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Author Topic: [0.9.5a] Hiigaran Descendants v2.0.4/v5  (Read 470543 times)

Vinya

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Re: [0.54.1a] Hiigaran Descendants v1.3
« Reply #45 on: July 04, 2013, 03:24:27 PM »

I'd say keep the corvette as a frigate, as some of us love piloting smaller ships.

Though I think that might mostly be me.

If you still want to have a wing of them, maybe make a light variant and have it in wings of two? They make great escorts and having an escort wing would balance out the Hiigran's weaknesses well if you made the wings cost 1.5x FP as the frigate variant.

If you have special sprites for those mission ideas and you implemented them, I could see what I can do about making some missions for you. Personally I love making scenarios, and I could probably make up a few by myself.

EDIT: I can probably do some sounding for you if you'd like. I love these ship designs to bits and if you can't tell I want to help with this mod as much as I can.
« Last Edit: July 04, 2013, 03:32:46 PM by Vinya »
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If by "good guys" you mean "elitist regime that suppresses colonial independence and thrives off of an overwhelmingly deep gap in wealth between social classes," then yes.

Gotcha!

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Re: [0.54.1a] Hiigaran Descendants v1.3
« Reply #46 on: July 04, 2013, 03:43:35 PM »

@Helmut: Thanks! Yeah, it's this perfectionist inside of me that just can't rest until stuff's balanced out.
Like right now I decided to snap off one of the Jet's guns. Thing's so deadly.

@Vinya: All help is greatly appreciated. :D
I'l reinstate some of the pirate ships I removed, so you can use them in a mission. Especially the Black Swan and the Goliath carrier.
I'll wait for more feedback about the corvette. Personally, I think they lack effectiveness since they constantly have to watch themselves bumping into others. Not to mention exploding ships. But then again, they're really cheap, so who cares. :P Makes nice ships to send off to conquer those control points.
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Silver Silence

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Re: [0.54.1a] Hiigaran Descendants v1.3
« Reply #47 on: July 04, 2013, 04:01:57 PM »

Yeah, where did they those pirate ships go?
Just eased into a Hiigaran cruiser (god knows if I can remember all their exotic names yet) with the autopulses pulsars. Mm, those weapons sound so awesome now. Then the game crashed because I have 3-4 more mods on top of Uz's Corvus and my craptop can't handle the awesomesauce of it all. Didn't save. Blegh.
Can't wait to get the badge of allegiance and get me some bigger ships.

As for the corvette that I don't know of... I'd say make it a fighter wing, helps to avoid the issue of bumping others thanks to fighter-noclip. If you have multiple variants, you could implement them as fighter wings with slightly different decals to differentiate their roles, whatever they might be.
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Vinya

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Re: [0.54.1a] Hiigaran Descendants v1.3
« Reply #48 on: July 04, 2013, 04:11:57 PM »

Another idea is to give it a phase system rather than a shield, that would fix the noclip problem and add a phaseship to the arsenal.


EDIT: I'm also really tempted to make some more weapons. I've been looking for an excuse to make an animated chain-fed autocannon for a while now.
« Last Edit: July 04, 2013, 04:15:46 PM by Vinya »
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If by "good guys" you mean "elitist regime that suppresses colonial independence and thrives off of an overwhelmingly deep gap in wealth between social classes," then yes.

Ember

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Re: [0.54.1a] Hiigaran Descendants v1.3
« Reply #49 on: July 04, 2013, 04:59:26 PM »

whoo new update

and moar ships! X3

anyway, that corvette is very fragile, got shredded by 3 wings of fighters, unfortunately i forgot to record the fight and another has yet to show itself

I took your challenge and fought the Pride... im thinking the NH beam weapons (not including the pulsar) are rather under powered, mostly in range I'm thinking

http://www.youtube.com/watch?v=XadQsOw9noY&feature=youtu.be

load-out used
Spoiler
[close]

Im wondering what the large versions of certain weapons are for they have the exact same stats as the smaller variant, all large slots are able to equip same sized and smaller weapons

also, weapons ideas, you can take a few of the ones you already have and alter them slightly, for example, a cheaper kinetic driver that shoots half as fast another would be a small burst cannon to fit those small spots

some actual weapon suggestions

how bout a flak cannon? the drivers do a good job but they are rather short ranged and make it difficult providing point defense to a ship under missile fire or a bunch of fighters especially at range

another would be an anti fighter missile I've seen a few ships launch scatter shot missiles, maybe you could do something like that and have the missile do the same but launch off a bunch of very agile low damage missiles at fighters once it gets within a certain range
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Re: [0.54.1a] Hiigaran Descendants v1.3
« Reply #50 on: July 04, 2013, 05:01:02 PM »

@Vinya:
In all honesty, I am trying to avoid teleportation/phasing and hiding-in-other-dimensions tricks. In my opinion it doesn't really fit them.
Cloaking would be nice though, as it was present in Homeworld. (Having others ignore the ship, but still being able to catch stray bullets and missiles.)
Unfortunately that ability doesn't exist yet. :)

Here, linky. (v1.3.1)

Changelog:
- Blaze, Black Swan and Goliath are reinstated. The others won't be, since they're almost exact copies of existing ships anyway.
- Jet lost its nose gun, some speed and some ordnance points.
- Kaan lost some speed.
- I put little ships on the decks of the Goliath and Taiid. <3
- Fixed variant naming.
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Re: [0.54.1a] Hiigaran Descendants v1.3
« Reply #51 on: July 04, 2013, 05:15:47 PM »

@Ember: The corvette is nothing on its own. I have yet to test it in large groups though.
I'll give it a double pulsar beam to spice it up a little.

