you updated both of these mods, Exerelin's built-in check for other mod(s) installation no longer detected those files, as you renamed them ('HiigaraGen.java' became 'HiiPolarisGen.java', and 'BushiGen.java' became 'BushiSeiikiGen.java'), thus the factions are no longer selectable.

A simple pair of text edit(s) to 'ExerelinData.java' took care of that, but sadly more than a few end-users are just a tad clueless on how to do just that, or so it seems.

Addendum: I'd recommend re-naming the Hiigaran Descendants' versions of the Pulsar Beam and Flak Cannon; the former name is  taken up in FlashFrozen's Neutrino Corp. mod as well, and the latter is part of vanilla StarSector.

I just added a (Hiigaaran) suffix onto each entry in the 'Name' field of this mod's 'weapon_data.csv', but hey, that's just me.

Since you updated Hiigaran, did you Comment out the mod_Json again?

If you did not it will not work.

Plasmatic, that particular step is no longer necessary, as Vayra was the first to demonstrate an alternate edit to <ModName>ModPlugin.java that bypasses that issue (followed shortly after by MShadowy, and now Gotcha!)
« Last Edit: September 27, 2013, 09:25:26 PM by TimeDiver »
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Gotcha!

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Re: [0.6a] Hiigaran Descendants v1.1.0
« Reply #394 on: September 28, 2013, 04:32:26 AM »

Well, that explains it perfectly. Thanks, TimeDiver. :D
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Zaphide

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Re: [0.6a] Hiigaran Descendants v1.1.0
« Reply #395 on: September 28, 2013, 05:00:40 AM »

@Gotcha @ TimeDiver

Thanks for bringing this up :) The next version of Exerelin will have the changed Hiigaran/Bushi gen file names.
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Re: [0.6a] Hiigaran Descendants v1.1.0
« Reply #396 on: September 28, 2013, 05:08:17 AM »

You're fast, I just send you a pm. :)
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Excalibur Bane

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Re: [0.6a] Hiigaran Descendants v1.1.0
« Reply #397 on: September 28, 2013, 09:05:39 AM »

So is the badge gonna stick around now and not get stocked out?

I'm eager to try some of the Hiigaran capital ships. :)
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Re: [0.6a] Hiigaran Descendants v1.1.0
« Reply #398 on: September 28, 2013, 09:41:48 AM »

Nope, and have not received a reply from Alex, so I doubt there's going to be some sort of fix. :\

If one disappears you can add it through the console.
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Plasmatic

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Re: [0.6a] Hiigaran Descendants v1.1.0
« Reply #399 on: September 28, 2013, 01:38:00 PM »

I'm not sure if it's a bug in the mod or the game, but the Vaahrok Gunship (Happens on other ships as well, but most repeatable on this one) reports 0 weapon flux buildup even when fully fitted.

Weapon groups window shows Flux buildup, but normal fitting screen shows 0.
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Gotcha!

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Re: [0.6a] Hiigaran Descendants v1.1.0
« Reply #400 on: September 28, 2013, 01:55:22 PM »

I bet it happens on all ships that have a radar dish, including vanilla ships.
I doubt it's a problem with my mod persé.
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Judokast

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Re: [0.6a] Hiigaran Descendants v1.1.0
« Reply #401 on: September 28, 2013, 11:11:27 PM »

Just wanted to say, this Mod looks pretty damn cool. However, when I download it, I get the 1.0.0 version once unzipped, and not the 1.1.0 one. Is there a reason or am I missing something entirely. Since there seems to be only one download link I assume I go to the right one.

  Looking forwards to playing this with Exerelin especially!
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Chronosfear

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Re: [0.6a] Hiigaran Descendants v1.1.0
« Reply #402 on: September 28, 2013, 11:52:38 PM »

No nothing wrong Judokast ,
Gotcha! missed to change that in the discription  ;D
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Judokast

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Re: [0.6a] Hiigaran Descendants v1.1.0
« Reply #403 on: October 02, 2013, 10:10:31 PM »

Yea silly me didn't read that properly in the forum. Really should learn to read before I go flapping my mouth.

 Although now I have the same problem as many others that Hiigara doesn't work with Exerelin and I tried editing that like they said, even though the line really reads :

 "modPlugin":"data.scripts.world.HiiModPlugin",

  not: "modPlugin":"data.scripts.ModPlugin",

  Sooo not sure there but still been having a blast with this Mod regardless, what a great way to make a great game even greater.
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Re: [0.6a] Hiigaran Descendants v1.1.0
« Reply #404 on: October 03, 2013, 05:54:42 AM »

data.scripts.world.HiiModPlugin is the correct path/filename, so I dunno why it wouldn't work.
I think I understood that the next version of Exerelin has it fixed though. And I promise never to rename that file again. ^_^'
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