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Author Topic: [0.9.5a] Hiigaran Descendants v2.0.4/v5  (Read 467026 times)

Taverius

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Re: [0.6a] Hiigaran Descendants v1.0.0
« Reply #315 on: September 22, 2013, 10:33:49 AM »

Well, you can always set a flag in the script that runs when you undock with the badge/chip. Check if its set before adding the badge if its missing.

I totally agree that there should be a 'quest item' or 'persistent item' flag, but this will work now.
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No faction is truly established without a themed Buffalo (TAG) variant.

molotof

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Re: [0.6a] Hiigaran Descendants v1.0.0
« Reply #316 on: September 22, 2013, 01:13:08 PM »

Hi there,

First off, very nice work on this mod, i LOVE the sprite and the design i tested as far. I'm a fan of homeworld series and particulary Homeworld 2 modded with complex, so much hours spent on multi against great oppenements. Keep up the good work it's definilty one of my favorite mod with ironclad  ;D

The thing is i keep an eye on the topic and when i saw that kbcblade had some issue i had to see if i had the same, well it occur that yes the badge had disappear from angel moon station and quite all higaraan weapon as well. One thing really odd too, i had stack of 0 crew all over the place.

Hope that will help you, i can give you a screenshot or/and a save backup if needed.
Excuse my english that's not my main langage, fell free to correct me, i'll learn better that way  ;)
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Midnight Kitsune

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Re: [0.6a] Hiigaran Descendants v1.0.0
« Reply #317 on: September 22, 2013, 02:16:56 PM »

Hi there,

First off, very nice work on this mod, i LOVE the sprite and the design i tested as far. I'm a fan of homeworld series and particulary Homeworld 2 modded with complex, so much hours spent on multi against great oppenements. Keep up the good work it's definilty one of my favorite mod with ironclad  ;D

The thing is i keep an eye on the topic and when i saw that kbcblade had some issue i had to see if i had the same, well it occur that yes the badge had disappear from angel moon station and quite all higaraan weapon as well. One thing really odd too, i had stack of 0 crew all over the place.

Hope that will help you, i can give you a screenshot or/and a save backup if needed.
Excuse my english that's not my main langage, fell free to correct me, i'll learn better that way  ;)
The 0 crew stack is a bug and will be fixed with the next release.
Oh and I ENVY you so much as I wanted to get that complex mod going but never could as my computer sucks....
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Gotcha!

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Re: [0.6a] Hiigaran Descendants v1.0.0
« Reply #318 on: September 22, 2013, 02:25:56 PM »

Wait, ALL hiigaran weapons disappeared? And were they replaced with vanilla weapons or was the station empty? ???
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molotof

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Re: [0.6a] Hiigaran Descendants v1.0.0
« Reply #319 on: September 23, 2013, 12:23:28 AM »

That was really weird, it seems that they was not replace by other wpn, i think the only wpn present was those i sold earlier, i'll upload you my save when i'll be back home.
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Gotcha!

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Re: [0.6a] Hiigaran Descendants v1.0.0
« Reply #320 on: September 23, 2013, 04:52:33 AM »

No need, I can't do anything with your savegame.
I'd love to hear from others if they experience the same though. And if they witness it in other mods.
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Taverius

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Re: [0.6a] Hiigaran Descendants v1.0.0
« Reply #321 on: September 23, 2013, 05:13:49 AM »

It can happen in any station.

There's a 'bug' in 0.6.0 where the amount of fuel/supplies aren't capped, so its not unusual for some stations to be filled with nothing but supplies and fuel.
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Re: [0.6a] Hiigaran Descendants v1.0.0
« Reply #322 on: September 23, 2013, 05:14:57 AM »

@Taverius: That's good to hear. Thanks. :)
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molotof

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Re: [0.6a] Hiigaran Descendants v1.0.0
« Reply #323 on: September 23, 2013, 11:20:12 AM »

I've got a suggestion, why not make a Tug that looks like an Hiigaran ressource collector ?
I'm not sure how it will render from above but i like this tiny yellow thing and hiigaran could use a tug to buy at theyre station :D

Spoiler
[close]
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echosierraalpha

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Re: [0.6a] Hiigaran Descendants v1.0.0
« Reply #324 on: September 23, 2013, 12:25:38 PM »

*stares angrily at molotof*

hey! No cutting! get back in line mister!

*hugs plans of missile destroyer*

 :P

Spoiler
I'm joking of course, this is a great plan, but, like Gotcha said before, he'll need a really good model for any new ships.
[close]
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eizen0

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Re: [0.6a] Hiigaran Descendants v1.0.0
« Reply #325 on: September 23, 2013, 12:33:46 PM »

I'm getting a fatal compiling error when trying to run this mod. Has anyone else had this problem? Any solutions?
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Gotcha!

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Re: [0.6a] Hiigaran Descendants v1.0.0
« Reply #326 on: September 23, 2013, 12:40:25 PM »

@eizen0: I think you missed the red words below the download link.
@molotof: What echosierraalpha said. :)
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echosierraalpha

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Re: [0.6a] Hiigaran Descendants v1.0.0
« Reply #327 on: September 23, 2013, 01:26:49 PM »

@eizen0: I think you missed the red words below the download link.

hmm... I'm starting to think it might be wise to make it bigger and include a link to lazyLib. This is what? the second time in as many weeks?
(here, for your convenience)
http://fractalsoftworks.com/forum/index.php?topic=5444.0
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molotof

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Re: [0.6a] Hiigaran Descendants v1.0.0
« Reply #328 on: September 23, 2013, 01:30:25 PM »

*stares angrily at molotof*

hey! No cutting! get back in line mister!


Ho sorry mister, i always miss the line  :o


Then i've got to find a good model for future work.

*go search his old box of old game*

Quote from: echosierraalpha
hmm... I'm starting to think it might be wise to make it bigger and include a link to lazyLib.

A link in the first post would be great, people are lazy  :)

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Gotcha!

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Re: [0.6a] Hiigaran Descendants v1.0.0
« Reply #329 on: September 23, 2013, 02:38:04 PM »

Aaagh, them lazy peoples. >:(
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