I am impressed how easy you took down the Pride. I guess it's not overpowered at all. Mind, it only had 50/25 flux mods.
I have tested one with beam extenders and the lot and that might have been a better challenge.
Problem is: I can extend the beam, but when people add beam extenders then the beam will cross half the battlefield.
(Also, the AI is a lousy aimer. Pfsh.)

The large versions of those two missile launchers just have double ammo, so capital ships don't run out anytime soon.

I might add flak-based weapons at some point. I have to admit that I never use them. ^_^' Fighters and missiles are already easy enough to take out with small guns.
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Ember

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Re: [0.54.1a] Hiigaran Descendants v1.3
« Reply #52 on: July 04, 2013, 05:32:12 PM »

true but they dont seem to spawn often in the station

anyway about fighters, but I had an annoying time this one battle where i fought had 3 carriers and around 10 individual fighter wings, the damned fighters managed to take down most of my fleet while I went chasing after the carriers

with the Pride, its primary weakness is the massive flux gain when it uses that cannon, once it fires that off once or twice the rest of its weapons will not be able to shoot very often
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Re: [0.54.1a] Hiigaran Descendants v1.3
« Reply #53 on: July 04, 2013, 05:45:40 PM »

There's a chance factor whenever a fleet delivers cargo. I'll see if I can increase its appearance somehow. But I don't really understand these scripts. :)

The massive flux is a good thing, really. It can destroy smaller ships in one hit and a ship like an unmodded Saarkin (or another destroyer) probably in 3 hits (if the AI would aim right and save its energy for the big beam).
So I don't think I should make it more powerful. Try that ship out with optics and automatic targetter or whatever it's called. :)
Also, if flux reserves are at 100 (with the perk that does just that) it can keep beaming for quite a bit.

What about those fighters taking down your fleet? What kind of fighters were you fighting?
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Ember

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Re: [0.54.1a] Hiigaran Descendants v1.3
« Reply #54 on: July 04, 2013, 06:30:36 PM »

most of them were those 5 craft wings, there were a few bombers, I forgot which faction but they were doing a good job in overloading my frigates, my drone ship had all its drones wiped out too at the opening of the battle, from what i remember i managed to kill off half the fighters by the time the carriers either fled or were destroyed
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Re: [0.54.1a] Hiigaran Descendants v1.3
« Reply #55 on: July 04, 2013, 07:03:04 PM »

Well, at least it shows that fighter wings are not useless. ;D
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Re: [0.54.1a] Hiigaran Descendants v1.3
« Reply #56 on: July 05, 2013, 04:58:01 AM »

Sorry for posting right after my previous post, but I wanted to bump this in order to warn people that the badge of admiralty isn't working.
It means that every person who collected 500000-600000 credits to buy this badge will get nothing and might want to kill me.

I'll be posting a new version today. Some other small things need fixing. Unfortunately it WILL require a new game again. :(
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jupjupy

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Re: [0.54.1a] Hiigaran Descendants v1.3
« Reply #57 on: July 05, 2013, 09:07:08 AM »

Was a little curious, but why'd you decide to make the Skaal's laser beam a turret? I found it a little strange since especially from the ship sprite it looks like it would be a massive spinal laser.

Maybe buff it a little but remove it's ability to turn? Kinda like the Sustained Ions on the Rathan.

Also it'd be more Homeworld Ion Frigate style :D
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Ember

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Re: [0.54.1a] Hiigaran Descendants v1.3
« Reply #58 on: July 05, 2013, 11:01:08 AM »

dang it and i just got the missile capital ship too, fun ship by the way

i shall impatiently patiently await the update
« Last Edit: July 05, 2013, 11:05:08 AM by Ember »
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Re: [0.54.1a] Hiigaran Descendants v1.3.2
« Reply #59 on: July 05, 2013, 11:32:49 AM »

v1.3.1/1.3.2
 Needs new game start!
- Badge of Admiralty now works. *shame*
- Removed drones from Skaal. It was doing too good of a job defending itself against fighters. (Has flare now.)
- Blaze, Black Swan and Goliath are reinstated. The others won't be, since they're almost exact copies of existing ships anyway.
  They're not for sale and will hopefully be used for a mission.
- Jet lost its nose gun, some speed and some ordnance points.
- Kaan lost some speed.
- I put little ships on the decks of the Goliath and Taiid. <3
- Fixed variant naming.
- Other minor fixes/balancing.

Alright, I should be done for a while, so no more big changes.
I am also keeping the Fiirkan as it is. Try to own six of them. They're pretty effective in shredding small ships and fighter wings. :) They can even occupy large ships with a diversion without dying right away.

@Ember: Thankfully you didn't have to wait long. :D
@jupjupy: I like movable parts.
« Last Edit: July 05, 2013, 11:34:43 AM by Gotcha! »
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