@miro: Thanks!
Alright, I really, really, REALLY promise to not add another ship again. Promised. >_>
Changelog:v1.3
Needs new game start!Ships:
- Added Sajuuk-Khar ship. I have plans for it in the future. It's more powerful than the Paragon (but far from invulnerable), so I won't let players have it easily.
It is the Hiigaran flagship and the only one in existence. Once new game versions and possibilities come out I will make it even harder to get it.
- Added Fiirkan Corvette. Since the Corvette type does not exist in this game I consider it a very small frigate.
- Added Wodaan Carrier. It is underarmed but carries 20 bombers (of which 10 are active at one time). When they run out of missiles, recall them to refuel.
- Created a large space station 'ship' and mining station 'ship', which hopefully have some use later on. (Not purchaseable at the moment. You sometimes see them passing by in the menu.)
Weapons:
- Added Abas LRM. Nothing special. Slightly better than Pilum, but most importantly colour matches Hiigaran ships.
Other:
- New Badge. Sajuuk and Sajuuk-Khar not available until you get this badge. Good luck! (Unless you cheat ofcourse, then no good luck for you. >: ( )
- Removed pirate ships. (No, not the vanilla ones, you silly person.)
- Homeworld weapon sounds! (At least for the energy beams and missiles/torpedoes. Firing the Skaal laser now shivers my spine.)
- Added all factions listed
here to this mod.
- Renamed all Elite variants to Standard. Dunno why I called them Elite in the first place.
Balancing:
- Sajuuk lost its 360 degrees shield. Actually, most large ships lost a great part of their shield in order to give the enemy a greater chance to kick Hiigaran rear.
- Rebalance: No ship in my mod is tougher (has higher stats) than the vanilla ship 'Paragon', with the sole exception of the Sajuuk-Khar (not to confuse it with the Sajuuk).
- Lowered shield effectiveness and flux amount on Vanaar. This ship was way too tough. Should need protection from now on (like the Skaal).
- Slightly increased firing speed of the Singularity Cannon and reduced energy usage a teeny bit.
- Many, many minor changes throughout the mod. Mostly for balance.
To all:
Challenge! Defeat the Sajuuk-Khar in the Campaign's simulation with whatever ship you want. It IS possible, I'm sure. Just wondering if people can manage it. (I'd use something fast and long range, but I am a poor player.)