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Author Topic: [0.9.5a] Hiigaran Descendants v2.0.4/v5  (Read 466931 times)

Gotcha!

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Re: Hiigaran Descendants v1.1
« Reply #15 on: June 27, 2013, 03:46:55 PM »

A quick update.
Unfortunately people might need to start a new game. I dunno if your savegame would load.

I will do my best to avoid rigid changes.
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theSONY

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Re: Hiigaran Descendants v1.1
« Reply #16 on: June 28, 2013, 12:23:08 PM »

well... waiting for the REST ;D
good job with the converting all of that
just started but it is slightly unbalanced
hope someone will help you with balancing
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-the ABOMINATION - in progress

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Re: Hiigaran Descendants v1.1
« Reply #17 on: June 28, 2013, 12:36:08 PM »

Yeah, unfortunately both balancing tools don't work for me.
Can you point out which bits are horribly unbalanced? :)
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theSONY

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Re: Hiigaran Descendants v1.1
« Reply #18 on: June 28, 2013, 01:58:29 PM »

Can you point out which bits are horribly unbalanced? :)
yeah well i was terrify  by the maneuverability of hii rathan (destroyer?) so far m don't know how i feel about weapons , i got lasers so far & maybe (MAYBE!) point def (beam) are bit too strong
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Ember

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Re: Hiigaran Descendants v1.1
« Reply #19 on: June 28, 2013, 08:10:10 PM »

The Jet is scary if used correctly, though i dont think i was doing an entirely goo job of using it but, I fought a small group of pirates that only had 3 destroyers with a single Jet and won, i have yet to try against the other races though

http://www.youtube.com/watch?v=N6JIrQJrzqc&feature=youtu.be

I suggest watching at max quality

Edit:
maybe pirate ships just suck

I've had mixed results against the tri ships

I will say this ship maneuverability is insane, with the unstable injector and auxiliary thrusters it can outrun pretty much any missile and hunt down most fighters, Id say this ship is a perfect fighter/frigate killer an the Ion beam makes it a threatening ship towards destroyers

I haven't ha much luck finding cruisers to go against and the only one I have been able to fight, I got careless and lost

« Last Edit: June 28, 2013, 10:35:42 PM by Ember »
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Re: Hiigaran Descendants v1.1
« Reply #20 on: June 29, 2013, 03:45:54 AM »

The pirate ships do suck compared to some mod factions. The Nomads and even worse, the Gedune, hand me my rear end on a platter.
(The Gedune make swiss cheese out of everything in my current game.)
I wanted to make this faction at least above average. Anyway, yeah, this is too much. x) Especially the moments where the Jet caught a whole bunch of projectiles. Its shields were holding like those pirates were throwing pebbles.
I think I will review the effectiveness of every ship's shield.

An awfully big thanks for the video! It gave me a great view of what the problem is, as well as a few laughs.
Also, it made me see what a poor player I am.
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Ember

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Re: Hiigaran Descendants v1.1
« Reply #21 on: June 29, 2013, 11:44:48 AM »

heh, yea though i find that the shield on the jet is the exceptional compared to the rest, other ships I've tried the shields didn't last as long in battles with ships of comparable size

heres a battle with the Saarkin vs some pirates:

http://www.youtube.com/watch?v=8M8dZSts2MI&feature=youtu.be

heres the Quaar having a go in the simulation against a few ships

http://www.youtube.com/watch?v=b38jW4trOAA

I'm finding the capital ships armor lacking compared to the cruisers, and Im wondering why it has about the same armor rating as the cruisers

good job with the Skaal, on its own it can take on frigates an destroyers but it definitely needs escorts to be able to take on anything larger

Ill give trying against those factions you talked about later, see how well i last against them
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Re: Hiigaran Descendants v1.1
« Reply #22 on: June 29, 2013, 12:44:08 PM »

Vanilla ships seem to have around the same armour when cruiser or capital. I think of them as cruisers with more guns. :)

Thanks for all your testing. Can't wait how well you do versus the Nomads and Gedune. :) I feel my faction is a bit in the middle of those two, for what I've played.

Thanks for your testing and videos. Can't give you anything, but a place in the credits should hopefully do. ;D
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Ember

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Re: Hiigaran Descendants v1.1
« Reply #23 on: June 29, 2013, 03:15:27 PM »

Well i just realized that I've been playing on half damage, including all in the videos i posted before. so that would definitely affect the battles

while these next videos were done with half damage i guess it could still help

Against the Nomad, I would definitely say your ships are effective against them, at least cruiser and below, need a cap ship in your fleet to take on their cap ships, or at least a few cruisers

http://www.youtube.com/watch?v=FK2XmOHf0Lw&feature=youtu.be

against the Gedune the battles can be a bit hectic and anything can happen

http://www.youtube.com/watch?v=y1-cOjvtaZw&feature=youtu.be

the gedune sub faction however slaughters your ships if you dont have a fleet, i find drone swarms to be a rather painful adversary, especially when they seem to be never ending

next up, building a fleet to try and take these things on


by the way, could you make a frigate or destroyer sized carrier similar to the support frigate? I would also like to see some smaller fighter craft
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Re: Hiigaran Descendants v1.1
« Reply #24 on: June 29, 2013, 03:36:50 PM »

I'll see what I can do. Since the ship art is not created by me I am severely limited to what I can make. Kitbashing and touching up ships is one thing, creating them from scratch is another. :)

I've glued together a corvette-like fighter though. Going to make it a slow but heavy armoured one.

Edit: Oh, you mean little fighters like wasps? Yeah, I guess I can do that.
« Last Edit: June 29, 2013, 03:38:32 PM by Gotcha! »
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Vinya

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Re: Hiigaran Descendants v1.1
« Reply #25 on: June 29, 2013, 06:06:05 PM »

Amazing first mod! I can't wait to try this.
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If by "good guys" you mean "elitist regime that suppresses colonial independence and thrives off of an overwhelmingly deep gap in wealth between social classes," then yes.

Zaphide

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Re: Hiigaran Descendants v1.00
« Reply #26 on: June 30, 2013, 06:23:59 AM »

Looks very promising (massive HW1/2 fan) :)

I wouldn't mind my faction being in Exelerin, so if he wants to, go ahead. I'd wait until I finish some last polishing up though.


If you like, there is some details in the first post of the Exerelin thread on getting additional faction mods working alongside Exerelin. It's not super complex but it's obviously quite a bit slicker if they are just integrated. I probably won't add more factions to Exerelin until the texture memory leak is fixed in StarSector 0.6 (soon soon soon!) but by then you'll probably have progressed Hiigaran Descendants to a point your happy with :)

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Re: [0.54.1a] Hiigaran Descendants v1.2
« Reply #27 on: June 30, 2013, 05:23:11 PM »

@Zaphide: Sounds good!

Major update! Unfortunately people using this mod will have to start a new game. But I think it's worth it.

I won't be adding any new ships anymore. The amount in here should be more than enough.
I also think I'll be removing the pirate ships. They don't really fit in.
Ofcourse I'll be trying to balance this mod further. This version should be a lot better than last one.

Changelog:
v1.2
- Renamed New Hiigaran's Orbital Station to 'Angel Moon' Station. (For the Homeworld illiterate, Angel Moon is Hiigara's moon.)
- Added new ship: Kuun-Lan, Heavy Missile Cruiser.
- Added new ship: Toba, Very Heavy Fighter.
- Added new ship: Faal-Corum, Drone Carrier.
- Added Torpedo Launcher and Large Cor Missile Launcher, for the Kuun-Lan.
- Created lists of ship and character names.
- Reduced shield effectiveness of all ships.
- Added Hiigaran drone systems.
- Removed Fast Missile Racks from Vanaar to reduce spamming.
- Changed most universal hardpoints to normal ones.
- Redid Variants.
- Resized fighters to be a teeny bit smaller and completely rebalanced them.
- Rebalanced Qwaar, removed two weapons and changed energy slots to ballistic.
- Chopped off and resized weapon slots on several too powerful ships.
- Many, many minor changes throughout the mod. Mostly for balance.

Badges:
- The Faal-Corum, Saarkin, Jneer, Vanaar and Skaal ships are only available in limited quantities to friends of the Hiigarans.
- The Kuun-Lan, Koshiir, Qwaar, Taiid and Sajuuk ships are only available in limited quantities to allies of the Hiigarans.
  How to become a friend/ally? Visit Angel Moon and buy a badge.
- Reduced amount of weapons sold at 'Angel Moon' Station. They'll sell you more once you befriend them.
  (Note: Hiigara patrols still deliver weapons. The ships mentioned above however are never delivered.
  So if you blow up your Skaal, you'll have to conquer yourself a new one.)
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phyrex

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Re: [0.54.1a] Hiigaran Descendants v1.2
« Reply #28 on: June 30, 2013, 05:26:48 PM »

you should post all the sprites in spoiler in your main thread. your screenshots are really apetizing but it pains me to not be able to look at your other ship.
and no, i cant download the mod, not right now
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Re: [0.54.1a] Hiigaran Descendants v1.2
« Reply #29 on: June 30, 2013, 06:30:01 PM »

Here you go then, one big image: ;D
Spoiler
[close]
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